mirror of
https://github.com/correl/mage.git
synced 2024-12-26 11:09:27 +00:00
Merge branch 'master' into auriok-steelshaper
This commit is contained in:
commit
d5215e3e6d
17 changed files with 1356 additions and 1201 deletions
|
@ -72,6 +72,7 @@ public class SiftThroughSands extends CardImpl {
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Effect effect = new DiscardControllerEffect(1);
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effect.setText(", then discard a card");
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this.getSpellAbility().addEffect(effect);
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// If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.
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this.getSpellAbility().addEffect(new ConditionalOneShotEffect(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filter), false, true), new SiftThroughSandsCondition(), rule));
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this.getSpellAbility().addWatcher(new SiftThroughSandsWatcher());
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|
|
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@ -70,7 +70,6 @@ public class DungeonGeists extends CardImpl {
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this.expansionSetCode = "DKA";
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this.subtype.add("Spirit");
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this.color.setBlue(true);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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||||
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@ -112,40 +111,52 @@ class DungeonGeistsEffect extends ContinuousRuleModifyingEffectImpl {
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}
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||||
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.UNTAP || event.getType() == GameEvent.EventType.ZONE_CHANGE || event.getType() == GameEvent.EventType.LOST_CONTROL;
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}
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||||
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||||
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@Override
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||||
public boolean applies(GameEvent event, Ability source, Game game) {
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// Source must be on the battlefield (it's neccessary to check here because if as response to the enter
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// the battlefield triggered ability the source dies (or will be exiled), then the ZONE_CHANGE or LOST_CONTROL
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// event will happen before this effect is applied ever)
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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Permanent sourcePermanent = (Permanent) source.getSourceObjectIfItStillExists(game);
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if (sourcePermanent == null || !sourcePermanent.getControllerId().equals(source.getControllerId())) {
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this.used = true;
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return false;
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||||
}
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if (event.getType() == GameEvent.EventType.LOST_CONTROL) {
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if (event.getTargetId().equals(source.getSourceId())) {
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discard();
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return false;
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||||
}
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}
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(source.getSourceId())) {
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switch(event.getType()) {
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case ZONE_CHANGE:
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// end effect if source does a zone move
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if (event.getTargetId().equals(source.getSourceId())) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
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if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
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discard();
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return false;
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||||
}
|
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}
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|
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if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == GameEvent.EventType.UNTAP) {
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if (event.getTargetId().equals(targetPointer.getFirst(game, source))) {
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return true;
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break;
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case UNTAP:
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// prevent to untap the target creature
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if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getTargetId().equals(targetPointer.getFirst(game, source))) {
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Permanent targetCreature = game.getPermanent(targetPointer.getFirst(game, source));
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if (targetCreature != null) {
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return targetCreature.getControllerId().equals(game.getActivePlayerId());
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} else {
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discard();
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return false;
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}
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}
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break;
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case LOST_CONTROL:
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// end effect if source control is changed
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if (event.getTargetId().equals(source.getSourceId())) {
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discard();
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return false;
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}
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break;
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}
|
||||
return false;
|
||||
}
|
||||
}
|
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|
|
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@ -52,8 +52,6 @@ public class MimingSlime extends CardImpl {
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super(ownerId, 126, "Miming Slime", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{G}");
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this.expansionSetCode = "GTC";
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this.color.setGreen(true);
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// Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.
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this.getSpellAbility().addEffect(new MimingSlimeEffect());
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}
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@ -54,8 +54,6 @@ public class OozeFlux extends CardImpl {
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super(ownerId, 128, "Ooze Flux", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{G}");
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this.expansionSetCode = "GTC";
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||||
|
||||
this.color.setGreen(true);
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|
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// {1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new OozeFluxCreateTokenEffect(new OozeToken()),new ManaCostsImpl("{1}{G}"));
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ability.addCost(new RemoveVariableCountersTargetCost(new FilterControlledCreaturePermanent("creatures you control"), CounterType.P1P1, "one or more", 1));
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@ -74,7 +72,7 @@ public class OozeFlux extends CardImpl {
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|||
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class OozeFluxCreateTokenEffect extends OneShotEffect {
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private Token token;
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private final Token token;
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||||
|
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public OozeFluxCreateTokenEffect(Token token) {
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super(Outcome.PutCreatureInPlay);
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@ -30,10 +30,12 @@ package mage.sets.limitedalpha;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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||||
import mage.constants.CardType;
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||||
import mage.constants.Outcome;
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||||
import mage.constants.Rarity;
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||||
import mage.constants.Zone;
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||||
import mage.game.Game;
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import mage.players.Player;
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||||
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||||
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@ -81,11 +83,20 @@ class TimetwisterEffect extends OneShotEffect {
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for (UUID playerId: sourcePlayer.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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player.getLibrary().addAll(player.getHand().getCards(game), game);
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player.getLibrary().addAll(player.getGraveyard().getCards(game), game);
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for (Card card: player.getHand().getCards(game)) {
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card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
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}
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for (Card card: player.getGraveyard().getCards(game)) {
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card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
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}
|
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player.shuffleLibrary(game);
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player.getHand().clear();
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player.getGraveyard().clear();
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|
||||
}
|
||||
}
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game.getState().handleSimultaneousEvent(game); // needed here so state based triggered effects
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for (UUID playerId: sourcePlayer.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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player.drawCards(7, game);
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}
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}
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|
|
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@ -106,30 +106,24 @@ class GrandAbolisherEffect extends ContinuousRuleModifyingEffectImpl {
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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boolean spell = event.getType() == GameEvent.EventType.CAST_SPELL;
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boolean activated = event.getType() == GameEvent.EventType.ACTIVATE_ABILITY;
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if ((spell || activated) && game.getActivePlayerId().equals(source.getControllerId()) && game.getOpponents(source.getControllerId()).contains(event.getPlayerId())) {
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||||
|
||||
if (spell) {
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||||
return true;
|
||||
public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.CAST_SPELL || event.getType() == GameEvent.EventType.ACTIVATE_ABILITY;
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||||
}
|
||||
|
||||
// check source of activated ability
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@Override
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||||
public boolean applies(GameEvent event, Ability source, Game game) {
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if (game.getActivePlayerId().equals(source.getControllerId()) && game.getOpponents(source.getControllerId()).contains(event.getPlayerId())) {
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||||
switch(event.getType()) {
|
||||
case CAST_SPELL:
|
||||
return true;
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||||
case ACTIVATE_ABILITY:
|
||||
Permanent permanent = game.getPermanent(event.getSourceId());
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||||
if (permanent != null) {
|
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return permanent.getCardType().contains(CardType.ARTIFACT) || permanent.getCardType().contains(CardType.CREATURE)
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|| permanent.getCardType().contains(CardType.ENCHANTMENT);
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} else {
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||||
MageObject object = game.getObject(event.getSourceId());
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if (object != null) {
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return object.getCardType().contains(CardType.ARTIFACT) || object.getCardType().contains(CardType.CREATURE)
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||||
|| object.getCardType().contains(CardType.ENCHANTMENT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
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||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -37,6 +37,9 @@ import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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||||
import mage.constants.SetTargetPointer;
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import mage.constants.Zone;
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||||
import mage.filter.FilterSpell;
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||||
import mage.game.Game;
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||||
import mage.players.Player;
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||||
import mage.target.common.TargetCardInHand;
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||||
|
@ -52,7 +55,7 @@ public class PainfulQuandary extends CardImpl {
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this.expansionSetCode = "SOM";
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// Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.
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this.addAbility(new SpellCastOpponentTriggeredAbility(new PainfulQuandryEffect(), false));
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this.addAbility(new SpellCastOpponentTriggeredAbility(Zone.BATTLEFIELD, new PainfulQuandryEffect(), new FilterSpell(), false, SetTargetPointer.PLAYER));
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}
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public PainfulQuandary(final PainfulQuandary card) {
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|
|
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@ -36,6 +36,7 @@ import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ColoredManaCost;
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import mage.abilities.effects.common.RegenerateSourceEffect;
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import mage.abilities.effects.common.SacrificeControllerEffect;
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import mage.abilities.effects.common.SacrificeEffect;
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import mage.cards.CardImpl;
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import mage.constants.ColoredManaSymbol;
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@ -54,7 +55,6 @@ public class SpinedFluke extends CardImpl {
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this.subtype.add("Worm");
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this.subtype.add("Horror");
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|
||||
this.color.setBlack(true);
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this.power = new MageInt(5);
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||||
this.toughness = new MageInt(1);
|
||||
}
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|
@ -62,7 +62,7 @@ public class SpinedFluke extends CardImpl {
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@Override
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public void build() {
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// When Spined Fluke enters the battlefield, sacrifice a creature.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new SacrificeEffect(new FilterCreaturePermanent("a creature"), 1, "")));
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this.addAbility(new EntersBattlefieldTriggeredAbility(new SacrificeControllerEffect(new FilterCreaturePermanent("a creature"), 1, "")));
|
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// {B}: Regenerate Spined Fluke.
|
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ColoredManaCost(ColoredManaSymbol.B)));
|
||||
}
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package org.mage.test.cards.abilities.activated;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.permanent.Permanent;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class PutOntoBattlefieldTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* Tests to put a token onto the battlefield
|
||||
*/
|
||||
@Test
|
||||
public void testOozeFlux() {
|
||||
// Enchantment
|
||||
// {1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.
|
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addCard(Zone.BATTLEFIELD, playerA, "Ooze Flux");
|
||||
// Trample
|
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// Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
|
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// Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kalonian Hydra");
|
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G},");
|
||||
setChoice(playerA, "X=2"); // Remove how many
|
||||
setChoice(playerA,"Kalonian Hydra");
|
||||
setChoice(playerA, "X=2"); // Remove from Hydra
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Kalonian Hydra", 2, 2);
|
||||
assertPermanentCount(playerA, "Ooze", 1);
|
||||
assertPowerToughness(playerA, "Ooze", 2, 2);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -74,16 +74,20 @@ public class DungeonGeistsTest extends CardTestPlayerBase {
|
|||
public void testWithBlink() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
|
||||
// When Dungeon Geists enters the battlefield, tap target creature an opponent controls.
|
||||
// That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
|
||||
addCard(Zone.HAND, playerA, "Dungeon Geists");
|
||||
addCard(Zone.HAND, playerA, "Cloudshift");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard");
|
||||
|
||||
addTarget(playerA, "Craw Wurm"); // first target Craw Wurm
|
||||
addTarget(playerA, "Elite Vanguard"); // after Cloudshift effect (return back to battlefield) target Elite Vanguard
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dungeon Geists");
|
||||
addTarget(playerA, "Craw Wurm"); // first target Craw Wurm
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Dungeon Geists");
|
||||
addTarget(playerA, "Elite Vanguard"); // after Cloudshift effect (return back to battlefield) target Elite Vanguard
|
||||
|
||||
setStopAt(2, PhaseStep.DRAW);
|
||||
execute();
|
||||
|
||||
|
|
|
@ -0,0 +1,66 @@
|
|||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package org.mage.test.cards.triggers.state;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class SynodCenturionTest extends CardTestPlayerBase {
|
||||
|
||||
|
||||
/**
|
||||
* Check that Synod Centurion gets sacrificed if no other artifacts are on the battlefield
|
||||
*
|
||||
*/
|
||||
@Test
|
||||
public void testAlone() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Demon's Horn");
|
||||
addCard(Zone.HAND, playerA, "Shatter");
|
||||
addCard(Zone.HAND, playerA, "Synod Centurion");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Synod Centurion");
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Shatter", "Demon's Horn");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Demon's Horn", 1);
|
||||
assertGraveyardCount(playerA, "Shatter", 1);
|
||||
assertGraveyardCount(playerA, "Synod Centurion", 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check that Synod Centurion gets sacrificed if the only other
|
||||
* artifact left the battlefiled for a short time
|
||||
*
|
||||
*/
|
||||
@Test
|
||||
public void testWithFlicker() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bottle Gnomes");
|
||||
addCard(Zone.HAND, playerA, "Cloudshift");
|
||||
addCard(Zone.HAND, playerA, "Synod Centurion");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Synod Centurion");
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Bottle Gnomes");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Bottle Gnomes", 1);
|
||||
assertGraveyardCount(playerA, "Cloudshift", 1);
|
||||
assertGraveyardCount(playerA, "Synod Centurion", 1);
|
||||
}
|
||||
}
|
|
@ -502,6 +502,18 @@ public class TestPlayer extends ComputerPlayer {
|
|||
return super.announceXCost(min, max, message, game, ability, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getAmount(int min, int max, String message, Game game) {
|
||||
if (!choices.isEmpty()) {
|
||||
if (choices.get(0).startsWith("X=")) {
|
||||
int xValue = Integer.parseInt(choices.get(0).substring(2));
|
||||
choices.remove(0);
|
||||
return xValue;
|
||||
}
|
||||
}
|
||||
return super.getAmount(min, max, message, game);
|
||||
}
|
||||
|
||||
protected Permanent findPermanent(FilterPermanent filter, UUID controllerId, Game game) {
|
||||
List<Permanent> permanents = game.getBattlefield().getAllActivePermanents(filter, controllerId, game);
|
||||
if (permanents.size() > 0) {
|
||||
|
|
|
@ -215,14 +215,20 @@ public abstract class AbilityImpl implements Ability {
|
|||
else {
|
||||
game.addEffect((ContinuousEffect) effect, this);
|
||||
}
|
||||
/**
|
||||
* All restrained trigger events are fired now.
|
||||
* To restrain the events is mainly neccessary because of the movement of multiple object at once.
|
||||
* If the event is fired directly as one object moved, other objects are not already in the correct zone
|
||||
* to check for their effects. (e.g. Valakut, the Molten Pinnacle)
|
||||
*/
|
||||
game.getState().handleSimultaneousEvent(game);
|
||||
game.resetShortLivingLKI();
|
||||
/**
|
||||
* game.applyEffects() has to be done at least for every effect that moves cards/permanent between zones,
|
||||
* so Static effects work as intened if dependant from the moved objects zone it is in
|
||||
* Otherwise for example were static abilities with replacement effects deactivated to late
|
||||
* Example: {@link org.mage.test.cards.replacement.DryadMilitantTest#testDiesByDestroy testDiesByDestroy}
|
||||
*/
|
||||
// game.applyEffects();
|
||||
// some effects must be applied before next effect is resolved, because effect is dependend.
|
||||
if (effect.applyEffectsAfter()) {
|
||||
game.applyEffects();
|
||||
}
|
||||
|
|
|
@ -584,7 +584,7 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
|
|||
permanent.entersBattlefield(sourceId, game, event.getFromZone(), true);
|
||||
game.setScopeRelevant(false);
|
||||
game.applyEffects();
|
||||
game.fireEvent(new ZoneChangeEvent(permanent, event.getPlayerId(), fromZone, Zone.BATTLEFIELD));
|
||||
game.addSimultaneousEvent(new ZoneChangeEvent(permanent, event.getPlayerId(), fromZone, Zone.BATTLEFIELD));
|
||||
return true;
|
||||
}
|
||||
if (facedown) {
|
||||
|
|
|
@ -108,7 +108,7 @@ public class PermanentToken extends PermanentImpl {
|
|||
if (!game.replaceEvent(new ZoneChangeEvent(this, sourceId, this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED))) {
|
||||
game.rememberLKI(objectId, Zone.BATTLEFIELD, this);
|
||||
if (game.getPlayer(controllerId).removeFromBattlefield(this, game)) {
|
||||
game.fireEvent(new ZoneChangeEvent(this, sourceId, this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED));
|
||||
game.addSimultaneousEvent(new ZoneChangeEvent(this, sourceId, this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -201,8 +201,8 @@ public class Spell implements StackObject, Card {
|
|||
result |= spellAbility.resolve(game);
|
||||
}
|
||||
}
|
||||
game.getState().handleSimultaneousEvent(game);
|
||||
game.resetShortLivingLKI();
|
||||
// game.getState().handleSimultaneousEvent(game);
|
||||
// game.resetShortLivingLKI();
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -132,7 +132,7 @@ public class CardUtil {
|
|||
* @param increaseCount
|
||||
*/
|
||||
public static void increaseCost(Ability ability, int increaseCount) {
|
||||
adjustCost(ability, -increaseCount);
|
||||
adjustAbilityCost(ability, -increaseCount);
|
||||
adjustAlternativeCosts(ability, -increaseCount);
|
||||
}
|
||||
|
||||
|
@ -143,7 +143,7 @@ public class CardUtil {
|
|||
* @param reduceCount
|
||||
*/
|
||||
public static void reduceCost(Ability ability, int reduceCount) {
|
||||
adjustCost(ability, reduceCount);
|
||||
adjustAbilityCost(ability, reduceCount);
|
||||
adjustAlternativeCosts(ability, reduceCount);
|
||||
}
|
||||
|
||||
|
@ -154,7 +154,7 @@ public class CardUtil {
|
|||
* @param reduceCount
|
||||
*/
|
||||
public static void adjustCost(SpellAbility spellAbility, int reduceCount) {
|
||||
CardUtil.adjustCost((Ability) spellAbility, reduceCount);
|
||||
CardUtil.adjustAbilityCost((Ability) spellAbility, reduceCount);
|
||||
adjustAlternativeCosts(spellAbility, reduceCount);
|
||||
}
|
||||
|
||||
|
@ -208,7 +208,7 @@ public class CardUtil {
|
|||
* @param ability
|
||||
* @param reduceCount
|
||||
*/
|
||||
private static void adjustCost(Ability ability, int reduceCount) {
|
||||
public static void adjustAbilityCost(Ability ability, int reduceCount) {
|
||||
ManaCosts<ManaCost> adjustedCost = adjustCost(ability.getManaCostsToPay(), reduceCount);
|
||||
ability.getManaCostsToPay().clear();
|
||||
ability.getManaCostsToPay().addAll(adjustedCost);
|
||||
|
|
Loading…
Reference in a new issue