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* Vanishing - Fixed that the sacrifice works again if all time counters are removed.
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@ -20,7 +20,7 @@ public class VanishingSacrificeAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.COUNTER_REMOVED && event.getData().equals("Time") && event.getTargetId().equals(this.getSourceId())) {
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if (event.getType() == GameEvent.EventType.COUNTER_REMOVED && event.getData().equals("time") && event.getTargetId().equals(this.getSourceId())) {
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Permanent p = game.getPermanent(this.getSourceId());
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if (p != null) {
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return p.getCounters().getCount(CounterType.TIME) == 0;
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