North
|
a327668660
|
fixed possible NPEs
|
2013-03-02 18:02:09 +02:00 |
|
North
|
5f6f1c7528
|
[minor] removed unused imports
|
2013-03-02 18:02:02 +02:00 |
|
magenoxx
|
5577d5b3a8
|
Changed version from 0.10.1 to 1.0.0
|
2013-02-26 14:11:00 +04:00 |
|
LevelX2
|
0aa218f6ea
|
Minor changes to logging of ComputerPlayer.
|
2013-02-26 08:28:36 +01:00 |
|
LevelX2
|
8597952af2
|
Fixed a bug of handling TargetControlledPermanent. Improved handling of TargetPermanent to choose also multiple targets if optional and useful (e.g. Azorius Justiciar).
|
2013-02-22 16:04:23 +01:00 |
|
LevelX2
|
0af121c3e4
|
Some more changes to logging of ComputerPlayer.
|
2013-02-22 08:40:32 +01:00 |
|
LevelX2
|
d5989b32fd
|
Minor changes to the logging of ComputerPlayer.
|
2013-02-21 17:05:35 +01:00 |
|
LevelX2
|
f75575f99b
|
Samll changes to ComputerPlayer logging, FromZone Pick for CardImpl added.
|
2013-02-21 01:22:10 +01:00 |
|
LevelX2
|
768cf365b9
|
Some more changes to the logging messages of ComputerPlayer.
|
2013-02-21 00:07:43 +01:00 |
|
LevelX2
|
1f3dea13af
|
Some formating and logging changes to ComputerPlayer.
|
2013-02-20 17:35:30 +01:00 |
|
LevelX2
|
58db10296a
|
Imporved targeting for ComputerPlayer.
|
2013-02-17 01:09:46 +01:00 |
|
LevelX2
|
ca2480dda0
|
Added AI ability values for Evolve and Extort.
|
2013-02-15 00:26:41 +01:00 |
|
LevelX2
|
1c120c5f41
|
Added missing target handling of TargetDefender to ComputerPlayer.
|
2013-02-15 00:25:01 +01:00 |
|
LevelX2
|
58a05970e8
|
Fixed a bug for AI target handling of TargetCardInHand.
|
2013-02-14 10:53:42 +01:00 |
|
LevelX2
|
c375d80682
|
Fixed some missing target handling for ComputerPlayer.
|
2013-02-12 17:10:23 +01:00 |
|
LevelX2
|
e96203b10b
|
Added for computer player missing handling of choosing TargetCardInGraveyard. This fixes issue #57.
|
2013-02-06 15:41:00 +01:00 |
|
LevelX2
|
fcd24572dd
|
Computer generated decks for tournaments use now also appropriate basic lands for the cards included in the deck.
|
2013-02-06 00:50:00 +01:00 |
|
LevelX2
|
250bb8a705
|
Changed computer choose choice to prevent for NPE and choose a random choice instead always the first.
|
2013-02-04 23:31:20 +01:00 |
|
Plopman
|
4833b379df
|
Added Commander DeckValidator
|
2013-01-18 17:30:27 +01:00 |
|
LevelX2
|
176210dc8d
|
Added some simple logic for AI to choose a creature type.
|
2013-01-16 23:42:37 +01:00 |
|
Backfir3
|
ef54888e01
|
Commander Game. Added placeholder game plugin
- modified players life amount
- updated .gitignore
|
2013-01-15 22:00:37 +01:00 |
|
LevelX2
|
3b948a1e70
|
Added GTC (gatecrash) to some objects and lists.
|
2013-01-03 20:31:24 +01:00 |
|
jeffwadsworth
|
71d01ce9e5
|
- Another fix for AI blocking. This should work better.
|
2012-12-31 12:26:27 -06:00 |
|
Loki
|
aa31ef23d3
|
bump version to 0.10.1
|
2012-12-28 12:48:26 +13:00 |
|
jeffwadsworth
|
9ac5a1d47e
|
- Simplified blocking. Freezes should no longer occur.
|
2012-12-23 21:12:44 -06:00 |
|
North
|
f0b32e7ca3
|
Removed unused imports
|
2012-12-20 00:26:21 +02:00 |
|
Loki
|
f017ab903c
|
version bump to 0.10.0
|
2012-11-15 22:47:15 +13:00 |
|
LevelX2
|
8ccca932c1
|
Added some more block formats for deck validation. Sort list.
|
2012-11-14 07:51:24 +01:00 |
|
jeffwadsworth
|
8dcfead462
|
- Attempt to fix the AI attacking with your creatures. Small enchancements to AI attacking.
|
2012-11-08 11:57:13 -06:00 |
|
jeffwadsworth
|
ad035f1e47
|
- Blocking by the AI should no longer freeze. Please post any errors. Small attack AI adjustments.
|
2012-11-07 14:58:26 -06:00 |
|
North
|
f64149971a
|
Merge branch 'CardRepository'
|
2012-11-05 19:37:51 +02:00 |
|
North
|
25cd490be3
|
[CardRepository] moved Sets, DeckImporter and CardRepository to Mage Framework
|
2012-11-04 12:52:02 +02:00 |
|
jeff
|
1d7e9e55be
|
- AI will now block and attack a little more sanely. The sim methods are not working right now, so they were commented out.
|
2012-11-03 21:34:32 -05:00 |
|
North
|
08815ffb88
|
[CardRepository] Replaced findCard methods from Sets and ExpansionSet
|
2012-10-22 23:48:52 +03:00 |
|
LevelX2
|
7c44b16504
|
AbilityPicker shows abilities now always in the order they were defined on the object.
|
2012-10-10 20:43:18 +02:00 |
|
LevelX2
|
2ff4dcd283
|
Minimal numer of players for sealed elimination tournament set to 2, so one can match with only one other player.
|
2012-10-07 02:44:34 +02:00 |
|
LevelX2
|
76233a4252
|
Modes are now sorted in the order they are added in the card. For rules text and when a player chooses a mode.
|
2012-10-07 02:41:58 +02:00 |
|
magenoxx
|
a3b99c7ff0
|
Fixed AI exception for TargetCardInOpponentsGraveyard
|
2012-09-07 20:48:44 +04:00 |
|
North
|
7e5b677647
|
Added UnblockableSourceEffect; Unblockable isn't Singleton anymore
|
2012-09-07 00:38:24 +03:00 |
|
North
|
204d2410a1
|
Reimplemented Indestructable using a replacement effect
|
2012-09-05 00:01:08 +03:00 |
|
Loki
|
46ec86b54c
|
0.9.2 dev
|
2012-09-04 21:24:44 +12:00 |
|
magenoxx
|
1454cbb3c8
|
Fixed Issue#39: Vile Rebirth or Revive always fizzles when cast by AI
|
2012-08-31 14:31:13 +04:00 |
|
magenoxx
|
cc4d772483
|
Fixed Issue#53: AI casts Rancor, but Rancor goes to graveyard
|
2012-08-31 13:46:29 +04:00 |
|
North
|
73642f6649
|
Added default configuration for ai-ma.
Now it can be loaded as runtime dependency.
|
2012-08-26 18:55:23 +03:00 |
|
Loki
|
85b31df2d5
|
Bump version to 0.9.1dev
|
2012-08-14 15:28:06 +12:00 |
|
magenoxx
|
c97d5e8a35
|
AI enhancements
|
2012-08-03 16:53:01 +04:00 |
|
magenoxx
|
eefedc03b9
|
[AI] enhanced targeting. card fixes
|
2012-07-29 10:31:46 +04:00 |
|
magenoxx
|
2200fb8572
|
[AI] Improvements on repeating actions
|
2012-07-29 08:56:35 +04:00 |
|
magenoxx
|
f452d472b5
|
fixed module name fpr ai-draftbot
|
2012-07-27 15:43:04 +04:00 |
|
magenoxx
|
1eb230e236
|
Fixed Issue#29: It is possible to cancel creature attack even if it must attack
|
2012-07-26 18:47:04 +04:00 |
|