Commit graph

5137 commits

Author SHA1 Message Date
LevelX2
423c2bbf6c Fixed a problem of Flashback and Buyback producing a loop. 2016-09-24 03:13:59 +02:00
LevelX2
d5d00451a8 Fixed a problem with static abilities for battlefield zone where the source was entering the battlefield but the ability did not work. 2016-09-24 01:13:13 +02:00
LevelX2
c9bb0be016 Reworked selected modes handling. That fixed the Subtle Strike targeting problem. 2016-09-24 01:12:01 +02:00
LevelX2
0b118d074e * Demonic Pact - Fixed that the already chosen options were not correctly rollbacked. 2016-09-23 19:10:25 +02:00
LevelX2
5d50179c84 Added Test. 2016-09-23 15:12:21 +02:00
LevelX2
3c6402f8a6 * Altar of the Brood - Fixed wrong rule tool tip text. 2016-09-23 00:32:48 +02:00
LevelX2
4ad3ef4e68 * Fixed a problem with card movement that prevented Tiny Leaders go to command zone at game start. 2016-09-22 23:08:40 +02:00
LevelX2
8fb04ddbef Fixed a bug that let cards disappear after moving cards from hand to library (e.g. Teferi's puzzle). 2016-09-22 21:36:21 +02:00
LevelX2
3eae5e9a00 Fixed a bug of the copy effect that could lead to null pointer exceptions e.g. for Permeating Mass trying to copy meanwhile removed target(fixes #2342). 2016-09-22 20:49:12 +02:00
Styxo
11bb392c71 Merge pull request #2359 from Styxo/master
Fixed Crew Ability
2016-09-21 21:10:39 +02:00
Styxo
935a51c4da Fixed Crew Ability 2016-09-21 21:05:37 +02:00
LevelX2
6b431be2ba * Shaman of the Great Hunt - Fixed that it triggerd also for other players. 2016-09-21 20:16:27 +02:00
LevelX2
c82d6b5566 * Fixed some possible null pointer exceptions. 2016-09-20 23:40:25 +02:00
emerald000
ab352100f1 Fixed Panharmonicon triggering for non-permanents. 2016-09-20 09:34:36 -04:00
Styxo
8485df8cb7 Added Blessed Wind and few refactors 2016-09-20 00:17:56 +02:00
emerald000
120d7612f6 Fixed Panharmonicon triggering for opponents abilities. Added tests. 2016-09-19 09:22:21 -04:00
Dilnu
4427121a64 Fix the Snapcaster Mage Repeal Test
The flashback ability was attempting to choose targets. That doesn’t
really make sense since the Targets should be chosen by the actual
spell being cast.
2016-09-18 20:20:29 -04:00
Dilnu
41c1540f45 Fix a couple typos 2016-09-18 20:16:56 -04:00
Dilnu
87a6d3a1ee Fix the combat code to support Slayer's Cleaver
Update the checks for unfulfilled conditions to confirm the blocking
creatures actually are fulfilled.
Update the check for whether a blocker is already being used correctly
to confirm that there isn’t a stricter condition that is unfulfilled.

This change also updates the Slayer’s Cleaver test to make it more
robust.
2016-09-18 16:28:01 -04:00
LevelX2
a1e70e21f4 [KLD] Some more fixes. 2016-09-17 20:18:54 +02:00
LevelX2
bf73eb4042 Merge pull request #2310 from fenhl/ae
Change AE to Ae
2016-09-17 19:04:42 +02:00
Fenhl
ab7e86cb27 Change AE to Ae 2016-09-17 16:59:24 +00:00
LevelX2
346b6654f8 [KLD] Some minor fixes. 2016-09-17 18:17:01 +02:00
LevelX2
1d4d612501 [KLD] Some card names fixed. 2016-09-17 17:01:06 +02:00
LevelX2
04ca15a3a9 Some minor fixes. 2016-09-17 16:45:53 +02:00
LevelX2
e7c5effa7f [KLD] Added 13 red cards. 2016-09-17 15:18:34 +02:00
LevelX2
c515a6d690 [KLD] Added 15 black cards. 2016-09-17 13:44:30 +02:00
LevelX2
5244363081 [KLD] Added 7 blue cards. 2016-09-17 10:17:40 +02:00
LevelX2
f9d1c3d2cc [KLD] Added new Planeswalker types. 2016-09-17 02:15:08 +02:00
LevelX2
b9953a5ca9 Merge origin/master 2016-09-17 02:08:47 +02:00
LevelX2
d3d1402fbb [KLD] Added 9 white cards. 2016-09-17 00:45:33 +02:00
Mark Langen
274bdfa33f Fix Issue #2277
* Changes the white color used to a brighter white so that it shows up on the gray background.
2016-09-16 16:40:59 -06:00
LevelX2
d7dd635bca Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…" 2016-09-16 23:55:54 +02:00
LevelX2
18e771ccd5 Fixed PayEnergyCost.pay to check counters amount available. 2016-09-16 22:29:59 +02:00
ingmargoudt
f1cf9e7adb introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements 2016-09-16 21:23:31 +02:00
LevelX2
a0e797cc5c [KLD] Added 5 red cards. 2016-09-16 15:08:03 +02:00
LevelX2
779dd35559 Merge pull request #2282 from Dilnu/master
Add token support to ZonesHandler
2016-09-16 11:10:07 +02:00
Samuel Sandeen
17d4d6c190 Handle tokens correctly in the new zone change code. 2016-09-15 19:44:32 -04:00
LevelX2
0a5a073637 * Flashback - Fixed handling of combined flashback costs (e.g. Deep Analysis). 2016-09-15 17:34:25 +02:00
LevelX2
0042dc1ad9 Some minor fixes to game log / card rules text /messages. 2016-09-15 16:10:17 +02:00
Mark Langen
577bdaea84 Fixes and additions to card rendering
* Vehicles are rendered with a vehicle background and changed P/T box color
* Kaladesh Inventions are rendered with the invention frame
* Kaladesh Inventions use the full-frame art if they detect that you have that full art downloaded instead of normal card images.
* Changed land text-box colors to be a bit more saturated to make it clearer what colors they produce
* Added mana symbol in the textbox of basic lands instead of rules text as long as they have no additional abilities.
* Fixed problem with triggered abilities on the stack showing up with a type of "??? Ability". Not sure what the real cause is but those abilities have abilityType = null, just worked around it.
2016-09-14 19:37:12 -06:00
Samuel Sandeen
91b4e024fb Remove a bit of duplicate code. 2016-09-14 19:33:17 -04:00
Samuel Sandeen
edd97587fc Add code for a few edge cases in zone change handling
Specifically this should fix the bugs that happen when tokens copy
PermanentCards.
2016-09-14 19:30:14 -04:00
LevelX2
9f199dfa39 * ZonesHandler - fixed possible null pointer exception (#2271). Cause still unclear. 2016-09-14 23:25:36 +02:00
LevelX2
14cd2dfa6d * Jeleva, Nephalia's Scourge and Knowledge Pool - Fixed a bug that created null pointer exception if card was cast from exile. 2016-09-14 22:31:04 +02:00
LevelX2
547d53a2ec [KLD] Added 5 white cards. 2016-09-14 21:51:52 +02:00
LevelX2
14b2760e99 * Fixed a bug that prevented moving tokens to other zones in some cases. 2016-09-14 20:51:03 +02:00
LevelX2
445a8a242e * Reverted the library quick fix for random because RandomUtil works now. 2016-09-14 19:02:27 +02:00
LevelX2
eae53c0cfc Merge pull request #2268 from ingmargoudt/master
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty…
2016-09-14 17:15:10 +02:00
LevelX2
ce94e573e4 * Ral Zarek - Fixed target handling of ability one. 2016-09-14 17:11:18 +02:00