Implemented Mogg Assassin

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package mage.cards.m;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.filter.predicate.ObjectPlayer;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.target.common.TargetOpponentsCreaturePermanent;
/**
*
* @author L_J
*/
public class MoggAssassin extends CardImpl {
private final UUID originalId;
public MoggAssassin(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}");
this.subtype.add(SubType.GOBLIN);
this.subtype.add(SubType.ASSASSIN);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
//TODO: Make ability properly copiable
// {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MoggAssassinEffect(), new TapSourceCost());
ability.addTarget(new TargetOpponentsCreaturePermanent());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
originalId = ability.getOriginalId();
}
@Override
public void adjustTargets(Ability ability, Game game) {
if(ability.getOriginalId().equals(originalId)) {
Player controller = game.getPlayer(ability.getControllerId());
if(controller != null && ability.getTargets().get(0) != null) {
UUID opponentId = null;
if (game.getOpponents(controller.getId()).size() > 1) {
Permanent permanent = game.getPermanentOrLKIBattlefield(ability.getTargets().get(0).getFirstTarget());
if (permanent != null) {
opponentId = permanent.getControllerId();
}
} else {
opponentId = game.getOpponents(controller.getId()).iterator().next();
}
if(opponentId != null) {
ability.getTargets().get(1).setTargetController(opponentId);
}
}
}
}
public MoggAssassin(final MoggAssassin card) {
super(card);
this.originalId = card.originalId;
}
@Override
public MoggAssassin copy() {
return new MoggAssassin(this);
}
}
class MoggAssassinEffect extends OneShotEffect {
public MoggAssassinEffect() {
super(Outcome.DestroyPermanent);
this.staticText = "You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose";
}
public MoggAssassinEffect(final MoggAssassinEffect effect) {
super(effect);
}
@Override
public MoggAssassinEffect copy() {
return new MoggAssassinEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent chosenPermanent = game.getPermanent(source.getTargets().get(0).getFirstTarget());
Permanent opponentsPermanent = game.getPermanent(source.getTargets().get(1).getFirstTarget());
if (controller.flipCoin(game)) {
if (chosenPermanent != null) {
chosenPermanent.destroy(source.getSourceId(), game, false);
return true;
}
} else {
if (opponentsPermanent != null) {
opponentsPermanent.destroy(source.getSourceId(), game, false);
return true;
}
}
}
return false;
}
}