LevelX2
fa0fe09192
Some fine tuning to enlarged and popup view. Deck editor card size is saved now. Some minor changes.
2016-10-14 17:00:56 +02:00
spjspj
383a750f6e
spjspj - Typos + SWS Rarity fix
2016-10-12 09:06:35 +11:00
LevelX2
2e1f8c07cb
Xmage 1.4.16v3
2016-10-09 15:54:12 +02:00
LevelX2
f92e827d3b
Xmage 1.4.16v2
2016-10-09 00:13:01 +02:00
LevelX2
4ec7d626fa
* Fix to get land images shown again.
2016-10-08 19:03:32 +02:00
LevelX2
5d8ae4d411
* Workaround to fix problem with deck layout.
2016-10-08 19:03:09 +02:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
LevelX2
c46f75ac28
Added chat mute and user (de)activation actions to the Mage server console.
2016-10-05 00:59:51 +02:00
LevelX2
db31264538
Some changes to the server console.
2016-10-04 17:40:37 +02:00
LevelX2
e8ab8558d1
Fixed some possible null pointer exceptions.
2016-10-03 22:07:10 +02:00
LevelX2
01ca3689b3
Some minor changes.
2016-10-03 20:25:17 +02:00
Eirkei
004a14759e
Add correct targets to spells with modes - Fixes #2391
2016-10-03 11:32:32 +02:00
LevelX2
c4b4804903
Fixed that no abilitues were shown for selecting the order of triggered abilities from a dies triggered ability of tokens.
2016-10-02 23:34:06 +02:00
LevelX2
a5af6c3a1d
Minor rework of transform.
2016-09-28 22:37:20 +02:00
LevelX2
86648c7190
* Reworked some parts of transform handling. Fixes #2396 .
2016-09-28 17:02:37 +02:00
LevelX2
73a2ccda9b
Xmage 1.4.15v5
2016-09-24 04:01:00 +02:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
LevelX2
5263d1336d
xmage 1.4.15v4
2016-09-19 09:40:19 +02:00
LevelX2
f9789ee078
xmage 1.4.15v2
2016-09-17 20:43:39 +02:00
LevelX2
d7dd635bca
Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…"
2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb
introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements
2016-09-16 21:23:31 +02:00
ingmargoudt
3128bd2b4b
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead
2016-09-14 15:27:31 +02:00
LevelX2
6d71a959f1
Xmage 1.4.15v1
2016-09-10 22:25:05 +02:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
Mark Langen
8d90f4558d
Merge pull request #2234 from stravant/master
...
Characteristic-Based rendering initial release completed unless further bugs come up before then.
2016-09-07 23:16:10 -06:00
Mark Langen
a638625c77
Fixed full-arts seemingly not replicating properly
...
* The problem was that they key for caching rendered cards did not take into account the full art / not full artness of the cards, so when someone has both full art and non-full art variants of a land from the same set it one would override the other.
2016-09-07 17:35:05 -06:00
spjspj
8342d03ac9
spjspj - Set Token Descriptor
2016-09-07 21:52:52 +10:00
Mark Langen
f0a1938b3e
Full art Land rendering
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* Added "frameStyle" tagging to relevant full art lands (ZEN, BFZ, UNG, UHG)
* Added support for rendering based off of frameStyle
* Outstanding bug that frameStyle doesn't seem to be replicated exactly properly
2016-09-07 02:20:51 -06:00
emerald000
df2782fdb6
[KLD] Basic implementation of energy counters. Added Woodweaver's Puzzleknot.
...
Better display of energy counters would be preferred.
2016-09-07 01:07:21 -04:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
Samuel Sandeen
148f633672
Make the Counters API for card and permanent consistent.
2016-09-03 10:33:54 -04:00
LevelX2
cb91c5b9aa
Merge pull request #2216 from stravant/master
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Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Samuel Sandeen
85dc15c5dc
Merge remote-tracking branch 'magefree/master'
2016-09-02 19:44:51 -04:00
Mark Langen
463576dbd0
Merged up to current
2016-09-01 15:44:14 -06:00
spjspj
0f043d480d
spjspj - Implement new method for image generation of tokens.
2016-09-01 17:11:12 +10:00
Mark Langen
d33f8a636e
Most obvious bugs ironed out. Ready for PR.
2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04
Working Card Rendering
2016-08-31 04:43:28 -06:00
Samuel Sandeen
282443c231
Add Subtype to the CardAttribute Framework
...
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
fwannmacher
a052830628
- Removed "CARD ZONE" from tooltip when it is not necessary
2016-08-08 18:30:42 -03:00
fwannmacher
9b5a02c09c
- Fixed issue #2075
2016-08-04 09:52:56 -03:00
drmDev
f593623508
finished implementation of cards. CardView bug fix for card number change.
2016-07-26 22:58:20 -04:00
fwannmacher
10778cdd6b
- Converted CardImpl.cardNumber from int to String
...
- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
LevelX2
e277337c98
Xmage 1.4.13v3
2016-07-24 10:54:17 +02:00
LevelX2
3172e8b4ca
Xmage 1.4.13v2
2016-07-15 20:57:28 +02:00
LevelX2
f3f852bab7
Xmage 1.4.13v1
2016-07-12 08:00:15 +02:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
LevelX2
1c2aa4c10a
Fixed cleint exception problem with transformable cards.
2016-07-02 18:38:29 +02:00
LevelX2
7cfdd80c57
Chnaged permanent row handling so creatures are always shown towards the opponent side.
2016-07-02 13:45:34 +02:00
LevelX2
d220c739a8
Merge pull request #2030 from draxdyn/performance
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Improve GUI performance
2016-06-28 13:26:44 +02:00