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- null check on Illusionary Terrain
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1 changed files with 3 additions and 1 deletions
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@ -217,7 +217,9 @@ class ChooseTwoBasicLandTypesEffect extends OneShotEffect {
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game.informPlayers(mageObject.getName() + ": Second chosen basic land type is " + choices.getChoice());
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game.informPlayers(mageObject.getName() + ": Second chosen basic land type is " + choices.getChoice());
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game.getState().setValue(mageObject.getId().toString() + "secondChoice", choices.getChoice());
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game.getState().setValue(mageObject.getId().toString() + "secondChoice", choices.getChoice());
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choiceTwo = SubType.byDescription((String) game.getState().getValue(source.getSourceId().toString() + "secondChoice")).getDescription();
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choiceTwo = SubType.byDescription((String) game.getState().getValue(source.getSourceId().toString() + "secondChoice")).getDescription();
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if (mageObject instanceof Permanent) {
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if (mageObject instanceof Permanent
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&& choiceOne != null
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&& choiceTwo != null) {
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((Permanent) mageObject).addInfo("Chosen Types", CardUtil.addToolTipMarkTags("First chosen basic land type: " + choiceOne
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((Permanent) mageObject).addInfo("Chosen Types", CardUtil.addToolTipMarkTags("First chosen basic land type: " + choiceOne
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+ "\n Second chosen basic land type: " + choiceTwo), game);
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+ "\n Second chosen basic land type: " + choiceTwo), game);
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}
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}
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