LevelX2
1c2aa4c10a
Fixed cleint exception problem with transformable cards.
2016-07-02 18:38:29 +02:00
LevelX2
7cfdd80c57
Chnaged permanent row handling so creatures are always shown towards the opponent side.
2016-07-02 13:45:34 +02:00
LevelX2
e9993f980a
Added workaround to deck generator to handle missing basic lands.
2016-07-02 13:44:36 +02:00
emerald000
2e3f963363
[EMN] Implemented Escalate. Added Blessed Alliance.
2016-07-02 03:08:39 -04:00
emerald000
c8790f34ad
[EMN] Fixed Emerge not caring about timing restrictions.
2016-07-02 02:12:39 -04:00
fireshoes
9c0e73dfdb
Fixed Warriors' Lesson to only trigger on combat damage instead of all damage.[EMN] Added a few more cards.
2016-07-01 15:00:18 -05:00
fireshoes
1670ad712f
Merge origin/master
2016-07-01 11:35:45 -05:00
fireshoes
5ca4de6f78
[EMN] Added 7/1 spoilers to mtg-cards-data.txt.
2016-07-01 11:34:39 -05:00
LevelX2
a6094afa40
* Worldheart Phoenix - Fixed that if cast from graveyard the counters were not added.
2016-07-01 17:04:42 +02:00
spjspj
9a1c67a9a4
Merge pull request #2040 from spjspj/master
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spjspj - Implement Stitcher's Graft [EMN]
2016-07-02 00:06:50 +10:00
spjspj
dad0b3809f
spjspj - Implement Stitcher's Graft [EMN]
2016-07-02 00:03:50 +10:00
LevelX2
2874996994
Merge pull request #2032 from draxdyn/hold_priority
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Hold priority on Ctrl+click
2016-07-01 16:00:20 +02:00
spjspj
b91b6402dc
spjspj - Implement Stitcher's Graft [EMN] and slight change to mtg-cards-data.txt
2016-07-01 23:59:47 +10:00
LevelX2
3b0f7b074f
* Some changes to distance calculation of enchantments on the battlefield. Added minimal permanet size preference setting (not working correctly yet).
2016-07-01 15:08:40 +02:00
Styxo
541e6a7f9b
Added Earth Surge
2016-07-01 14:50:18 +02:00
emerald000
3ca28d2eb6
[EMN] Implemented Emerge. Added Elder Deep-Fiend.
2016-07-01 01:15:56 -04:00
fireshoes
8d7ebdc088
[EMN] Added even more 6/30 spoilers to mtg-cards-data.txt. Added a couple of those cards.
2016-07-01 00:06:48 -05:00
fireshoes
33ac32f5c4
[EMN] Added additional 6/30 spoilers to mtg-cards-data.txt. Added some more cards.
2016-06-30 14:47:59 -05:00
fireshoes
e86946b23e
[EMN] Added 6/30 spoilers to mtg-cards-data.txt. Fixed bugs with Lone Rider and Docent of Perfection. Added several cards.
2016-06-30 10:26:42 -05:00
fireshoes
9b91dcc8e8
[EMN] Added even more 6/29 spoilers to mtg-cards-data.txt.
2016-06-29 22:54:21 -05:00
draxdyn
a7409f3d08
Hold priority on Ctrl+click
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In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.
Hence, automatically passing priority is the only comfortable setting.
However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.
This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.
A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.
The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.
The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.
This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.
It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
fireshoes
4ed2e40841
[EMN] Added more 6/29 spoilers to mtg-cards-data.txt.
2016-06-29 11:59:05 -05:00
fireshoes
d844c6056a
[EMN] Added 6/29 spoilers to mtg-cards-data.txt. Implemented several cards (will be testing with the clearImage fix in).
2016-06-29 10:01:00 -05:00
drmDev
9deb1bd0da
Ignition Team implementation (requested card)
2016-06-29 03:21:40 -04:00
LevelX2
60b74289c9
* Fixed some tooltip texts caused by Oracle update #2039 .
2016-06-28 23:33:34 +02:00
fireshoes
7cb6ae826d
[EMN] Added 6/28 spoilers to mtg-cards-data.txt. Fixed Thalia's Lancers collector number.
2016-06-28 11:21:16 -05:00
LevelX2
facd5ffa2c
Merge pull request #2028 from draxdyn/cardpanel_threading
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Fix broken threading in CardPanel
2016-06-28 13:28:37 +02:00
LevelX2
0733729382
Merge pull request #2029 from draxdyn/audio_threadpool
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Use a dedicated thread pool for audio
2016-06-28 13:27:18 +02:00
LevelX2
d220c739a8
Merge pull request #2030 from draxdyn/performance
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Improve GUI performance
2016-06-28 13:26:44 +02:00
LevelX2
f7cecdf050
Merge pull request #2033 from draxdyn/f6
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Add support for F6
2016-06-28 09:16:09 +02:00
LevelX2
c505c2f44f
Merge pull request #2027 from draxdyn/resize_editor
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Update image when cards in editor are resized
2016-06-28 09:08:37 +02:00
fireshoes
fd29307ad4
[EMN] Added additional 6/27 spoilers to mtg-cards-data.txt Fixed Identity Thief's translated name. Implemented several new EMN cards. Fixed rules text on several tap and don't untap cards.
2016-06-27 19:33:05 -05:00
fireshoes
744e303265
[EMN] Added 6/27 spoilers to mtg-cards-data.txt Fixed Thalia's translated name.
2016-06-27 11:40:00 -05:00
spjspj
05ff3d18bf
Merge pull request #2036 from spjspj/master
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Slight fix for Molten Sentry (RAV)
2016-06-26 22:56:11 +10:00
spjspj
a3dc06c51f
Slight fix for Molten Sentry (RAV)
2016-06-26 22:52:48 +10:00
spjspj
8eb74565b1
Merge pull request #2035 from spjspj/master
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spjspj - Add Insidious Dreams (TOR)
2016-06-26 22:38:44 +10:00
spjspj
efa8bade8f
spjspj - Add Insidious Dreams (TOR)
2016-06-26 22:30:57 +10:00
spjspj
784447dad4
Merge pull request #2034 from spjspj/master
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spjspj - Add Rich man cube draft
2016-06-26 13:04:32 +10:00
spjspj
b73d68437e
spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable.
2016-06-26 12:57:52 +10:00
spjspj
2eb68403cf
spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable.
2016-06-26 12:54:59 +10:00
drmDev
c1c63c7c91
Thopter Squadron 2nd ability fix
2016-06-25 10:58:21 -04:00
draxdyn
62d5d45a45
Add support for F6
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Skips everything until next turn, except for declare attackers and blockers.
F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.
There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
spjspj
b7a05a6e5b
Merge pull request #2031 from spjspj/master
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spjspj - Modifications to shrink size of players who have left.
2016-06-24 20:13:57 +10:00
spjspj
157d94360c
spjspj - Modifications to shrink size of players who have left.
2016-06-24 19:20:46 +10:00
fireshoes
48ae863459
[EMN] Implemented Thalia, Heretical Cathar
2016-06-23 15:56:13 -05:00
emerald000
32f6ed94af
Minor rule text fix.
2016-06-23 13:26:48 -04:00
fireshoes
95a1146947
Added Vintage Cube June 2016. [EMN] Added Thalia, ~Identity Impersonator, and Hanweir, the Writhing Township to mtg-cards-data.txt.
2016-06-23 11:37:23 -05:00
draxdyn
053580c412
Add support for disabling animations
2016-06-23 16:21:34 +02:00
draxdyn
b8e5f5f942
Draw CardPanel to a buffered image and cache it across instances
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Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
892cfdce45
Draw MageRoundPane and its shadow to a buffered image and cache it across instances
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Speeds up GUI performance.
2016-06-23 16:21:34 +02:00