LevelX2
e6ce58d6bf
XMage 1.4.32V0
2018-11-26 19:30:22 +01:00
LevelX2
deb675a74a
Xmage 1.4.30V0
2018-08-15 11:35:40 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
LevelX2
58d618e8d7
* Used some default code to get opponents for Game classes.
2018-05-31 12:52:05 +02:00
LevelX2
a19c257e50
XMage 1.4.30V0
2018-05-27 01:28:42 +02:00
LevelX2
fe2220e19e
Xmage 1.4.29V0
2018-04-19 21:07:14 +02:00
LevelX2
20f03cfcb1
Some minor changes to Momir code.
2018-04-01 12:33:59 +02:00
LevelX2
fed2d1a259
XMage 1.4.28V0
2018-03-10 20:42:29 +01:00
LevelX2
40afa04b24
xmage 1.4.27V0
2018-01-13 22:54:53 +01:00
LevelX2
1fb24116ae
xmage 1.4.26V0
2017-08-15 01:27:06 +02:00
LevelX2
fe2ee5dfec
Xmage 1.4.25V0
2017-07-29 20:35:16 +02:00
LevelX2
7d911ae803
XMage 1.4.24V0
2017-07-08 16:33:09 +02:00
spjspj
f85c7e07ba
Emblems refactor to show emblems in Card/Token Viewer
2017-05-14 13:43:18 +10:00
LevelX2
ef4cf90a0f
Release 1.4.23V0
2017-04-17 10:53:59 +02:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
LevelX2
9d8a8a33f1
Xmage 1.4.22V0
2017-03-11 13:38:55 +01:00
LevelX2
e6b5c0aef6
* Fixed that wrongly custom set cards were used for Mormir random card selection ( fixes #2809 ).
2017-01-19 23:51:33 +01:00
LevelX2
6625bf86be
Xmage 1.4.21V0
2017-01-15 17:44:02 +01:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
LevelX2
da9e9a1180
* Fixed some possible null pointer exceptions and some minor editing.
2016-12-18 15:02:19 +01:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
LevelX2
bcdde0a945
XMage version 1.4.10v0
2016-04-06 22:56:02 +02:00
LevelX2
e9638bcc4d
Release 1.4.9v0
2016-02-21 12:58:58 +01:00
LevelX2
5981816a4b
Switch to 1.4.8 for upcoming realease.
2016-01-22 22:33:58 +01:00
LevelX2
121f40c019
Prepared 1.4.7.
2016-01-10 22:13:59 +01:00
LevelX2
1d5a645712
[OGW] Added Oath of Jace.
2016-01-04 19:55:12 +01:00
LevelX2
207f486afc
* Xmage 1.4.6v0
2015-12-13 19:47:04 +01:00
LevelX2
0d86e8e063
Xmage 1.4.5v0
2015-11-21 10:33:43 +01:00
Neil Gentleman
c5ecb26289
Momir: lookup token at activation
...
loading all the cards at game start is quite slow
2015-11-11 12:55:49 -08:00
Neil Gentleman
cda5a06a6c
fix sorcery-speed LimitedTimesPerTurnActivatedAbility
...
calling super.canActivate() from inside activate() will always fail,
because the stack is no longer empty
2015-11-11 12:31:42 -08:00
Neil Gentleman
02a6780766
add Momir Basic game type
...
- re-using Emblems as Vanguard cards; should probably give them their own
CommandObject class
- setting the timing on the Momir ability to TimingRule.SORCERY causes the
ability not to activate (?), so I've left it at INSTANT for now
- need to add a new card image source for vanguard cards
2015-11-11 12:31:30 -08:00