Commit graph

946 commits

Author SHA1 Message Date
LevelX2
db077d68ca * Fixed Rat Colony deck valid check for all formats. 2018-04-25 16:34:55 +02:00
spjspj
66825b37df
Merge pull request #4865 from spjspj/master
Implement Brawl Free For All and Brawl Duel
2018-04-25 19:44:41 +10:00
spjspj
730d23164a Implement Brawl Free For All and Brawl Duel 2018-04-25 19:17:34 +10:00
LevelX2
242e55dcd4 * Fixed that Fall of the Thran allowed AI to get back dragons (fixes #4848). 2018-04-24 23:22:29 +02:00
spjspj
1f2f61e945
Merge pull request #4856 from spjspj/master
Aus Highlander update
2018-04-24 21:26:21 +10:00
spjspj
3a8a6019ca Aus Highlander update 2018-04-24 21:24:54 +10:00
Evan Kranzler
d2f41405b7 updated MTGO 1v1 Commander banlist 2018-04-23 11:45:22 -04:00
LevelX2
92793327f3 * returned UUID of used THOUGHT AS effect instead of boolean. 2018-04-21 22:32:45 +02:00
Evan Kranzler
ec3007d141 a few more changes to help with tests 2018-04-20 18:51:15 -04:00
Evan Kranzler
dc2d8145fd added copy methods that I accidentally removed 2018-04-20 17:17:51 -04:00
theelk801
95d2721421
Merge branch 'planeswalkerErrata' into master 2018-04-20 16:21:44 -04:00
Evan Kranzler
f07ac5e844 fixed issue with computer player handling target distribution 2018-04-20 12:35:39 -04:00
LevelX2
fe2220e19e Xmage 1.4.29V0 2018-04-19 21:07:14 +02:00
LevelX2
47ad1ea0ee Fixed a AI target selecting problem. 2018-04-19 21:02:34 +02:00
Evan Kranzler
5fe607e852 updated targeting for cards that damage 2018-04-19 11:45:20 -04:00
LevelX2
245a3c5202 [DOM] Added Saga ability and Fall of the Thran. 2018-04-14 14:30:20 +02:00
LevelX2
20f03cfcb1 Some minor changes to Momir code. 2018-04-01 12:33:59 +02:00
ArcadeMode
5ac975c52e Blocker and Critical level bugfixes throughout the project (#4648)
* fixed https://sonarcloud.io/project/issues?id=org.xmage%3Amage-root&issues=AWIlv32RgrzAwlaaQ7rP&open=AWIlv32RgrzAwlaaQ7rP

* ensure closing of scanner if it was opened

* Refactored method in EmpyrialArchAngel to not always return same value.

* Refactored method in FalkenrathAristocrat to not always return same value.

* Refactored method in GilderBairn to not always return the same value.

* fixed left open resources, ensured quiet closing of the streams

* Refactored method in IceCave to not always return same value.

* Refactored method in KjeldoranRoyalGuard to not always return same value.

* Refactored method in LegionsInitiative to not always return same value.

* Refactored method in NaturesWill to not always return same value.

* added quiet closing method in new streamutils class, used to clean up the connectdialog

* Fix small typo

* added quiet closing to saveobjectutil

* closed resources in savegame method of gamecontroller

* properly close resources in loadGame method of GameReplay class

* further proper resource closing in ServerMessagesUtil

* fixed unclosed resources in copy method in mage framework Copier

* closed unclosed resources in copyCompressed method in Copier

* ensure closing of filewriter in manasymbols

* ensure proper closing of Stream in arcane UI

* ensure closing of datagram socket in arcane Util

* ensure resource closing in deckimport from clipboard

* ensure closing of plugin classloader

* ensured closing of zipinputstream resource

* ensure closing of fileoutputstream in ScryfallSymbolsSource

* ensure closing resources after finishing/canceling download of pictures

* remove commented code

* move locks to try block to ensure unlocking along all execution paths

* remove dangerous instance of double-checked locking

* removed dangerous instance of double checked locking in settingsmanager

* Removed dangerous instance of double-checked locking in ThemePluginImpl

* close resource which did not happen certainly

* close another stream

* ensure closing of inputstream
2018-03-22 08:13:13 -05:00
Oleg Agafonov
ddc43d05f6 Removed unnecessary log info on user's freeze (#4646) 2018-03-22 11:58:14 +04:00
LevelX2
b073ce1c42 * Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. (#4634). 2018-03-18 18:18:54 +01:00
LevelX2
442130beb6 Some minor changes. 2018-03-17 23:40:36 +01:00
LevelX2
170ad083c7 * Fixed a problem of the AI that it could cast cards with flashback without paying the costs. 2018-03-17 01:51:25 +01:00
LevelX2
b7fa942b10 * Fixed a problem that the AI did not care for maximum allowed mana payment for X mana costs. 2018-03-12 16:33:42 +01:00
LevelX2
16adc9b4ef Added Legacy Cube February 2018 2018-03-11 14:12:21 +01:00
LevelX2
fed2d1a259 XMage 1.4.28V0 2018-03-10 20:42:29 +01:00
LevelX2
dac8f2dfe8 Fixed a bug of AI not handling pass action correctly so the AI got passive. Added AI possibility to act after blockers are declared (eg boost for blocking or blocked creatures). 2018-03-10 19:59:59 +01:00
LevelX2
59f5851e73 Fixed a problem to pay costs for e.g. triggering abilities while casting a spell. 2018-03-10 12:39:44 +01:00
LevelX2
a4c2e51ab3 * Added some missing AI target logic. 2018-02-13 10:33:33 +01:00
JRHerlehy
fcfb431290 Feb 12, 2018 B&R Update
Modern - Jace, the Mind Sculptor UNBANNED, Bloodbrade Elf UNBANNED

All other formats - No Changes
2018-02-12 13:29:24 -05:00
LevelX2
61c3798b83 Removed some system.out debug lines. 2018-02-12 11:38:35 +01:00
LevelX2
b752eacfaa * Optimized handling and call of player.choose choice to prevent problems if a player disconnects or left a game (#4263). 2018-02-04 17:51:12 +01:00
LevelX2
4dd196f373 * Fixed some problems with getting cards at random from collection that could cause loops. 2018-02-04 12:27:08 +01:00
Oleg Agafonov
8596a92ed8 Added error logs for freezes ignoring timer (see #4476) 2018-02-03 13:54:39 +04:00
spjspj
aebc16dc82
Merge pull request #4476 from spjspj/master
Scenario I was testing for this fix:
2018-02-03 18:45:52 +11:00
Oleg Agafonov
3bfe5ec5d3 Fixed game and/or timer freeze on another player concede with 3+ games (see #4476) 2018-02-03 08:26:01 +04:00
spjspj
b924f4bb6b Scenario I was testing for this fix.
Local Server, EDH game with Player1, Player2, Player3.
Player1 has 2 mana reflections out, cast Torment of Hailfire for 15 and is tapping mana for it.
The 'choose replacement effect' popup comes up.
Whilst this is happening, Player2 concedes.
This will currently lock up the game and sits forever in waitResponseOpen.
 (With the time out now there, it will time out after 30 seconds or so.
2018-02-03 13:21:47 +11:00
LevelX2
db0fc1b439 * Some changes to skip handling. 2018-02-02 00:27:12 +01:00
Oleg Agafonov
6f175981ce Small fix 2018-01-28 15:12:41 +04:00
Oleg Agafonov
c2d661eca7 Fixed freeze on end game 2018-01-28 06:47:53 +04:00
LevelX2
b60cd3d40e Removed debug command. 2018-01-28 01:14:50 +01:00
LevelX2
2f016c8ea6 Fixed some more exception and/or logging problems. 2018-01-27 13:19:20 +01:00
Oleg Agafonov
7b90201099 Merge remote-tracking branch 'production/master' into production_master 2018-01-27 14:03:08 +04:00
Oleg Agafonov
ba4fee11f6 Fixed weird errors with server lost of player priority on lagged games (see #4448) 2018-01-27 13:59:38 +04:00
Oleg Agafonov
9d131f6bde Random generated decks improvements and fixes for AI:
* added generation of only basic lands decks;
 * fixed wrong color cards selection;
2018-01-27 13:19:03 +04:00
LevelX2
09582eafc3 Added banned standard cards of 2018-01-15. 2018-01-27 10:14:37 +01:00
Jeff
9cd3c010fd - Cleanup of AI classes. 2018-01-19 16:37:09 -06:00
LevelX2
40afa04b24 xmage 1.4.27V0 2018-01-13 22:54:53 +01:00
igoudt
2564f61182 HumanPlayer constructor missed a reference to attribute 2018-01-07 21:47:00 +01:00
Oleg Agafonov
3d53d28f5e Fixed AI infinite loop on wrong answers input (tests affected) 2018-01-04 18:14:22 +04:00
Oleg Agafonov
d1475f28b4 Fixed not working response result from key-value choice dialogs 2018-01-04 00:32:17 +04:00