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- [NEO] added Secluded Courtyard
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118
Mage.Sets/src/mage/cards/s/SecludedCourtyard.java
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118
Mage.Sets/src/mage/cards/s/SecludedCourtyard.java
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.cards.s;
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import java.util.UUID;
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import mage.ConditionalMana;
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import mage.MageObject;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.common.ChooseCreatureTypeEffect;
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import mage.abilities.mana.ColorlessManaAbility;
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import mage.abilities.mana.ConditionalAnyColorManaAbility;
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import mage.abilities.mana.builder.ConditionalManaBuilder;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.game.Game;
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import mage.players.Player;
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/**
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* @author jeffwadsworth
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*/
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public final class SecludedCourtyard extends CardImpl {
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public SecludedCourtyard(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
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// As Secluded Courtyard enters the battlefield, choose a creature type.
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this.addAbility(new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.Benefit)));
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// // {T}: Add {C}.
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this.addAbility(new ColorlessManaAbility());
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// Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
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this.addAbility(new ConditionalAnyColorManaAbility(new TapSourceCost(), 1, new SecludedCourtyardManaBuilder(), true));
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}
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private SecludedCourtyard(final SecludedCourtyard card) {
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super(card);
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}
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@Override
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public SecludedCourtyard copy() {
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return new SecludedCourtyard(this);
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}
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}
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class SecludedCourtyardManaBuilder extends ConditionalManaBuilder {
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SubType creatureType;
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@Override
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public ConditionalManaBuilder setMana(Mana mana, Ability source, Game game) {
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SubType subType = ChooseCreatureTypeEffect.getChosenCreatureType(source.getSourceId(), game);
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if (subType != null) {
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creatureType = subType;
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}
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Player controller = game.getPlayer(source.getControllerId());
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (controller != null
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&& sourceObject != null
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&& mana.getAny() == 0) {
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game.informPlayers(controller.getLogName() + " produces " + mana.toString() + " with " + sourceObject.getLogName()
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+ " (can only be spent to cast creatures of type " + creatureType + " and activate an ability of a creature or creature card of the chosen type)");
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}
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return super.setMana(mana, source, game);
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}
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@Override
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public ConditionalMana build(Object... options) {
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return new SecludedCourtyardConditionalMana(this.mana, creatureType);
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}
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@Override
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public String getRule() {
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return "Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type";
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}
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}
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class SecludedCourtyardConditionalMana extends ConditionalMana {
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SubType creatureType;
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public SecludedCourtyardConditionalMana(Mana mana, SubType creatureType) {
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super(mana);
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staticText = "Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type";
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addCondition(new SecludedCourtyardManaCondition(creatureType));
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}
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}
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class SecludedCourtyardManaCondition implements Condition {
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SubType creatureType;
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SecludedCourtyardManaCondition(SubType creatureType) {
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this.creatureType = creatureType;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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MageObject object = game.getObject(source.getSourceId());
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// casting a creature card or using its ability
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if (creatureType != null
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&& object != null
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&& object.hasSubtype(creatureType, game)) {
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return true;
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}
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return false;
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}
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}
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@ -247,6 +247,7 @@ public final class KamigawaNeonDynasty extends ExpansionSet {
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cards.add(new SetCardInfo("Scrapyard Steelbreaker", 160, Rarity.COMMON, mage.cards.s.ScrapyardSteelbreaker.class));
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cards.add(new SetCardInfo("Scrapyard Steelbreaker", 160, Rarity.COMMON, mage.cards.s.ScrapyardSteelbreaker.class));
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cards.add(new SetCardInfo("Searchlight Companion", 258, Rarity.COMMON, mage.cards.s.SearchlightCompanion.class));
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cards.add(new SetCardInfo("Searchlight Companion", 258, Rarity.COMMON, mage.cards.s.SearchlightCompanion.class));
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cards.add(new SetCardInfo("Season of Renewal", 205, Rarity.COMMON, mage.cards.s.SeasonOfRenewal.class));
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cards.add(new SetCardInfo("Season of Renewal", 205, Rarity.COMMON, mage.cards.s.SeasonOfRenewal.class));
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cards.add(new SetCardInfo("Secluded Courtyard", 275, Rarity.UNCOMMON, mage.cards.s.SecludedCourtyard.class));
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cards.add(new SetCardInfo("Seismic Wave", 161, Rarity.UNCOMMON, mage.cards.s.SeismicWave.class));
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cards.add(new SetCardInfo("Seismic Wave", 161, Rarity.UNCOMMON, mage.cards.s.SeismicWave.class));
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cards.add(new SetCardInfo("Selfless Samurai", 35, Rarity.UNCOMMON, mage.cards.s.SelflessSamurai.class));
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cards.add(new SetCardInfo("Selfless Samurai", 35, Rarity.UNCOMMON, mage.cards.s.SelflessSamurai.class));
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cards.add(new SetCardInfo("Seshiro's Living Legacy", 210, Rarity.COMMON, mage.cards.s.SeshirosLivingLegacy.class));
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cards.add(new SetCardInfo("Seshiro's Living Legacy", 210, Rarity.COMMON, mage.cards.s.SeshirosLivingLegacy.class));
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