* Simplified Azorius Aethermage
* - Flattened the if statements
- Renamed the custom effects and abilities to be more readable
- Changed certain functiosn to be private
* Flatten Thieves Auction
* Flatten Possibility Storm
* Flatten Aminatous Augury
* Minor refactoring
* Flattening and adjusting access modifiers
* Aetherspouts should have been using getPlayersInRange. Current implementation was affecting all players
* Simplified Akoum Hellkite
* Simplified Ali From Cairo
* Flattened An-Havva Constable
* Flattened Aura Finesse and Autum Willow
* Fixed All Hallow's Eve since it didn't work.
* Several small simplifications
* Flattening/Simplification of several classes
* Added test for Azorius Aethermage
* Added test for Abandoned Sarcophagus
* Updated test with docstring instead of comment
* Update AzoriusAethermageTest.java
* Update BattlegateMimic.java
* Update AetherworksMarvel.java
* Update AetherworksMarvel.java
* Update AzoriusAethermageTest.java
* Update AzoriusAethermageTest.java
Co-authored-by: Jeff Wadsworth <jeffwadsworth@users.noreply.github.com>
* updated Riptide Replicator and Volrath's Laboratory
* refactored token names
* some test fixes
* more test fixes
* even more test fixes
* the final test fixes
* fixed a few missed tokens
* merge fix
* fixed a test failure
* fixed test failure
* updated ignored verify test
* fixed token images not appearing
* updated tests
* added function for casting spells with specific attributes from a selection of cards
* updated cascade to use new method
* refactored various cards to use new methods
* added TestPlayer method
* fixed a small error
* text fix
* broke out some repeated code
* added missing notTarget setting
* add additional retain zone check
* some more cards refactored
* more refactoring
* added interface for split/modal cards
* reworked spell casting methods
* reworked multiple cast to prevent unnecessary dialogs
* fixed test failures due to change in functionality
* add AI code
* small nonfunctional change
* reworked Kaya, the Inexorable
* added currently failing test
* added more tests
* updated Geode Golem implementation
* fixed adventure/cascade interaction, added/updated tests
* some nonfunctional refactoring
* added interface for subcards
* [AFC] Implemented Fevered Suspicion
* [AFC] Implemented Extract Brain
* [AFC] updated Arcane Endeavor implementation
* [C17] reworked implementation of Izzet Chemister
* [ZEN] reworked implemented of Chandra Ablaze
* additional merge fix
* [SLD] updated Eleven, the Mage
* [NEO] Implemented Discover the Impossible
* [NEO] Implemented The Dragon-Kami Reborn / Dragon-Kami's Egg
* [NEO] Implemented Invoke Calamity
* [AFR] Implemented Rod of Absorption
* [VOC] Implemented Spectral Arcanist
* [VOC] added additional printings
* [NEO] added all variants
* [SLD] updated implementation of Ken, Burning Brawler