Mad Auntie's regeneration ability is targeted

Baron Sengir, too
This commit is contained in:
Neil Gentleman 2016-07-17 11:27:39 -07:00
parent dafd392649
commit cfb612b68a
2 changed files with 6 additions and 6 deletions

View file

@ -52,7 +52,7 @@ import mage.target.common.TargetCreaturePermanent;
*/ */
public class MadAuntie extends CardImpl { public class MadAuntie extends CardImpl {
private static final FilterCreaturePermanent filter1 = new FilterCreaturePermanent("another Goblin"); private static final FilterCreaturePermanent filter1 = new FilterCreaturePermanent("another target Goblin");
private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("Goblin creatures"); private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("Goblin creatures");
static { static {
@ -75,7 +75,7 @@ public class MadAuntie extends CardImpl {
// {T}: Regenerate another target Goblin. // {T}: Regenerate another target Goblin.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new TapSourceCost()); Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent(1, 1, filter1, true)); ability.addTarget(new TargetCreaturePermanent(filter1));
this.addAbility(ability); this.addAbility(ability);
} }

View file

@ -52,7 +52,7 @@ import mage.target.common.TargetCreaturePermanent;
*/ */
public class BaronSengir extends CardImpl { public class BaronSengir extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("another Vampire"); private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("another target Vampire");
static { static {
filter.add(new SubtypePredicate("Vampire")); filter.add(new SubtypePredicate("Vampire"));
@ -75,7 +75,7 @@ public class BaronSengir extends CardImpl {
// {tap}: Regenerate another target Vampire. // {tap}: Regenerate another target Vampire.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new TapSourceCost()); Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent(1, 1, filter, true)); ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability); this.addAbility(ability);
} }