- Magic2014: Added Banisher Priest.

This commit is contained in:
Jeff 2013-07-09 11:58:23 -05:00
parent 24a6fe29c2
commit d12bd41013

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package mage.sets.magic2014;
import java.util.LinkedList;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.target.common.TargetCreaturePermanent;
import mage.watchers.WatcherImpl;
/**
*
* @author jeffwadsworth using LevelX2 tech
*/
public class BanisherPriest extends CardImpl<BanisherPriest> {
private UUID exileId = UUID.randomUUID();
public BanisherPriest(UUID ownerId) {
super(ownerId, 7, "Banisher Priest", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{W}{W}");
this.expansionSetCode = "M14";
this.subtype.add("Human");
this.subtype.add("Cleric");
this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
this.addAbility(new BanisherPriestTriggeredAbility(exileId));
this.addWatcher(new BanisherPriestWatcher(exileId));
}
public BanisherPriest(final BanisherPriest card) {
super(card);
}
@Override
public BanisherPriest copy() {
return new BanisherPriest(this);
}
}
class BanisherPriestTriggeredAbility extends TriggeredAbilityImpl<BanisherPriestTriggeredAbility> {
public BanisherPriestTriggeredAbility(UUID exileId) {
super(Zone.BATTLEFIELD, null, false);
this.addEffect(new ExileTargetEffect(exileId, "Banisher Priest"));
}
public BanisherPriestTriggeredAbility(final BanisherPriestTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD && event.getTargetId().equals(this.getSourceId())) {
FilterCreaturePermanent filter = new FilterCreaturePermanent("creature an opponent controls");
filter.add(Predicates.not(new ControllerIdPredicate(controllerId)));
this.getTargets().clear();
TargetCreaturePermanent target = new TargetCreaturePermanent(filter);
target.setRequired(true);
this.addTarget(target);
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever {this} enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.";
}
@Override
public BanisherPriestTriggeredAbility copy() {
return new BanisherPriestTriggeredAbility(this);
}
}
class BanisherPriestWatcher extends WatcherImpl<BanisherPriestWatcher> {
UUID exileId;
BanisherPriestWatcher(UUID exileId) {
super("BattlefieldLeft", WatcherScope.CARD);
this.exileId = exileId;
}
BanisherPriestWatcher(final BanisherPriestWatcher watcher) {
super(watcher);
this.exileId = watcher.exileId;
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(sourceId)) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
ExileZone exile = game.getExile().getExileZone(exileId);
if (exile != null) {
LinkedList<UUID> cards = new LinkedList<UUID>(exile);
for (UUID cardId : cards) {
Card card = game.getCard(cardId);
card.moveToZone(Zone.BATTLEFIELD, this.getSourceId(), game, false);
}
exile.clear();
}
}
}
}
@Override
public void reset() {
//don't reset condition each turn - only when this leaves the battlefield
}
@Override
public BanisherPriestWatcher copy() {
return new BanisherPriestWatcher(this);
}
}