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[KHM] fixed Old-Growth Troll - correct addAbility usage for permanents;
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3 changed files with 3 additions and 3 deletions
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@ -174,7 +174,7 @@ class OldGrowthTrollContinuousEffect extends ContinuousEffectImpl {
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TargetPermanent auraTarget = new TargetPermanent(filter);
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TargetPermanent auraTarget = new TargetPermanent(filter);
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troll.getSpellAbility().addTarget(auraTarget);
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troll.getSpellAbility().addTarget(auraTarget);
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troll.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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troll.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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troll.addAbility(new EnchantAbility(auraTarget.getTargetName()));
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troll.addAbility(new EnchantAbility(auraTarget.getTargetName()), source.getSourceId(), game);
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// add the activated ability
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// add the activated ability
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troll.addAbility(makeAbility(), source.getSourceId(), game);
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troll.addAbility(makeAbility(), source.getSourceId(), game);
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@ -40,7 +40,7 @@ public abstract class AsThoughEffectImpl extends ContinuousEffectImpl implements
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public boolean applies(UUID objectId, Ability affectedAbility, Ability source, Game game, UUID playerId) {
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public boolean applies(UUID objectId, Ability affectedAbility, Ability source, Game game, UUID playerId) {
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// affectedControllerId = player to check (example: you can activate ability from opponent's card)
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// affectedControllerId = player to check (example: you can activate ability from opponent's card)
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// by default it applies to full object
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// by default it applies to full object
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// if you AsThough effect type needs affected ability then override that method
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// if your AsThough effect type needs affected ability then override that method
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return applies(objectId, source, playerId, game);
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return applies(objectId, source, playerId, game);
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}
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}
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@ -519,7 +519,7 @@ public class ContinuousEffects implements Serializable {
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// P.S. In theory a same AsThough effect can be applied to object or to ability, so if you really, really
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// P.S. In theory a same AsThough effect can be applied to object or to ability, so if you really, really
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// need it then disable that check or add extra param to AsThoughEffectType like needAffectedAbilityOrFullObject
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// need it then disable that check or add extra param to AsThoughEffectType like needAffectedAbilityOrFullObject
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if (!type.needAffectedAbility() && affectedAbility != null) {
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if (!type.needAffectedAbility() && affectedAbility != null) {
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throw new IllegalArgumentException("ERROR, you can't call AsThough check to affected ability, call it empty affected ability instead: " + type);
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throw new IllegalArgumentException("ERROR, you can't call AsThough check to affected ability, call it with empty affected ability instead: " + type);
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}
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}
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List<AsThoughEffect> asThoughEffectsList = getApplicableAsThoughEffects(type, game);
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List<AsThoughEffect> asThoughEffectsList = getApplicableAsThoughEffects(type, game);
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