LevelX2
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3eb1fd4047
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Added a button to attack with all available cratures.
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2015-07-02 17:03:14 +02:00 |
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LevelX2
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0a0cb40783
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* Fixed that creatures that have to pay costs to block were wrongly forced to block causing UI locks.
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2015-07-01 23:00:22 +02:00 |
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LevelX2
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123d1e4ec6
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[ORI] Added 6 black cards.
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2015-06-30 01:24:51 +02:00 |
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LevelX2
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df3e6db569
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Please test! Some changes to the display of user choices, showing also a longer text in tooltip window.
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2015-06-28 21:55:48 +02:00 |
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LevelX2
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060a468d4b
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Update to release 1.4.1.
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2015-06-14 02:43:16 +02:00 |
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LevelX2
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3b61a10237
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Fixed some bugs and added a AI Test player class.
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2015-06-08 18:31:54 +02:00 |
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LevelX2
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9da44a547d
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Added an option that player has to confirm if he passes priority with empty stack and has mana in his pool. Implements #707.
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2015-06-07 22:37:12 +02:00 |
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LevelX2
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8acf28eed1
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* Added optional rollback current turn and up to 3 previous turns to the battlefield menu. All other players have to agree to the rollback to let it happen.
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2015-06-07 00:53:08 +02:00 |
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LevelX2
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b58d2e88ea
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* Novijen Sages - Fixed that it was not possible to pay the activated ability with the counters of Novijen Sages.
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2015-06-03 23:49:54 +02:00 |
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LevelX2
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1b690e5c8c
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* Fixed target change handling (e.g. with opponent filter - fixes #574). Added some tests.
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2015-05-31 18:44:02 +02:00 |
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LevelX2
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fa847e8feb
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* Update to version 1.4.0v0.
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2015-05-12 23:11:25 +02:00 |
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LevelX2
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15efe14fd5
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* Fixed human players controlling other human players turn (e.g. by Mindsliver).
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2015-05-12 01:10:56 +02:00 |
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LevelX2
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25ef57570d
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[MM2] Added Worldhear Phoneix.
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2015-05-10 01:33:02 +02:00 |
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LevelX2
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2f09b2859c
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Some minor changes.
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2015-04-07 16:46:10 +02:00 |
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betasteward
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9ad8530dee
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moved faceDown property from Card to CardState
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2015-03-12 22:09:12 -04:00 |
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LevelX2
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8849538723
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* Fixed that library selections could not be deslected if multiple cards have to be selected.
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2015-03-01 16:06:13 +01:00 |
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LevelX2
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4a5140d0ab
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Fixed a bug of cost paying handling not showing only the left over unpaid part of mana cost (fixes #185). Added the name of the object the cost is paid for to the feedback panel.
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2015-02-26 13:52:02 +01:00 |
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LevelX2
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0c73076895
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* Added AlternateManaPaymentAbility interface and handling.
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2015-02-20 02:15:22 +01:00 |
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LevelX2
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ef147bc80c
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* Fixed a possible endless loop while player left game during damage distribution.
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2015-02-12 12:16:56 +01:00 |
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LevelX2
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8d8a2074f0
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* Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast.
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2014-12-27 03:51:10 +01:00 |
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LevelX2
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bda59fafcf
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* Fixed possible exception during choosing replacement effect resolve order.
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2014-11-26 12:29:42 +01:00 |
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LevelX2
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67479bb5a4
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* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
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2014-11-26 01:48:00 +01:00 |
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LevelX2
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a2484cc6d9
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Added F10 to skip priority while the stack resolves.
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2014-11-16 08:59:59 +01:00 |
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LevelX2
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df71237f46
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* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
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2014-10-30 20:40:23 +01:00 |
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LevelX2
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0a23fe1e8a
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* Skip phase of preferences will only be applied if the stack is empty.
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2014-10-10 14:25:44 +02:00 |
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LevelX2
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7f46323f67
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* Added F7 to skip until next main phase. Added some preference options to skip handling. Clicking on phase bar opens now phase bar preferences.
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2014-10-05 14:33:47 +02:00 |
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LevelX2
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f7535505dd
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* Allow deselection of target cards (eg. in graveyard using Delve).
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2014-10-03 12:07:20 +02:00 |
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LevelX2
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f3ea64e27c
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* Changed handling of phases to stop to server based handling.
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2014-09-25 00:33:58 +02:00 |
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LevelX2
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aa842efacc
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Added F5 button to skip priority until end step of opponent. Added PlayerAction handling.
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2014-09-24 16:55:51 +02:00 |
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LevelX2
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17acc9f97d
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* Fixed that a player could wrongly not be chosen for not targeted effect, if the player had hexproof.
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2014-09-22 22:27:10 +02:00 |
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LevelX2
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944de8140c
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* Added possibility for choose method to deselect cards.
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2014-08-19 16:36:52 +02:00 |
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LevelX2
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d02f272bca
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* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
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2014-08-18 00:46:45 +02:00 |
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LevelX2
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797ee3d945
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Some minor logging and comment changes.
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2014-08-13 16:58:19 +02:00 |
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Quercitron
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f93624f827
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Add ability to Cost.canPay method parameters
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2014-08-10 21:34:17 +04:00 |
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Dustin Conrad
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809d61d5ea
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Use dependency management to use common versions of log4j and junit in all the projects.
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2014-08-09 19:38:34 -04:00 |
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LevelX2
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2ca945fabf
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Some more changes concerning ThoughtAsEffects.
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2014-08-09 11:48:40 +02:00 |
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LevelX2
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1a1fc09221
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* Fixed a bug that allowed to apply damage prevention replacement effects under certain circumstances multiple times to the same event.
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2014-07-31 15:16:48 +02:00 |
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LevelX2
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ea1a098300
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* Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases.
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2014-07-29 17:44:42 +02:00 |
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LevelX2
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c8d76cdaaf
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* Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work).
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2014-07-27 11:22:22 +02:00 |
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magenoxx
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65a0c9fc79
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[UI] Displaying creatures that can attack
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2014-07-18 16:05:21 +04:00 |
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Quercitron
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e5b2b39701
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Make order of parameters the same for methods player.damage and permanent.damage
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2014-07-18 02:11:11 +04:00 |
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magenoxx
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60d04e2614
|
[UI] Showing choosable cards in dialog - Issue#456
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2014-07-15 16:31:41 +04:00 |
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LevelX2
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9609480109
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* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
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2014-06-29 13:35:28 +02:00 |
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Quercitron
|
13b8cad131
|
Change handling of minNumberOfTargets and required status
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2014-06-29 02:45:18 +04:00 |
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LevelX2
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d84076ba40
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* Added 28 cards from Vintage Masters.
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2014-06-27 13:41:28 +02:00 |
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LevelX2
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7d2b1c076a
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* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
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2014-06-20 14:19:03 +02:00 |
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LevelX2
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b360bb1528
|
Removed redundant remove user from chat call and some formatting.
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2014-06-16 07:48:15 +02:00 |
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Quercitron
|
9629c3f0f5
|
Modify implementation of Target's required status
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2014-06-15 19:23:30 +04:00 |
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Quercitron
|
250909a464
|
Make required status of target based on the type of ability
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2014-06-12 23:35:56 +04:00 |
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North
|
1867a150c1
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[refactor] removed generic parameter from Player
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2014-06-03 11:19:49 +03:00 |
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