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Ability refactor: fixed broken effects timestamp in some use cases
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parent
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6 changed files with 213 additions and 42 deletions
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@ -1,4 +1,3 @@
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package mage.cards.s;
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import java.util.UUID;
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@ -34,8 +33,6 @@ public final class Showstopper extends CardImpl {
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public Showstopper (UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{B}{R}");
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// Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
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TriggeredAbility ability = new DiesTriggeredAbility(new DamageTargetEffect(2, "it"), false);
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Target target = new TargetCreaturePermanent(filter2);
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@ -0,0 +1,70 @@
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package org.mage.test.cards.abilities.other;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class GainAbilitiesTest extends CardTestPlayerBase {
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@Test
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public void test_AttachmentSingleton() {
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// {2}{W}
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// Enchanted creature gets +2/+2.
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// Enchanted creature has vigilance as long as you control a black or green permanent.
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addCard(Zone.HAND, playerA, "Abzan Runemark@attach", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
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//
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears@bear", 1); // 2/2
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// attach all
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "@attach.1", "@bear");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "@attach.2", "@bear");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "@bear", VigilanceAbility.class, true);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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Permanent permanent = getPermanent("Balduvian Bears");
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Assert.assertEquals("must have only 1 singleton ability instance from two attachments",
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1, permanent.getAbilities(currentGame).stream().filter(a -> a instanceof VigilanceAbility).count());
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}
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@Test
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public void test_AttachmentUnique() {
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// {R}
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// Enchanted creature has "{R}, {T}, Discard a card: Draw a card."
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addCard(Zone.HAND, playerA, "Epiphany Storm@attach", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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//
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears@bear", 1); // 2/2
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// attach all
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "@attach.1", "@bear");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "@attach.2", "@bear");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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//checkAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "@bear", VigilanceAbility.class, true);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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Permanent permanent = getPermanent("Balduvian Bears");
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Assert.assertEquals("must have 2 dynamic ability instances from two attachments",
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2, permanent.getAbilities(currentGame).stream().filter(
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a -> a.getEffects().stream().anyMatch(e -> e instanceof DrawCardSourceControllerEffect)
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).count());
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}
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}
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@ -14,20 +14,17 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
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/**
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*
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* Playing a commander game. Opponent had a Magus of the Moon, and I later
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* dropped a Chromatic Lantern.
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*
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* <p>
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* I was not allowed to use the Chromatic Lantern's ability. Since layers
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* are tricky I asked on the Judge's chat to confirm and the user "luma"
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* said it should work on this scenario.
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*
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*/
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@Test
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public void testMagusOfTheMoonAndChromaticLantern() {
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@ -42,8 +39,10 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Chromatic Lantern");
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Chromatic Lantern", 1);
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@ -66,8 +65,11 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Chromatic Lantern");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Magus of the Moon");
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Chromatic Lantern", 1);
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assertPermanentCount(playerA, "Magus of the Moon", 1);
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@ -97,8 +99,11 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aquitect's Will", "Forbidding Watchtower");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{W}:");
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Aquitect's Will", 1);
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@ -128,8 +133,10 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bloodmoon);
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playLand(1, PhaseStep.POSTCOMBAT_MAIN, playerA, urborgtoy);
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, bloodmoon, 1);
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assertPermanentCount(playerA, urborgtoy, 1);
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@ -157,8 +164,10 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, urborgtoy);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, bloodmoon);
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, bloodmoon, 1);
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assertPermanentCount(playerA, urborgtoy, 1);
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@ -176,7 +185,7 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
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In terms of time-stamp order, Urborg was down first, then Kormus Bell, then Quicksilver.
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When I put a flood counter on a basic swamp, it would become a 0/0 instead of a 1/1 and die.
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*/
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@Test
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public void testCormusBellAfterUrborg() {
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// Land - Legendary
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@ -198,14 +207,14 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Kormus Bell");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Quicksilver Fountain");
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addTarget(playerA, "Mountain");
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, urborgtoy, 1);
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assertPermanentCount(playerA, "Kormus Bell", 1);
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assertPermanentCount(playerB, "Quicksilver Fountain", 1);
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@ -245,8 +254,10 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Stormtide Leviathan"); // all lands are islands in addition to their other types
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addCard(Zone.BATTLEFIELD, playerA, "Darksteel Citadel"); // land has indestructible ability
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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Permanent darksteel = getPermanent("Darksteel Citadel", playerA.getId());
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Assert.assertNotNull(darksteel);
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@ -1,4 +1,3 @@
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package org.mage.test.cards.planeswalker;
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import mage.abilities.keyword.IndestructibleAbility;
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@ -11,7 +10,6 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class GideonTest extends CardTestPlayerBase {
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@ -116,16 +114,23 @@ public class GideonTest extends CardTestPlayerBase {
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// Equip {2}
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addCard(Zone.BATTLEFIELD, playerB, "Stitcher's Graft", 1);
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// transform
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attack(2, playerB, "Kytheon, Hero of Akros");
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attack(2, playerB, "Silvercoat Lion");
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attack(2, playerB, "Pillarfield Ox");
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checkPermanentCount("after transform", 2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Gideon, Battle-Forged", 1);
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// become creature and equip
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activateAbility(4, PhaseStep.PRECOMBAT_MAIN, playerB, "0: Until ");
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waitStackResolved(4, PhaseStep.PRECOMBAT_MAIN);
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activateAbility(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip {2}", "Gideon, Battle-Forged");
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attack(4, playerB, "Gideon, Battle-Forged"); // 7 damage
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setStrictChooseMode(true);
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setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Silvercoat Lion", 1);
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assertLife(playerA, 7);
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@ -1,4 +1,3 @@
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package org.mage.test.cards.triggers.dies;
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import mage.constants.PhaseStep;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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/**
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* Tests that the dies triggered ability of silvercoat lion (gained by Showstopper)
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* triggers as he dies from Lightning Bolt
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*
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*/
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@Test
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public void testDiesTriggeredAbility() {
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public void test_OneTrigger() {
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// Showstopper Instant {1}{B}{R}
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// Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
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addCard(Zone.HAND, playerA, "Showstopper");
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@ -30,10 +27,14 @@ public class ShowstopperTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Ornithopter", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
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addTarget(playerA, "Ornithopter");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerB, "Ornithopter", 1);
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}
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/**
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* Test if Showstopper is called twice
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*/
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@Test
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public void testTwoDiesTriggeredAbilities() {
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public void test_TwoTriggers() {
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// Showstopper Instant {1}{B}{R}
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// Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
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addCard(Zone.HAND, playerA, "Showstopper", 2);
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@ -62,12 +64,16 @@ public class ShowstopperTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
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setChoice(playerA, "When {this} dies"); // choose from two triggers
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addTarget(playerA, "Ornithopter");
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addTarget(playerA, "Grizzly Bears");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerB, "Ornithopter", 1);
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}
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@Test
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public void test_TwoTriggersAndCopies() {
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// Showstopper Instant {1}{B}{R}
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// Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
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addCard(Zone.HAND, playerA, "Showstopper", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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addCard(Zone.HAND, playerB, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Ornithopter", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Alchemist's Apprentice", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Augmenting Automaton", 1);
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//
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// When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice.
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// You may choose new targets for the copies.
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addCard(Zone.HAND, playerA, "Repeated Reverberation", 1); // {2}{R}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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// first spell
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {B}", 2);
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
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// prepare copy
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Repeated Reverberation");
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// second spell with 2x copy
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
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setChoice(playerA, "When {this} dies"); // choose from 4 triggers
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setChoice(playerA, "When {this} dies"); // choose from 4 triggers
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setChoice(playerA, "When {this} dies"); // choose from 4 triggers
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addTarget(playerA, "Ornithopter");
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addTarget(playerA, "Grizzly Bears");
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addTarget(playerA, "Alchemist's Apprentice");
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addTarget(playerA, "Augmenting Automaton");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Showstopper", 2);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Grizzly Bears", 1);
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assertGraveyardCount(playerB, "Ornithopter", 1);
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assertGraveyardCount(playerB, "Alchemist's Apprentice", 1);
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assertGraveyardCount(playerB, "Augmenting Automaton", 1);
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}
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}
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@ -57,7 +57,7 @@ public class ContinuousEffects implements Serializable {
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// private final PlaneswalkerRedirectionEffect planeswalkerRedirectionEffect;
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private final AuraReplacementEffect auraReplacementEffect;
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private final List<ContinuousEffect> previous = new ArrayList<>();
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private final Map<String, List<ContinuousEffect>> lastEffectsListOnLayer = new HashMap<>(); // helps to find out new effect timestamps
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// note all effect/abilities that were only added temporary
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private final Map<ContinuousEffect, Set<Ability>> temporaryEffects = new HashMap<>();
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@ -178,6 +178,16 @@ public class ContinuousEffects implements Serializable {
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}
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public synchronized List<ContinuousEffect> getLayeredEffects(Game game) {
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return getLayeredEffects(game, "main");
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}
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/**
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* Return effects list ordered by timestamps (timestamps are automaticity generates from new/old lists on same layer)
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*
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* @param timestampGroupName workaround to fix broken timestamps on effect's add/remove between different layers
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* @return effects list ordered by timestamp
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*/
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public synchronized List<ContinuousEffect> getLayeredEffects(Game game, String timestampGroupName) {
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List<ContinuousEffect> layerEffects = new ArrayList<>();
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for (ContinuousEffect effect : layeredEffects) {
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switch (effect.getDuration()) {
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@ -202,9 +212,14 @@ public class ContinuousEffects implements Serializable {
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}
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}
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updateTimestamps(layerEffects);
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updateTimestamps(timestampGroupName, layerEffects);
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layerEffects.sort(Comparator.comparingLong(ContinuousEffect::getOrder));
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/* debug effects apply order:
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if (game.getStep() != null) System.out.println("layr - " + game.getTurnNum() + "." + game.getStep().getType() + ": layers " + layerEffects.size()
|
||||
+ " - " + layerEffects.stream().map(l -> l.getClass().getSimpleName()).collect(Collectors.joining(", "))
|
||||
+ " - " + callName);
|
||||
//*/
|
||||
|
||||
Collections.sort(layerEffects, Comparator.comparingLong(ContinuousEffect::getOrder));
|
||||
return layerEffects;
|
||||
}
|
||||
|
||||
|
@ -215,17 +230,23 @@ public class ContinuousEffects implements Serializable {
|
|||
* Ability.#isInUseableZone(Game, boolean) method in
|
||||
* #getLayeredEffects(Game).
|
||||
*
|
||||
* It must be called with different timestamp group name (otherwise sort order will be changed for add/remove effects, see Urborg and Bloodmoon test)
|
||||
*
|
||||
* @param layerEffects
|
||||
*/
|
||||
private synchronized void updateTimestamps(List<ContinuousEffect> layerEffects) {
|
||||
private synchronized void updateTimestamps(String timestampGroupName, List<ContinuousEffect> layerEffects) {
|
||||
if (!lastEffectsListOnLayer.containsKey(timestampGroupName)) {
|
||||
lastEffectsListOnLayer.put(timestampGroupName, new ArrayList<>());
|
||||
}
|
||||
List<ContinuousEffect> prevs = lastEffectsListOnLayer.get(timestampGroupName);
|
||||
for (ContinuousEffect continuousEffect : layerEffects) {
|
||||
// check if it's new, then set order
|
||||
if (!previous.contains(continuousEffect)) {
|
||||
if (!prevs.contains(continuousEffect)) {
|
||||
setOrder(continuousEffect);
|
||||
}
|
||||
}
|
||||
previous.clear();
|
||||
previous.addAll(layerEffects);
|
||||
prevs.clear();
|
||||
prevs.addAll(layerEffects);
|
||||
}
|
||||
|
||||
public void setOrder(ContinuousEffect effect) {
|
||||
|
@ -425,12 +446,12 @@ public class ContinuousEffects implements Serializable {
|
|||
return false;
|
||||
}
|
||||
boolean exists = true;
|
||||
if (!object.getAbilities().contains(ability)) {
|
||||
if (!object.hasAbility(ability, game)) {
|
||||
exists = false;
|
||||
if (object instanceof PermanentCard) {
|
||||
PermanentCard permanent = (PermanentCard) object;
|
||||
if (permanent.isTransformable() && event.getType() == GameEvent.EventType.TRANSFORMED) {
|
||||
exists = permanent.getCard().getAbilities().contains(ability);
|
||||
exists = permanent.getCard().hasAbility(ability, game);
|
||||
}
|
||||
}
|
||||
} else if (object instanceof PermanentCard) {
|
||||
|
@ -903,7 +924,7 @@ public class ContinuousEffects implements Serializable {
|
|||
//20091005 - 613
|
||||
public synchronized void apply(Game game) {
|
||||
removeInactiveEffects(game);
|
||||
List<ContinuousEffect> activeLayerEffects = getLayeredEffects(game);
|
||||
List<ContinuousEffect> activeLayerEffects = getLayeredEffects(game); // main call
|
||||
|
||||
List<ContinuousEffect> layer = filterLayeredEffects(activeLayerEffects, Layer.CopyEffects_1);
|
||||
for (ContinuousEffect effect : layer) {
|
||||
|
@ -914,7 +935,7 @@ public class ContinuousEffects implements Serializable {
|
|||
}
|
||||
//Reload layerEffect if copy effects were applied
|
||||
if (!layer.isEmpty()) {
|
||||
activeLayerEffects = getLayeredEffects(game);
|
||||
activeLayerEffects = getLayeredEffects(game, "layer_1");
|
||||
}
|
||||
|
||||
layer = filterLayeredEffects(activeLayerEffects, Layer.ControlChangingEffects_2);
|
||||
|
@ -936,16 +957,16 @@ public class ContinuousEffects implements Serializable {
|
|||
game.getBattlefield().resetPermanentsControl();
|
||||
}
|
||||
|
||||
applyLayer(activeLayerEffects, Layer.TextChangingEffects_3, game);
|
||||
applyLayer(activeLayerEffects, Layer.TypeChangingEffects_4, game);
|
||||
applyLayer(activeLayerEffects, Layer.ColorChangingEffects_5, game);
|
||||
applyLayer(activeLayerEffects, Layer.TextChangingEffects_3, game, "layer_3");
|
||||
applyLayer(activeLayerEffects, Layer.TypeChangingEffects_4, game, "layer_4");
|
||||
applyLayer(activeLayerEffects, Layer.ColorChangingEffects_5, game, "layer_5");
|
||||
|
||||
Map<ContinuousEffect, List<Ability>> appliedEffectAbilities = new HashMap<>();
|
||||
boolean done = false;
|
||||
Map<ContinuousEffect, Set<UUID>> waitingEffects = new LinkedHashMap<>();
|
||||
Set<UUID> appliedEffects = new HashSet<>();
|
||||
applyCounters.apply(Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, null, game);
|
||||
activeLayerEffects = getLayeredEffects(game);
|
||||
activeLayerEffects = getLayeredEffects(game, "layer_6");
|
||||
|
||||
while (!done) { // loop needed if a added effect adds again an effect (e.g. Level 5- of Joraga Treespeaker)
|
||||
done = true;
|
||||
|
@ -1000,7 +1021,7 @@ public class ContinuousEffects implements Serializable {
|
|||
effect.apply(Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, ability, game);
|
||||
done = false;
|
||||
// list must be updated after each applied effect (eg. if "Turn to Frog" removes abilities)
|
||||
activeLayerEffects = getLayeredEffects(game);
|
||||
activeLayerEffects = getLayeredEffects(game, "apply");
|
||||
}
|
||||
appliedEffects.add(effect.getId());
|
||||
|
||||
|
@ -1027,7 +1048,7 @@ public class ContinuousEffects implements Serializable {
|
|||
entry.getKey().apply(Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, ability, game);
|
||||
done = false;
|
||||
// list must be updated after each applied effect (eg. if "Turn to Frog" removes abilities)
|
||||
activeLayerEffects = getLayeredEffects(game);
|
||||
activeLayerEffects = getLayeredEffects(game, "apply");
|
||||
}
|
||||
appliedEffects.add(entry.getKey().getId());
|
||||
iterator.remove();
|
||||
|
@ -1083,10 +1104,10 @@ public class ContinuousEffects implements Serializable {
|
|||
|
||||
private boolean abilityActive(Ability ability, Game game) {
|
||||
MageObject object = game.getObject(ability.getSourceId());
|
||||
return object != null && object.hasAbility(ability.getId(), game);
|
||||
return object != null && object.hasAbility(ability, game);
|
||||
}
|
||||
|
||||
private void applyLayer(List<ContinuousEffect> activeLayerEffects, Layer currentLayer, Game game) {
|
||||
private void applyLayer(List<ContinuousEffect> activeLayerEffects, Layer currentLayer, Game game, String timestampGroupName) {
|
||||
List<ContinuousEffect> layer = filterLayeredEffects(activeLayerEffects, currentLayer);
|
||||
// layer is a list of all effects at the current layer
|
||||
if (!layer.isEmpty()) {
|
||||
|
@ -1109,7 +1130,7 @@ public class ContinuousEffects implements Serializable {
|
|||
applyContinuousEffect(effect, currentLayer, game);
|
||||
// add it to the applied effects list
|
||||
appliedEffects.add(effect.getId());
|
||||
layer = getLayeredEffects(game);
|
||||
layer = getLayeredEffects(game, timestampGroupName);
|
||||
|
||||
// check waiting effects to see if it has anything to check
|
||||
if (!waitingEffects.isEmpty()) {
|
||||
|
@ -1120,7 +1141,7 @@ public class ContinuousEffects implements Serializable {
|
|||
applyContinuousEffect(entry.getKey(), currentLayer, game);
|
||||
// add it to the applied effects list
|
||||
appliedEffects.add(entry.getKey().getId());
|
||||
layer = getLayeredEffects(game);
|
||||
layer = getLayeredEffects(game, timestampGroupName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1131,7 +1152,7 @@ public class ContinuousEffects implements Serializable {
|
|||
applyContinuousEffect(entry.getKey(), currentLayer, game);
|
||||
// add it to the applied effects list
|
||||
appliedEffects.add(entry.getKey().getId());
|
||||
layer = getLayeredEffects(game);
|
||||
layer = getLayeredEffects(game, timestampGroupName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1154,7 +1175,7 @@ public class ContinuousEffects implements Serializable {
|
|||
if (!(effect instanceof BecomesFaceDownCreatureEffect)
|
||||
&& (effect != null && !effect.getDuration().equals(Duration.Custom))) { // Custom effects do not depend on the creating permanent
|
||||
if (card != null) {
|
||||
return card.getAbilities(game).contains(ability);
|
||||
return card.hasAbility(ability, game);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue