DeepCrimson
3ae5f4979d
Refactor: Remove redundant boxing/unboxing to parse int primitives ( #9065 )
2022-06-12 12:46:59 -04:00
Alex Vasile
015cdf3136
Revert "Added missing fields to many copy constructors. ( #8957 )" ( #8999 )
...
This reverts commit 82708e4273
.
Some of these (AI related result in bloated memory usage, needs more investigation).
2022-05-25 12:57:24 -06:00
Alex Vasile
82708e4273
Added missing fields to many copy constructors. ( #8957 )
2022-05-25 09:51:18 -06:00
Evan Kranzler
80e11b2052
(WIP) Replacing blocking/blocked by predicates ( #8729 )
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* replaced blocking/blocked by predicates
* added test for knight of dusk (currently fails)
* added source parameter to filters and everything else that needs it
* some changes to various predicates
* test fix
* small changes to filter code
* merge fix
* fixed a test failure
* small change to Karn, Scion of Urza
* removed sourceId from filter methods and other similar places
* added new getobject method to fix some test failures
* a few more fixes
* fixed merge conflicts
* merge fix
2022-03-23 18:45:02 -04:00
Oleg Agafonov
58ab020065
Dev: pom clean up, improved parent/child structure;
2021-10-03 18:11:56 +04:00
Oleg Agafonov
f9beed6a89
Dev: clear pom files, fixed wrong test packages and scope, added zip tests;
2021-09-29 16:01:36 +04:00
Oleg Agafonov
2158d682cc
Prepare new release
2021-08-30 14:44:03 +04:00
Oleg Agafonov
c6a3d5e588
Prepare new release
2021-07-25 01:15:33 +04:00
Oleg Agafonov
ac8d3de474
* Game: tiny leaders game mode improves (fixed AI games errors, fixed commander dupes on game restart with Karn Liberated, #6113 );
2021-07-24 14:32:00 +04:00
Evan Kranzler
a61d5543fa
replaced all instances of converted mana cost with mana value
2021-04-17 17:02:27 -04:00
Daniel Bomar
bb0a995541
Tibalt, Cosmic Impostor - fixed that emblem can't cast not owned cards ( #7598 )
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* Fixed ability.canChooseTarget not using correct playerId
* Fixed Necrotic Plague
* Revert "Fixed Necrotic Plague"
This reverts commit 7659039670293ce1ea428dad042511d9d75f9da6.
* Set target controller on Necrotic Plague and add check in canChooseTarget
* Add test for Tibalt + Ephemerate interaction
* Tests improved
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-02-22 23:06:43 +04:00
Oleg Agafonov
cf216c6802
Prepare new release
2021-02-07 22:24:40 +04:00
Oleg Agafonov
cc5fce4256
Prepare new release
2020-12-19 23:59:44 +04:00
Oleg Agafonov
c13d07b73d
[CMR] fixed Rakshasa Debaser - class cast exception in filter on usage;
2020-12-18 15:54:59 +04:00
Oleg Agafonov
db239a1055
Refactor: replaced sourceId by source and introduced source param in some methods;
2020-12-12 20:23:19 +04:00
Oleg Agafonov
ea46afbe62
Prepare new release
2020-11-10 13:11:45 +04:00
Oleg Agafonov
920697d2e5
Prepare new release
2020-08-23 01:52:55 +04:00
Oleg Agafonov
c4f028ffa0
Prepare new release
2020-07-10 16:50:38 +04:00
Oleg Agafonov
3f2a5fc362
Prepare new release
2020-06-20 11:36:13 +04:00
Oleg Agafonov
cce467a5ec
Additional fix and simplified for playable abilities (see comments b94344341b
)
2020-06-04 03:21:18 +04:00
Oleg Agafonov
a5fb946fb3
* AI: fixed double triggers of blocker declared event for Monte Carlo AI (with activated block requirement effect, see #6367 );
2020-04-14 20:11:41 +04:00
Oleg Agafonov
76387057b7
* Deals damage to player - fixed that some cards deals combat damage instead non-combat;
2020-01-14 08:53:09 +04:00
Oleg Agafonov
b366a83a45
Prepare new release
2020-01-09 08:55:26 +04:00
Adonis Pujols
4432d03d89
Add AIMCTS Sources to Maven (missing srcDirectory) ( #6140 )
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No Maven expert, but the sources of every other Server.Plugin is included in Maven project EXCEPT for Mage.Player.AIMCTS (which seems necessary to actually be used/ran, imported, indexed, etc). I doubt this is intentional and it's the only way to get those sources working for IntelliJ IDEA.
This should add some more development support for anyone else poking around the code base, like in #6114
2020-01-04 07:25:14 -06:00
Oleg Agafonov
98cbf42a11
Added MCTS AI for #6114
2019-12-23 23:35:19 +04:00
Oleg Agafonov
d26fde8dbc
Prepare new release
2019-12-21 18:23:15 +04:00
Oleg Agafonov
7469d59eee
Prepare new release
2019-11-30 01:32:54 +04:00
Oleg Agafonov
f719503a89
Prepare new release
2019-09-27 21:19:03 +04:00
Oleg Agafonov
8dc6e152af
Prepare next release
2019-09-10 00:33:47 +04:00
Oleg Agafonov
716b929877
Prepare new release
2019-06-30 18:33:29 +04:00
Oleg Agafonov
55bc61000a
Prepare new release
2019-06-06 23:03:38 +04:00
Oleg Agafonov
bbf1c1343a
Prepare release 1.4.35
2019-04-23 23:32:54 +04:00
Oleg Agafonov
65bb9b2161
Prepare new release 1.4.34
2019-03-29 18:31:00 +04:00
Oleg Agafonov
4504ad5e6f
* Fixed infinite AI choose if there are not enough different targets, e.g. Biomantic Mastery ( #5023 );
2019-02-22 03:29:01 +04:00
Oleg Agafonov
004c2ba0c3
Upgraded all projects to same java 8 version
2019-02-01 17:54:59 +04:00
Oleg Agafonov
14f66029f8
Missing v33 commit
2019-01-16 20:59:45 +04:00
LevelX2
e6ce58d6bf
XMage 1.4.32V0
2018-11-26 19:30:22 +01:00
LevelX2
deb675a74a
Xmage 1.4.30V0
2018-08-15 11:35:40 +02:00
igoudt
ca1ebeb55e
add method Game.isActivePlayer(UUID playerId)
2018-06-29 14:59:11 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
LevelX2
a19c257e50
XMage 1.4.30V0
2018-05-27 01:28:42 +02:00
LevelX2
fe2220e19e
Xmage 1.4.29V0
2018-04-19 21:07:14 +02:00
LevelX2
fed2d1a259
XMage 1.4.28V0
2018-03-10 20:42:29 +01:00
LevelX2
4dd196f373
* Fixed some problems with getting cards at random from collection that could cause loops.
2018-02-04 12:27:08 +01:00
LevelX2
40afa04b24
xmage 1.4.27V0
2018-01-13 22:54:53 +01:00
Oleg Agafonov
3dda5712db
AI: fixed not working choice with key-value dialogs, random refactor
2018-01-04 00:23:20 +04:00
LevelX2
58d3fc2328
Fixed player leaving/conceding handling.
2017-10-21 16:13:45 +02:00
LevelX2
1fb24116ae
xmage 1.4.26V0
2017-08-15 01:27:06 +02:00
LevelX2
fe2ee5dfec
Xmage 1.4.25V0
2017-07-29 20:35:16 +02:00
LevelX2
7d911ae803
XMage 1.4.24V0
2017-07-08 16:33:09 +02:00