[ISD] Blazing Torch

This commit is contained in:
North 2011-10-06 23:55:22 +03:00
parent f9c6762c11
commit cf91b81d47
2 changed files with 255 additions and 0 deletions

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.innistrad;
import java.util.UUID;
import mage.Constants.Rarity;
/**
*
* @author North
*/
public class BlazingTorch extends mage.sets.zendikar.BlazingTorch {
public BlazingTorch(UUID ownerId) {
super(ownerId);
this.cardNumber = 216;
this.expansionSetCode = "ISD";
this.rarity = Rarity.COMMON;
}
public BlazingTorch(final BlazingTorch card) {
super(card);
}
@Override
public BlazingTorch copy() {
return new BlazingTorch(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.zendikar;
import java.util.List;
import java.util.UUID;
import mage.Constants.AttachmentType;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.EvasionAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.CostImpl;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CantBlockSourceEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;
/**
*
* @author North
*/
public class BlazingTorch extends CardImpl<BlazingTorch> {
public BlazingTorch(UUID ownerId) {
super(ownerId, 197, "Blazing Torch", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
this.expansionSetCode = "ZEN";
this.subtype.add("Equipment");
// Equipped creature can't be blocked by Vampires or Zombies.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new BlazingTorchEvasionAbility(), AttachmentType.EQUIPMENT)));
// Equipped creature has "{tap}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player.")
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BlazingTorchDamageEffect(), new TapSourceCost());
ability.addCost(new BlazingTorchCost());
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability, AttachmentType.EQUIPMENT)));
// Equip {1}
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(1)));
}
public BlazingTorch(final BlazingTorch card) {
super(card);
}
@Override
public BlazingTorch copy() {
return new BlazingTorch(this);
}
}
class BlazingTorchEvasionAbility extends EvasionAbility<BlazingTorchEvasionAbility> {
public BlazingTorchEvasionAbility() {
this.addEffect(new BlazingTorchEvasionEffect());
}
public BlazingTorchEvasionAbility(final BlazingTorchEvasionAbility ability) {
super(ability);
}
@Override
public String getRule() {
return "{this} can't be blocked by Vampires or Zombies.";
}
@Override
public BlazingTorchEvasionAbility copy() {
return new BlazingTorchEvasionAbility(this);
}
}
class BlazingTorchEvasionEffect extends CantBlockSourceEffect {
public BlazingTorchEvasionEffect() {
super(Duration.WhileOnBattlefield);
}
public BlazingTorchEvasionEffect(final BlazingTorchEvasionEffect effect) {
super(effect);
}
@Override
public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) {
return !blocker.hasSubtype("Vampire") && !blocker.hasSubtype("Zombie");
}
@Override
public BlazingTorchEvasionEffect copy() {
return new BlazingTorchEvasionEffect(this);
}
}
class BlazingTorchCost extends CostImpl<BlazingTorchCost> {
public BlazingTorchCost() {
this.text = "Sacrifice Blazing Torch";
}
public BlazingTorchCost(BlazingTorchCost cost) {
super(cost);
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
Permanent permanent = game.getPermanent(ability.getSourceId());
List<UUID> attachments = permanent.getAttachments();
for (UUID attachmentId : attachments) {
Permanent attachment = game.getPermanent(attachmentId);
if (attachment != null && attachment.getName().equals("Blazing Torch")) {
((BlazingTorchDamageEffect) ability.getEffects().get(0)).setSourceId(attachmentId);
paid |= attachment.sacrifice(sourceId, game);
return paid;
}
}
return paid;
}
@Override
public boolean canPay(UUID sourceId, UUID controllerId, Game game) {
return true;
}
@Override
public BlazingTorchCost copy() {
return new BlazingTorchCost(this);
}
}
class BlazingTorchDamageEffect extends OneShotEffect<BlazingTorchDamageEffect> {
private UUID sourceId;
public BlazingTorchDamageEffect() {
super(Outcome.Damage);
this.staticText = "Blazing Torch deals 2 damage to target creature or player";
}
public BlazingTorchDamageEffect(final BlazingTorchDamageEffect effect) {
super(effect);
}
@Override
public BlazingTorchDamageEffect copy() {
return new BlazingTorchDamageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(targetPointer.getFirst(source));
if (permanent != null && sourceId != null) {
permanent.damage(2, sourceId, game, true, false);
return true;
}
Player player = game.getPlayer(targetPointer.getFirst(source));
if (player != null && sourceId != null) {
player.damage(2, sourceId, game, false, true);
return true;
}
return false;
}
public void setSourceId(UUID sourceId) {
this.sourceId = sourceId;
}
}