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* Scion of Oona - Fixed that shroud for Faeries did not work.
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1 changed files with 5 additions and 3 deletions
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@ -66,13 +66,15 @@ public class ScionOfOona extends CardImpl<ScionOfOona> {
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this.color.setBlue(true);
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this.color.setBlue(true);
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this.power = new MageInt(1);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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this.addAbility(FlashAbility.getInstance());
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this.addAbility(FlyingAbility.getInstance());
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// Flash
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this.addAbility(FlashAbility.getInstance());
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Other Faerie creatures you control get +1/+1.
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// Other Faerie creatures you control get +1/+1.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
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// Other Faeries you control have shroud.
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// Other Faeries you control have shroud.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(ShroudAbility.getInstance(), Duration.EndOfTurn, filter, true)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(ShroudAbility.getInstance(), Duration.WhileOnBattlefield, filter, true)));
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}
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}
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public ScionOfOona(final ScionOfOona card) {
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public ScionOfOona(final ScionOfOona card) {
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