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spjspj - Armory Automaton C16
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Mage.Sets/src/mage/cards/a/ArmoryAutomaton.java
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Mage.Sets/src/mage/cards/a/ArmoryAutomaton.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.a;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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/**
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*
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* @author spjspj
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*/
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public class ArmoryAutomaton extends CardImpl {
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public ArmoryAutomaton(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}");
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this.subtype.add("Construct");
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Whenever Armory Automaton enters the battlefield or attacks, attach any number of target Equipments to it.
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this.addAbility(new ArmoryAutomatonAbility());
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}
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public ArmoryAutomaton(final ArmoryAutomaton card) {
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super(card);
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}
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@Override
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public ArmoryAutomaton copy() {
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return new ArmoryAutomaton(this);
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}
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}
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class ArmoryAutomatonEffect extends OneShotEffect {
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public ArmoryAutomatonEffect() {
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super(Outcome.Benefit);
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this.staticText = "Whenever {this} enters the battlefield or attacks, attach any number of target Equipments to it";
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}
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public ArmoryAutomatonEffect(final ArmoryAutomatonEffect effect) {
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super(effect);
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}
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@Override
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public ArmoryAutomatonEffect copy() {
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return new ArmoryAutomatonEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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UUID aautomaton = source.getSourceId();
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Player player = game.getPlayer(source.getControllerId());
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FilterPermanent filterEquipment = new FilterPermanent("Equipment");
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filterEquipment.add(new CardTypePredicate(CardType.ARTIFACT));
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filterEquipment.add(new SubtypePredicate("Equipment"));
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if (player == null) {
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return false;
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}
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent == null) {
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return false;
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}
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int countBattlefield = game.getBattlefield().getAllActivePermanents(filterEquipment, game).size() - permanent.getAttachments().size();
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while (player.canRespond()
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&& countBattlefield > 0
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&& player.chooseUse(Outcome.Benefit, "Attach a target Equipment?", source, game)) {
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Target targetEquipment = new TargetPermanent(filterEquipment);
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if (player.choose(Outcome.Benefit, targetEquipment, source.getSourceId(), game)) {
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Permanent aura = game.getPermanent(targetEquipment.getFirstTarget());
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if (aura != null) {
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Permanent attachedTo = game.getPermanent(aura.getAttachedTo());
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if (attachedTo != null) {
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attachedTo.removeAttachment(aura.getId(), game);
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}
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permanent.addAttachment(aura.getId(), game);
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}
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}
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countBattlefield = game.getBattlefield().getAllActivePermanents(filterEquipment, game).size() - permanent.getAttachments().size();
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}
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return true;
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}
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}
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class ArmoryAutomatonAbility extends TriggeredAbilityImpl {
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public ArmoryAutomatonAbility() {
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super(Zone.BATTLEFIELD, new ArmoryAutomatonEffect(), false);
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}
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public ArmoryAutomatonAbility(final ArmoryAutomatonAbility ability) {
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super(ability);
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}
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@Override
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public ArmoryAutomatonAbility copy() {
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return new ArmoryAutomatonAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.ATTACKER_DECLARED || event.getType() == EventType.ENTERS_THE_BATTLEFIELD;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == EventType.ATTACKER_DECLARED && event.getSourceId().equals(this.getSourceId())) {
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return true;
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}
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return event.getType() == EventType.ENTERS_THE_BATTLEFIELD && event.getTargetId().equals(this.getSourceId());
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}
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@Override
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public String getRule() {
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return super.getRule();
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}
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}
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