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* Fixed check of dies attched triggered abilities not always triggering if attachment and attached object went to graveyard at the same time.
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4 changed files with 116 additions and 5 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.enchantments;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SkullclampTest extends CardTestPlayerBase {
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/**
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* Skullclamp and the creature it's attached to are destroyed by same
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* Pernicious Deed activation. AFAIK Skullclamp should trigger, but it
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* doesn't.
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*
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* 400.7e Abilities of Auras that trigger when the enchanted permanent
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* leaves the battlefield can find the new object that Aura became in its
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* owners graveyard if it was put into that graveyard at the same time the
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* enchanted permanent left the battlefield. It can also find the new object
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* that Aura became in its owners graveyard as a result of being put there
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* as a state-based action for not being attached to a permanent. (See rule
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* 704.5n.)
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*
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*/
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@Test
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public void testPerniciousDeed() {
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// Equipped creature gets +1/-1.
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// Whenever equipped creature dies, draw two cards.
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// Equip {1}
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addCard(Zone.BATTLEFIELD, playerA, "Skullclamp", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
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// {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
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addCard(Zone.BATTLEFIELD, playerB, "Pernicious Deed"); // Enchantment
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip", "Silvercoat Lion");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "{X},Sacrifice");
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setChoice(playerB, "X=2");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Skullclamp", 1);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Pernicious Deed", 1);
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assertPermanentCount(playerA, "Pillarfield Ox", 1);
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assertHandCount(playerA, 2);
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}
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}
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@ -1,14 +1,16 @@
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package mage.abilities.common;
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package mage.abilities.common;
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import mage.constants.Zone;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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/**
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/**
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* "When enchanted/equipped creature dies" triggered ability
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* "When enchanted/equipped creature dies" triggered ability
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*
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* @author Loki
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* @author Loki
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*/
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*/
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public class DiesAttachedTriggeredAbility extends TriggeredAbilityImpl {
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public class DiesAttachedTriggeredAbility extends TriggeredAbilityImpl {
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@ -30,7 +32,6 @@ public class DiesAttachedTriggeredAbility extends TriggeredAbilityImpl {
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this.diesRuleText = diesRuleText;
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this.diesRuleText = diesRuleText;
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}
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}
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public DiesAttachedTriggeredAbility(final DiesAttachedTriggeredAbility ability) {
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public DiesAttachedTriggeredAbility(final DiesAttachedTriggeredAbility ability) {
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super(ability);
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super(ability);
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this.attachedDescription = ability.attachedDescription;
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this.attachedDescription = ability.attachedDescription;
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@ -51,7 +52,19 @@ public class DiesAttachedTriggeredAbility extends TriggeredAbilityImpl {
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public boolean checkTrigger(GameEvent event, Game game) {
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public boolean checkTrigger(GameEvent event, Game game) {
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if (((ZoneChangeEvent) event).isDiesEvent()) {
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if (((ZoneChangeEvent) event).isDiesEvent()) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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boolean triggered = false;
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if (zEvent.getTarget().getAttachments().contains(this.getSourceId())) {
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if (zEvent.getTarget().getAttachments().contains(this.getSourceId())) {
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triggered = true;
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} else {
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// If both (attachment and attached went to graveyard at the same time, the attachemnets can be already removed from the attached object.)
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// So check here with the LKI of the enchantment
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Permanent attachment = game.getPermanentOrLKIBattlefield(getSourceId());
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if (attachment != null && attachment.getAttachedTo().equals(zEvent.getTargetId())
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&& attachment.getAttachedToZoneChangeCounter() == zEvent.getTarget().getZoneChangeCounter(game)) {
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triggered = true;
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}
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}
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if (triggered) {
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for (Effect effect : getEffects()) {
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for (Effect effect : getEffects()) {
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effect.setValue("attachedTo", zEvent.getTarget());
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effect.setValue("attachedTo", zEvent.getTarget());
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}
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}
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@ -109,6 +109,8 @@ public interface Permanent extends Card, Controllable {
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UUID getAttachedTo();
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UUID getAttachedTo();
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int getAttachedToZoneChangeCounter();
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void attachTo(UUID permanentId, Game game);
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void attachTo(UUID permanentId, Game game);
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boolean addAttachment(UUID permanentId, Game game);
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boolean addAttachment(UUID permanentId, Game game);
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@ -115,6 +115,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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protected Map<String, List<UUID>> connectedCards = new HashMap<>();
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protected Map<String, List<UUID>> connectedCards = new HashMap<>();
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protected HashSet<MageObjectReference> dealtDamageByThisTurn;
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protected HashSet<MageObjectReference> dealtDamageByThisTurn;
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protected UUID attachedTo;
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protected UUID attachedTo;
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protected int attachedToZoneChangeCounter;
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protected UUID pairedCard;
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protected UUID pairedCard;
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protected Counters counters;
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protected Counters counters;
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protected List<Counter> markedDamage;
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protected List<Counter> markedDamage;
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@ -172,6 +173,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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}
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}
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this.counters = permanent.counters.copy();
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this.counters = permanent.counters.copy();
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this.attachedTo = permanent.attachedTo;
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this.attachedTo = permanent.attachedTo;
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this.attachedToZoneChangeCounter = permanent.attachedToZoneChangeCounter;
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this.minBlockedBy = permanent.minBlockedBy;
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this.minBlockedBy = permanent.minBlockedBy;
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this.maxBlockedBy = permanent.maxBlockedBy;
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this.maxBlockedBy = permanent.maxBlockedBy;
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this.transformed = permanent.transformed;
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this.transformed = permanent.transformed;
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@ -676,6 +678,11 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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return attachedTo;
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return attachedTo;
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}
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}
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@Override
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public int getAttachedToZoneChangeCounter() {
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return attachedToZoneChangeCounter;
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}
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@Override
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@Override
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public void addConnectedCard(String key, UUID connectedCard) {
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public void addConnectedCard(String key, UUID connectedCard) {
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if (this.connectedCards.containsKey(key)) {
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if (this.connectedCards.containsKey(key)) {
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}
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}
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}
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}
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this.attachedTo = permanentId;
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this.attachedTo = permanentId;
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this.attachedToZoneChangeCounter = game.getState().getZoneChangeCounter(permanentId);
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for (Ability ability : this.getAbilities()) {
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for (Ability ability : this.getAbilities()) {
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for (Iterator<Effect> ite = ability.getEffects(game, EffectType.CONTINUOUS).iterator(); ite.hasNext();) {
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for (Iterator<Effect> ite = ability.getEffects(game, EffectType.CONTINUOUS).iterator(); ite.hasNext();) {
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ContinuousEffect effect = (ContinuousEffect) ite.next();
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ContinuousEffect effect = (ContinuousEffect) ite.next();
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