spjspj - Implement Nacatl War-Pride (FUT)

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spjspj 2016-02-08 22:28:38 +11:00
parent deff0b426f
commit f188c2f122

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/*
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package mage.sets.futuresight;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.effects.common.combat.CantBeBlockedByMoreThanOneSourceEffect;
import mage.abilities.effects.common.combat.MustBeBlockedByAtLeastOneSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.EmptyToken;
import mage.target.targetpointer.FixedTargets;
import mage.util.CardUtil;
/**
*
* @author spjspj
*/
public class NacatlWarPride extends CardImpl {
public NacatlWarPride(UUID ownerId) {
super(ownerId, 147, "Nacatl War-Pride", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{G}{G}{G}");
this.expansionSetCode = "FUT";
this.subtype.add("Cat");
this.subtype.add("Warrior");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Nacatl War-Pride must be blocked by exactly one creature if able.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeBlockedByMoreThanOneSourceEffect()));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MustBeBlockedByAtLeastOneSourceEffect()));
// Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
this.addAbility(new AttacksTriggeredAbility(new NacatlWarPrideEffect(), false));
}
public NacatlWarPride(final NacatlWarPride card) {
super(card);
}
@Override
public NacatlWarPride copy() {
return new NacatlWarPride(this);
}
}
class NacatlWarPrideEffect extends OneShotEffect {
public NacatlWarPrideEffect() {
super(Outcome.Benefit);
this.staticText = "Put X tokens onto the battlefield that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.";
}
public NacatlWarPrideEffect(final NacatlWarPrideEffect effect) {
super(effect);
}
@Override
public NacatlWarPrideEffect copy() {
return new NacatlWarPrideEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent origNactalWarPride = game.getPermanent(source.getSourceId());
if (origNactalWarPride == null) {
return false;
}
// Count the number of creatures attacked opponent controls
UUID defenderId = game.getCombat().getDefendingPlayerId(origNactalWarPride.getId(), game);
int count = 0;
if (defenderId != null) {
count = game.getBattlefield().countAll(new FilterControlledCreaturePermanent(), defenderId, game);
}
if (count == 0) {
return false;
}
List<Permanent> copies = new ArrayList<>();
for (int i = 0; i < count; i++) {
EmptyToken token = new EmptyToken();
CardUtil.copyTo(token).from(origNactalWarPride);
token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId(), true, true);
for (UUID tokenId : token.getLastAddedTokenIds()) { // by cards like Doubling Season multiple tokens can be added to the battlefield
Permanent tokenPermanent = game.getPermanent(tokenId);
if (tokenPermanent != null) {
copies.add(tokenPermanent);
}
}
}
if (!copies.isEmpty()) {
FixedTargets fixedTargets = new FixedTargets(copies, game);
ExileTargetEffect exileEffect = new ExileTargetEffect();
exileEffect.setTargetPointer(fixedTargets);
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(exileEffect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
delayedAbility.setSourceObject(source.getSourceObject(game), game);
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
return false;
}
}