- Added Voice of Resurgence.

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jeffwadsworth 2013-05-02 11:38:28 -05:00
parent b1d54096cf
commit d0ffa89ae8

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package mage.sets.dragonsmaze;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.token.Token;
import mage.game.stack.Spell;
/**
*
* @author jeffwadsworth
*/
public class VoiceOfResurgence extends CardImpl<VoiceOfResurgence> {
public VoiceOfResurgence(UUID ownerId) {
super(ownerId, 114, "Voice of Resurgence", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{G}{W}");
this.expansionSetCode = "DGM";
this.subtype.add("Elemental");
this.color.setGreen(true);
this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."
this.addAbility(new VoiceOfResurgenceTriggeredAbility());
}
public VoiceOfResurgence(final VoiceOfResurgence card) {
super(card);
}
@Override
public VoiceOfResurgence copy() {
return new VoiceOfResurgence(this);
}
}
class VoiceOfResurgenceTriggeredAbility extends TriggeredAbilityImpl<VoiceOfResurgenceTriggeredAbility> {
public VoiceOfResurgenceTriggeredAbility() {
super(Constants.Zone.BATTLEFIELD, new CreateTokenEffect(new VoiceOfResurgenceToken()), false);
}
public VoiceOfResurgenceTriggeredAbility(final VoiceOfResurgenceTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
// Opponent casts spell during your turn
if (event.getType() == GameEvent.EventType.SPELL_CAST) {
Spell spell = game.getStack().getSpell(event.getTargetId());
if (spell != null
&& game.getOpponents(super.getControllerId()).contains(spell.getControllerId())
&& game.getActivePlayerId().equals(super.getControllerId())) {
return true;
}
}
// Voice Of Resurgence Dies
if (event.getType() == GameEvent.EventType.ZONE_CHANGE) {
if (super.getSourceId().equals(event.getTargetId())) {
MageObject before = game.getLastKnownInformation(event.getTargetId(), Constants.Zone.BATTLEFIELD);
Constants.Zone after = game.getState().getZone(event.getTargetId());
return before != null && after != null && Constants.Zone.GRAVEYARD.match(after);
}
}
return false;
}
@Override
public String getRule() {
return "Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with \"This creature's power and toughness are each equal to the number of creatures you control.";
}
@Override
public VoiceOfResurgenceTriggeredAbility copy() {
return new VoiceOfResurgenceTriggeredAbility(this);
}
}
class VoiceOfResurgenceToken extends Token {
public VoiceOfResurgenceToken() {
super("Elemental", "X/X green and white Elemental creature with with \"This creature's power and toughness are each equal to the number of creatures you control.");
cardType.add(Constants.CardType.CREATURE);
color.setGreen(true);
color.setWhite(true);
subtype.add("Elemental");
power = new MageInt(0);
toughness = new MageInt(0);
FilterControlledPermanent filter = new FilterControlledPermanent();
filter.add(new CardTypePredicate(CardType.CREATURE));
DynamicValue creaturesControlled = new PermanentsOnBattlefieldCount(filter);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect(creaturesControlled, Constants.Duration.EndOfGame)));
}
}