Commit graph

1297 commits

Author SHA1 Message Date
Oleg Agafonov
adbe84c540 Improved freeze checks and canRespond/isInGame usage 2020-07-01 13:48:22 +04:00
Oleg Agafonov
fc7431b97b Fixed jumpstart config (#6669) 2020-06-30 08:31:08 +04:00
Oleg Agafonov
d5616a86f9
Merge pull request #6669 from hitch17/jumpstart-tournament-formats
Add jumpstart swiss and elimination tournament formats.
2020-06-30 06:29:33 +02:00
Oleg Agafonov
3f2a5fc362 Prepare new release 2020-06-20 11:36:13 +04:00
John Hitchings
c54c100b4d add docs/links for jumpstart, tweak the jumpstart packs file. 2020-06-19 22:10:09 -07:00
John Hitchings
1695e6767d add jumpstart swiss and elimiation tournament formats. 2020-06-18 23:45:02 -07:00
LevelX2
f0080462fa * Allow player names with space for the init.txt test help. 2020-06-12 16:10:07 +02:00
Oleg Agafonov
44b84bfbbc Code cleanup 2020-06-10 00:22:48 +04:00
LevelX2
b0ad0126ca * Phase info added to the /Fix command. Some code cleanup. 2020-06-05 10:24:29 +02:00
Oleg Agafonov
cce467a5ec Additional fix and simplified for playable abilities (see comments b94344341b) 2020-06-04 03:21:18 +04:00
John Hitchings
a18951c27a Add Vintage Cube 2020. See https://magic.wizards.com/en/articles/archive/vintage-cube-cardlist 2020-05-26 14:23:22 -07:00
SpeedProg
f36792be93 make jboss remoting2 work with openjdk11 2020-05-08 21:29:42 +02:00
Oleg Agafonov
0dd4e821b9 Fixed missing MTGA Cube 2020 April in configs (related to #6396); 2020-04-19 00:00:07 +04:00
Oleg Agafonov
79c5c7a6a5 Test framework improves (Monte Carlo AI):
* Added support to test Monte Carlo AI (CardTestPlayerBaseWithMonteCarloAIHelps - any aiXXX commands);
* Added Quick Start button to test Monte Carlo AI games (MCTS);
2020-04-14 20:09:36 +04:00
Oleg Agafonov
823d677068 Planechase: refactor planes; 2020-04-13 21:50:40 +04:00
Oleg Agafonov
2e73f9d1c5 * UI: added turn number and step info in game logs 2020-02-28 20:27:07 +04:00
Oleg Agafonov
67cf4bc535 Cheat engine: added support of @ref command (replace @ref by commands from another group) 2020-02-27 03:07:28 +04:00
Oleg Agafonov
d202df1649 Code cleanup 2020-02-21 19:34:04 +04:00
Oleg Agafonov
459524b565 * Game: improved forced join on connection problem (player must leave game, more info in join message); 2020-02-21 12:41:20 +04:00
Oleg Agafonov
58d7a96031 * Game: improved fix command (more info and fixes);
* Game: improved game startup message (more info about private messages and players stats);
2020-02-21 12:10:54 +04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
dependabot[bot]
72e9424113
Bump shiro-core from 1.4.0 to 1.4.2 in /Mage.Server
Bumps [shiro-core](https://github.com/apache/shiro) from 1.4.0 to 1.4.2.
- [Release notes](https://github.com/apache/shiro/releases)
- [Changelog](https://github.com/apache/shiro/blob/master/RELEASE-NOTES)
- [Commits](https://github.com/apache/shiro/compare/shiro-root-1.4.0...shiro-root-1.4.2)

Signed-off-by: dependabot[bot] <support@github.com>
2020-02-04 23:22:50 +00:00
Oleg Agafonov
f4a0c70cf3 Server: improved ping info (added last activity time) 2020-02-01 10:49:00 +04:00
Oleg Agafonov
2079065af3 * Server: added /pings chat command to show players and watchers ping info; 2020-01-31 22:30:31 +04:00
Oleg Agafonov
2db9419ff1 * Flicker of Fate - fixed that it return permanents tapped; 2020-01-30 05:38:23 +04:00
Oleg Agafonov
4ac88ad289 * Cheat engine: added command to activate opponent's playable ability
* AI can't activate or play some things, but you can instruct it to do that;
 * insert special command in init.txt to enable it: [@activate opponent ability]
 * use cheat button to activate that command;
 * you will see all playable abilities for your opponent;
 * select any ability to activate (it will be activated by opponent);
 * maybe buggy as all other cheat engine commands;
2020-01-29 07:44:48 +04:00
Oleg Agafonov
ffdc884949 Logs cleanup (removed database logs) 2020-01-27 06:01:56 +04:00
Oleg Agafonov
ab2fb29270 Code cleanup (removed unused log4j setting files, added extra info, samples and instructions, removed java logs) 2020-01-26 16:30:42 +04:00
Oleg Agafonov
e883ab0d97 Code cleanup (removed outdated server's config.properties settings) 2020-01-26 15:20:37 +04:00
Oleg Agafonov
b56587a383 Code cleanup (removed outdated client's config.properties settings) 2020-01-26 15:19:22 +04:00
michaelrfarcasin
c3cb54f371 Add Freeform Unlimited Commander game type
Currently there's no multiplayer format that allows players to cast
spells from the command zone and also allows any deck size.

This is a problem for players who want to test EDH Cube decks. These
decks:
- can have any size - often between 40 and 100 - with no standard
- can have cards outside the commander's color identity
- may break the singleton rule

Create a game and deck type to accommodate these types of decks.

Notable differences from Freeform Commander in addition to the above:
- Decks can have any number of cards in the maindeck or sideboard
- Sideboard cards can be any type
- There are no illegal expansions
- Games can have a minimum 2 players
2020-01-20 22:47:27 -06:00
Oleg Agafonov
56c0dc485c Return old working version of force join (join all the time) 2020-01-18 09:52:07 +04:00
Oleg Agafonov
ce60a9d75b * UI: choose ability to play improves (see 8add25fa12) 2020-01-18 08:02:31 +04:00
Oleg Agafonov
8add25fa12 * UI: choose modes dialog improves:
* Added hotkeys to select options (1-9 for choice, SPACE/ENTER for done, ESC for cancel);
 * "Up to" modes choose dialog - added "done" button in dialog;
 * "Up to" modes choose dialog - fixed that user can't cancel if already selected one mode;
 * Added extra info about source object, selected and remaining modes to select, ability number for hotkey;
 * Fixed that mode choose dialog doesn't close on cancel (#6199);
2020-01-18 06:30:44 +04:00
Oleg Agafonov
cdce5c2c82 Server: ignore connection problem logs if user don't have game sessions; 2020-01-16 21:26:39 +04:00
Oleg Agafonov
4eacadb9f1 Server: added fix command call result to logs; 2020-01-15 07:22:36 +04:00
Oleg Agafonov
85ac603070
Merge pull request #6160 from phulin/rejoin2
Send message to client to force rejoin [don't merge]
2020-01-14 01:48:24 +01:00
LevelX2
1f7a7a10b0 * Panopticon Plane - Fixed draw card abilities. 2020-01-11 01:25:26 +01:00
Patrick Hulin
1c9cd592bd Send message to client instead of forcing rejoin if player is still connected. 2020-01-09 23:33:38 -05:00
Oleg Agafonov
b366a83a45 Prepare new release 2020-01-09 08:55:26 +04:00
Oleg Agafonov
ab1475d7e0 Little fixes 2020-01-09 08:52:25 +04:00
Oleg Agafonov
85e65c8f44 Code cleanup 2020-01-08 05:19:52 +04:00
Oleg Agafonov
6ce1e973f3 Additional improves to #6150 2020-01-07 12:01:34 +04:00
Oleg Agafonov
339c419d4b * UI: multiple improves for adventure/split cards:
* Split cards shows left and right mana cost (in deck editor, hand, etc);
 * Adventure cards shows adventure and normal cost (in deck editor, hand, etc);
 * Adventure cards shows adventure spell name in deck editor's list;
 * Fixed missing loading cursor in deck editor searching;
2020-01-07 11:49:55 +04:00
Patrick Hulin
dda8c904b6 Force-join players to a game if they haven't joined after 5 seconds.
This check has always occurred for disconnected players; expand it to all players.
2020-01-06 17:39:34 -05:00
Oleg Agafonov
d6f2b52f1e Merge fix 2020-01-03 19:06:21 +04:00
Oleg Agafonov
cc0679b6d3 Server: added logs about fix command usage; 2020-01-03 18:59:10 +04:00
Oleg Agafonov
0faecb2fb6 Server: fixed missing data compress for some server's responses; 2019-12-31 04:11:23 +04:00
Oleg Agafonov
335f046357 Server improves:
* improved /fix command to support disconnected/freezed players;
 * added chat messages about connection problem with opponents (checks players status every minute);
 * reduced timeout before remove disconnected player from waiting game dialog (from 4 to 2 minutes);
 * reduced timeout between client's pings (from 60 secs to 20 secs);
2019-12-31 03:23:10 +04:00
LevelX2
1dc8f37d20 * Expropriate - Fixed a strange problem that the prompt text of the select permanent selection to get the control of the permanent was not shown. Still not clear what the exact reason was but using a player list to save the voters seemed to cause the problem. 2019-12-27 23:22:32 +01:00