Christiaan
0b8e8c0007
Fire PLAY_LAND event when a player plays a land, fixed UphillBattle PlayCreatureLandWatcher
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Fire a PLAY_LAND event when a player plays a land. This is necessary for the PlayCreatureLandWatcher to know if a land was played, or put into thte battlefield (make distinction between playing Dryad Arbor and using Sneak Attack to put it on the battlefield)
2018-03-08 16:17:36 +01:00
Christiaan
94de3b405b
Merge branch 'feature/UphillBattle' of https://github.com/delftswa2018/mage into feature/UphillBattle
2018-03-06 16:50:47 +01:00
Christiaan
0fd5c4fba1
check on play instead of cast, updated ability to check for creature lands
2018-03-06 16:48:15 +01:00
Danny Plenge
21a86b8440
gerge remote-tracking branch 'upstream/master' into feature/UphillBattle
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Merging current Master into branch to make sure everything is "up to
date".
2018-03-06 13:31:20 +01:00
Danny Plenge
a059909fd2
Removed unnecessary file which I accidently added.
2018-03-06 09:52:39 +01:00
L_J
9f6e522969
Implemented Proteus Machine
2018-03-04 10:42:00 +00:00
L_J
4f4028174e
Implemented Proteus Machine
2018-03-04 10:41:23 +00:00
L_J
5bd58ca56e
Included duration for BecomesChosenCreatureTypeSourceEffect
2018-03-04 10:38:38 +00:00
L_J
d2c39a1339
Included duration for BecomesChosenCreatureTypeTargetEffect
2018-03-04 10:37:22 +00:00
spjspj
41c43cb891
Merge pull request #4567 from spjspj/master
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Add a singleton search option for deck editor search
2018-03-04 17:06:06 +10:00
spjspj
be70ecd7f3
Add a singleton search option for deck editor search
2018-03-04 17:57:51 +11:00
L_J
bb9e438e51
Added missing Scarecrow
2018-03-03 23:57:56 +00:00
L_J
17c1800cb6
Implemented Karona's Zealot
2018-03-03 23:44:16 +00:00
L_J
0b3822ab7c
Implemented Karona's Zealot
2018-03-03 23:43:44 +00:00
L_J
9e001acfe2
Implemented Karona's Zealot
2018-03-03 23:42:43 +00:00
spjspj
7a0707e1fa
Merge pull request #4565 from spjspj/master
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Missing devoid type background
2018-03-04 01:22:59 +10:00
spjspj
da76c7687d
Missing deovid type background
2018-03-04 02:17:21 +11:00
spjspj
374774c7b9
Merge pull request #4564 from spjspj/master
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For actual cards on modo, the full background is always printed to it…
2018-03-03 23:14:23 +10:00
spjspj
8cf065e345
For actual cards on modo, the full background is always printed to it (not just part of the top left corner of the background).
2018-03-03 23:51:47 +11:00
Oleg Agafonov
08f15416ba
* Add new full set Masters 25 (only Karona's Zealot must be implemented);
2018-03-02 22:06:24 +04:00
Oleg Agafonov
ae99a1b444
Fixed tests
2018-03-02 21:42:16 +04:00
Christiaan
f2410b7ef1
Fixed creatures not getting tapped by Uphill Battle
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The condition was checking if the Uphill Battle was cast from hand, instead of the actual card entering the battlefield
2018-03-02 14:32:12 +01:00
spjspj
550b98509c
Merge pull request #4562 from spjspj/master
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Fix zendikar full art land drawings. (Travis build failed but didn't seem to be related to Mage.Client)
2018-03-02 17:33:11 +10:00
spjspj
60cc0525da
Fix zendikar full art land drawings.
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- Realized curve fits part of an off-centered ellipse
(a 295x700 sized ellipse, with the top left being 197 pixels off the top of the top of the curved image on a scanned ZEN forest with bounding rects of: 293x337)
2018-03-02 18:22:09 +11:00
Danny Plenge
07c76e0784
Test file for Uphill Battle card.
2018-03-01 17:11:52 +01:00
Christiaan
e5a5e74862
added MMQ UphillBattle
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added MercadianMasques card Uphill Battle
2018-03-01 16:50:46 +01:00
L_J
b32c8f6bb0
Merge pull request #4547 from Zzooouhh/Zzooouhh-bog
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Implemented Blaze of Glory and Portal cards (& finished a todo in MustBlockAny checking)
2018-03-01 07:05:11 +01:00
LevelX2
86287f71c8
Merge origin/master
2018-02-28 17:25:24 +01:00
LevelX2
8c8b4ce019
* Added a check if life of players is going down during infinite loop check. Is so no Draw check message is shown ( fixes #4557 ).
2018-02-28 17:24:42 +01:00
spjspj
d6910897e3
Merge pull request #4559 from spjspj/master
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Zen lands slightly offcenter
2018-02-28 23:50:10 +10:00
spjspj
8c614a9006
slightly offcenter
2018-03-01 00:49:43 +11:00
spjspj
8887cca387
slightly offcenter
2018-03-01 00:32:30 +11:00
spjspj
6516e7eea4
Merge pull request #4556 from spjspj/master
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Adding in way to render BFZ style full art lands (BFZ and HOU full ar…
2018-02-28 00:54:04 +10:00
spjspj
596ca5be86
Adding in way to render BFZ style full art lands (BFZ and HOU full art lands)
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Things still to do:
1) Get everyone to download the full art Face images ...
2) Add in the collector number to the Face images (<ImageDirector>/FACE/ZEN/Island.<numberneeded>.jpg for example)
4) Maybe even add in an UST (Unstable) way of rendering lands (with the swoosh of opaque full art down the bottom).
2018-02-28 01:25:29 +11:00
spjspj
154c2121b1
Merge pull request #4555 from spjspj/master
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Modifying zendikar curved box to use a path instead. (Will be easier …
2018-02-28 00:35:02 +11:00
spjspj
a28e273dcc
Modifying zendikar curved box to use a path instead. (Will be easier to then draw BFZ lands similarly).
2018-02-28 00:02:14 +11:00
Jeff
fe3a023c36
- Fixed Djinn Illuminatus #4552
2018-02-26 11:18:17 -06:00
LevelX2
79939c5ee7
Merge origin/master
2018-02-26 16:17:48 +01:00
LevelX2
5f98cb685e
* Hushwing Gryff - Fixed that log message was sent out too often ( fixes #4548 ).
2018-02-26 16:17:16 +01:00
Oleg Agafonov
aeb1fa6bb3
Card text fixes
2018-02-26 16:48:38 +04:00
Oleg Agafonov
ed8b59ff6f
Merge pull request #4553 from lcoviedo/master
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spells cost reduction text
2018-02-26 16:46:56 +04:00
lcoviedo
1dd88b0ea7
spells cost reduction text
2018-02-26 12:27:19 +00:00
spjspj
871b035bb4
Merge pull request #4551 from spjspj/master
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Adding in way to render Zendikar full art lands.
2018-02-26 15:31:10 +11:00
spjspj
afeb1c16ac
Adding in way to render Zendikar full art lands.
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Things still to do:
1) Get everyone to download the full art Face images
2) Add in the collector number to the Face images (<ImageDirector>/FACE/ZEN/Island.<numberneeded>.jpg for example)
3) Add in the ability to draw say BFZ / HOU full art lands as well.
4) Maybe even add in an UST (Unstable) way of rendering lands (with the swoosh of opaque full art down the bottom).
2018-02-26 15:22:59 +11:00
spjspj
576c1aec57
Adding in way to render Zendikar full art lands.
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Things still to do:
1) Get everyone to download the full art Face images
2) Add in the collector number to the Face images (<ImageDirector>/FACE/ZEN/Island.<numberneeded>.jpg for example)
3) Add in the ability to draw say BFZ / HOU full art lands as well.
4) Maybe even add in an UST (Unstable) way of rendering lands (with the swoosh of opaque full art down the bottom).
2018-02-26 12:47:18 +11:00
L_J
2da32a767c
Implemented Just Fate
2018-02-25 21:44:52 +00:00
L_J
5246b96005
Implemented Heavy Fog
2018-02-25 21:43:58 +00:00
L_J
a87cbc12c7
Implemented cards
2018-02-25 21:42:46 +00:00
L_J
84f2d5cb27
Implemented cards
2018-02-25 21:42:07 +00:00
L_J
5104442d6d
Implemented Warrior's Stand
2018-02-25 21:41:18 +00:00