Commit graph

669 commits

Author SHA1 Message Date
LevelX2
fa0fe09192 Some fine tuning to enlarged and popup view. Deck editor card size is saved now. Some minor changes. 2016-10-14 17:00:56 +02:00
spjspj
383a750f6e spjspj - Typos + SWS Rarity fix 2016-10-12 09:06:35 +11:00
LevelX2
2e1f8c07cb Xmage 1.4.16v3 2016-10-09 15:54:12 +02:00
LevelX2
f92e827d3b Xmage 1.4.16v2 2016-10-09 00:13:01 +02:00
LevelX2
4ec7d626fa * Fix to get land images shown again. 2016-10-08 19:03:32 +02:00
LevelX2
5d8ae4d411 * Workaround to fix problem with deck layout. 2016-10-08 19:03:09 +02:00
LevelX2
157827addc XMage 1.4.16v0 2016-10-08 11:14:13 +02:00
LevelX2
c46f75ac28 Added chat mute and user (de)activation actions to the Mage server console. 2016-10-05 00:59:51 +02:00
LevelX2
db31264538 Some changes to the server console. 2016-10-04 17:40:37 +02:00
LevelX2
e8ab8558d1 Fixed some possible null pointer exceptions. 2016-10-03 22:07:10 +02:00
LevelX2
01ca3689b3 Some minor changes. 2016-10-03 20:25:17 +02:00
Eirkei
004a14759e Add correct targets to spells with modes - Fixes #2391 2016-10-03 11:32:32 +02:00
LevelX2
c4b4804903 Fixed that no abilitues were shown for selecting the order of triggered abilities from a dies triggered ability of tokens. 2016-10-02 23:34:06 +02:00
LevelX2
a5af6c3a1d Minor rework of transform. 2016-09-28 22:37:20 +02:00
LevelX2
86648c7190 * Reworked some parts of transform handling. Fixes #2396. 2016-09-28 17:02:37 +02:00
LevelX2
73a2ccda9b Xmage 1.4.15v5 2016-09-24 04:01:00 +02:00
LevelX2
c9bb0be016 Reworked selected modes handling. That fixed the Subtle Strike targeting problem. 2016-09-24 01:12:01 +02:00
LevelX2
5263d1336d xmage 1.4.15v4 2016-09-19 09:40:19 +02:00
LevelX2
f9789ee078 xmage 1.4.15v2 2016-09-17 20:43:39 +02:00
LevelX2
d7dd635bca Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…" 2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements 2016-09-16 21:23:31 +02:00
ingmargoudt
3128bd2b4b replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead 2016-09-14 15:27:31 +02:00
LevelX2
6d71a959f1 Xmage 1.4.15v1 2016-09-10 22:25:05 +02:00
LevelX2
bb8326d46b XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
Mark Langen
8d90f4558d Merge pull request #2234 from stravant/master
Characteristic-Based rendering initial release completed unless further bugs come up before then.
2016-09-07 23:16:10 -06:00
Mark Langen
a638625c77 Fixed full-arts seemingly not replicating properly
* The problem was that they key for caching rendered cards did not take into account the full art / not full artness of the cards, so when someone has both full art and non-full art variants of a land from the same set it one would override the other.
2016-09-07 17:35:05 -06:00
spjspj
8342d03ac9 spjspj - Set Token Descriptor 2016-09-07 21:52:52 +10:00
Mark Langen
f0a1938b3e Full art Land rendering
* Added "frameStyle" tagging to relevant full art lands (ZEN, BFZ, UNG, UHG)

* Added support for rendering based off of frameStyle

* Outstanding bug that frameStyle doesn't seem to be replicated exactly properly
2016-09-07 02:20:51 -06:00
emerald000
df2782fdb6 [KLD] Basic implementation of energy counters. Added Woodweaver's Puzzleknot.
Better display of energy counters would be preferred.
2016-09-07 01:07:21 -04:00
ingmargoudt
e2a479255a refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer 2016-09-05 15:03:47 +02:00
Samuel Sandeen
148f633672 Make the Counters API for card and permanent consistent. 2016-09-03 10:33:54 -04:00
LevelX2
cb91c5b9aa Merge pull request #2216 from stravant/master
Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Samuel Sandeen
85dc15c5dc Merge remote-tracking branch 'magefree/master' 2016-09-02 19:44:51 -04:00
Mark Langen
463576dbd0 Merged up to current 2016-09-01 15:44:14 -06:00
spjspj
0f043d480d spjspj - Implement new method for image generation of tokens. 2016-09-01 17:11:12 +10:00
Mark Langen
d33f8a636e Most obvious bugs ironed out. Ready for PR. 2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04 Working Card Rendering 2016-08-31 04:43:28 -06:00
Samuel Sandeen
282443c231 Add Subtype to the CardAttribute Framework
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
LevelX2
539b03bd1d Xmage 1.4.14v0 2016-08-13 10:14:38 +02:00
fwannmacher
a052830628 - Removed "CARD ZONE" from tooltip when it is not necessary 2016-08-08 18:30:42 -03:00
fwannmacher
9b5a02c09c - Fixed issue #2075 2016-08-04 09:52:56 -03:00
drmDev
f593623508 finished implementation of cards. CardView bug fix for card number change. 2016-07-26 22:58:20 -04:00
fwannmacher
10778cdd6b - Converted CardImpl.cardNumber from int to String
- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
LevelX2
e277337c98 Xmage 1.4.13v3 2016-07-24 10:54:17 +02:00
LevelX2
3172e8b4ca Xmage 1.4.13v2 2016-07-15 20:57:28 +02:00
LevelX2
f3f852bab7 Xmage 1.4.13v1 2016-07-12 08:00:15 +02:00
LevelX2
d0ecb473da Xmage 1.4.13v0 2016-07-11 22:54:43 +02:00
LevelX2
1c2aa4c10a Fixed cleint exception problem with transformable cards. 2016-07-02 18:38:29 +02:00
LevelX2
7cfdd80c57 Chnaged permanent row handling so creatures are always shown towards the opponent side. 2016-07-02 13:45:34 +02:00
LevelX2
d220c739a8 Merge pull request #2030 from draxdyn/performance
Improve GUI performance
2016-06-28 13:26:44 +02:00