* Slaughter the Strong - Fixed that all creatures were sacrificed.

This commit is contained in:
LevelX2 2018-01-13 18:53:15 +01:00
parent ffbf924f5f
commit f528d556d6

View file

@ -143,7 +143,7 @@ class SlaughterTheStrongEffect extends OneShotEffect {
}
}
}
for (Permanent creature : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, playerId, game)) {
for (Permanent creature : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, playerId, game)) {
if (!selectedCreatures.contains(creature.getId())) {
creature.sacrifice(source.getSourceId(), game);
}