LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
vraskulin
2e83930ace
Creating new ArrayList is unneccesarry
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We shouldn't create new arraylist with default size and no element in it to show that no elements found in database. It's one more object in heap, which will be never used. There is special method Collections.emptyList() - it's more readeable and returns empty immutable list
2016-12-19 12:23:23 +03:00
LevelX2
da9e9a1180
* Fixed some possible null pointer exceptions and some minor editing.
2016-12-18 15:02:19 +01:00
spjspj
6b0eb6397e
Merge pull request #2666 from spjspj/master
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spjspj - Final.. update to edh Power Level.
2016-12-08 17:08:54 +11:00
spjspj
8680ab212f
spjspj - Final.. update to edh Power Level.
2016-12-08 17:08:10 +11:00
spjspj
14f6988227
Merge pull request #2664 from spjspj/master
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spjspj - Final update to edh Power Level.
2016-12-08 11:58:23 +11:00
spjspj
9caaf0d5be
spjspj - Final update to edh Power Level.
2016-12-08 11:57:45 +11:00
spjspj
2bec9aa4b1
Merge pull request #2663 from spjspj/master
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spjspj - More updates to edh Power Level.
2016-12-08 10:55:26 +11:00
spjspj
a5c677f72a
spjspj - More updates to edh Power Level.
2016-12-08 10:54:45 +11:00
spjspj
62e9aeec49
Merge pull request #2662 from spjspj/master
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spjspj - More updates to edh Power Level.
2016-12-08 10:30:48 +11:00
spjspj
7d67351921
spjspj - More updates to edh Power Level.
2016-12-08 10:29:37 +11:00
fireshoes
11a705fda3
Added Borderland Explorer, Yaheeni's Expertise, and Vintage Cube Nov '16.
2016-12-07 09:46:27 -06:00
spjspj
02bfd09a0c
spjspj - More updates to edh Power Level.
2016-12-05 22:58:35 +11:00
spjspj
6f0aafb449
spjspj - More updates to edh Power Level.
2016-12-03 19:29:57 +11:00
spjspj
2d1e776153
spjspj - Fix for must attack effects not forcing attacks in multiplayer
2016-12-03 18:48:41 +11:00
spjspj
9f66125cf9
spjspj - Fix for must attack effects not forcing attacks in multiplayer
2016-12-03 18:26:40 +11:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
spjspj
c0be640c4a
spjspj - Implement Australian 7pt Highlander
2016-11-25 20:56:24 +11:00
spjspj
d4493ac5f0
Merge pull request #2620 from spjspj/master
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Add 'EDH power level' rating to Commander tables
2016-11-22 19:30:54 +11:00
spjspj
1fd3ab68b6
Add 'EDH power level' rating to Commander tables
2016-11-22 19:30:02 +11:00
LevelX2
375699a379
* Changed/fixed handling of controlling other player's turn to prevent unwanted turn/phase skipping.
2016-11-21 22:41:00 +01:00
spjspj
713854bb43
Add 'EDH power level' rating to Commander tables
2016-11-21 19:40:08 +11:00
spjspj
9b80b1abb1
Add 'EDH power level' rating to Commander tables
2016-11-21 19:34:20 +11:00
spjspj
7fd2eeedcf
Add 'EDH power level' rating to Commander tables
2016-11-20 23:13:16 +11:00
LevelX2
03c766a485
* Myriad - Fixed a bug that the token was also created to attack the definding player.
2016-11-19 23:12:02 +01:00
spjspj
47874a7f03
spjspj - Force stop and stop skip for when there's potential attackers
2016-11-15 23:20:51 +11:00
fireshoes
852eabaca2
Duel Commander - unbanned Balance, Necropotence, Yawgmoth's Bargain, Serra Ascendant, and Grindstone
2016-11-08 16:14:20 -06:00
fireshoes
4590c19b71
Update Adam Styborski's Cube through C16.
2016-11-08 12:09:48 -06:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
LevelX2
a4e1c7aefd
Merge origin/master
2016-11-03 22:38:14 +01:00
LevelX2
d2561c1752
* Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account.
2016-11-03 22:37:54 +01:00
fireshoes
a5cb9ff037
Added Peregrine Drake to the Pauper banlist.
2016-11-03 10:19:22 -05:00
emerald000
c38f96ae55
[C16] Implemented Partner ability.
2016-11-01 22:59:39 -04:00
LevelX2
5090eaee0d
Fixed that Commander and Tiny leader decks were not checked for valid sets.
2016-11-01 22:57:34 +01:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
LevelX2
bf43ea9936
Added test and fixed some possible null pointer exception.
2016-10-22 12:45:50 +02:00
LevelX2
97b872d926
* Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes).
2016-10-22 10:38:10 +02:00
fireshoes
3f0a97a778
Fixed cube name.
2016-10-18 19:29:18 -05:00
fireshoes
a13dc33342
Fixed cube name.
2016-10-18 19:27:25 -05:00
fireshoes
89dd981075
Merge
2016-10-17 23:45:47 -05:00
fireshoes
1f4c0eb1d9
Added the four finalists from You Make the Cube.
2016-10-17 23:10:01 -05:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
fireshoes
ae41a5fbbf
Changed Duel Commander starting life total to 20.
2016-10-04 00:24:45 -05:00
LevelX2
9a00dd20ca
Fixed some problems with constructed formats definition and custom sets.
2016-10-03 20:25:08 +02:00
LevelX2
16027d5fef
[SWS] Added Star Wars Block Format.
2016-10-03 10:26:30 +02:00
fireshoes
783a278fca
Added Frontier format (M15 forward). Added Kaladesh block constructed.
2016-09-27 01:54:49 -05:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
LevelX2
c82d6b5566
* Fixed some possible null pointer exceptions.
2016-09-20 23:40:25 +02:00
Fenhl
ab7e86cb27
Change AE to Ae
2016-09-17 16:59:24 +00:00
ingmargoudt
3128bd2b4b
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead
2016-09-14 15:27:31 +02:00
fireshoes
69984a3d27
Added Legacy Cube September 2016. [KLD] Updated mtg-cards-data.txt with more 9/13 spoilers.
2016-09-13 14:19:57 -05:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
emerald000
bc0f53973d
Added an easier way to put custom text on buttons in a chooseUse prompt.
2016-09-06 02:07:59 -04:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
Samuel Sandeen
148f633672
Make the Counters API for card and permanent consistent.
2016-09-03 10:33:54 -04:00
Samuel Sandeen
282443c231
Add Subtype to the CardAttribute Framework
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This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
fireshoes
e26a85187d
Eldritch Moon update of Adam Styborski's Cube
2016-08-23 20:14:41 -05:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
Quercitron
c04bd6d64a
Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear.
2016-07-31 15:57:45 +03:00
spjspj
883b63a01d
spjspj - Update to push deck List across from Client to Server for Custom Cube
2016-07-25 22:44:21 +10:00
fireshoes
1d206b8f2b
Updated Duel Commander banlist.
2016-07-19 15:41:24 -05:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
spjspj
26d38f0773
spjspj - Add the option of having a .dck file as a cube
2016-07-04 00:20:31 +10:00
draxdyn
a7409f3d08
Hold priority on Ctrl+click
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In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.
Hence, automatically passing priority is the only comfortable setting.
However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.
This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.
A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.
The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.
The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.
This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.
It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
LevelX2
f7cecdf050
Merge pull request #2033 from draxdyn/f6
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Add support for F6
2016-06-28 09:16:09 +02:00
spjspj
b73d68437e
spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable.
2016-06-26 12:57:52 +10:00
spjspj
2eb68403cf
spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable.
2016-06-26 12:54:59 +10:00
draxdyn
62d5d45a45
Add support for F6
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Skips everything until next turn, except for declare attackers and blockers.
F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.
There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
fireshoes
95a1146947
Added Vintage Cube June 2016. [EMN] Added Thalia, ~Identity Impersonator, and Hanweir, the Writhing Township to mtg-cards-data.txt.
2016-06-23 11:37:23 -05:00
LevelX2
70a22da8e3
Fixed possible null pointer exception.
2016-06-18 11:31:50 +02:00
LevelX2
7750bc2cd9
Fixed possible null pointer exception.
2016-06-18 10:01:38 +02:00
fireshoes
e05f8e04f7
Updated Jim Davis's Cube for SOI.
2016-06-16 17:32:30 -05:00
fireshoes
5d2973f616
Updated Adam's Styborski's Pauper Cube for SOI and EMA.
2016-06-16 12:21:47 -05:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
fireshoes
e77817b67a
Fixed collector numbers of basic lands in DD: Blessed vs Cursed.
2016-05-15 12:58:07 -05:00
spjspj
f9e363fb30
spjspj - Update Rich Man draft to allow Random packs
2016-05-15 23:52:13 +10:00
spjspj
5ee4b5193e
spjspj - Modify Rich Man draft to be random
2016-05-15 18:50:59 +10:00
spjspj
218fd088b8
spjspj - Makes no sense to force RichMan to be 4 players - 2's actually better I think
2016-05-15 17:18:18 +10:00
LevelX2
773decf593
* Fixed a problem with the AI handling of TARGETED event (e.g. Silverfur Partisan not triggering - fixes #1916 ).
2016-04-30 11:42:01 +02:00
emerald000
9d380331d7
Removed choices that should not be made while casting of a spell.
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For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
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Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
ec5d986ef8
comment out URL in code
2016-04-24 20:27:55 -05:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
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Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
fireshoes
a4e1444d63
Added Freeform constructed format (same requirements as limited), Shadows over Innistrad block constructed format, and added Wastes as a valid basic land for Momir Basic.
2016-04-18 20:16:44 -05:00
emerald000
8823839a42
Added framework method for copying a StackAbility without casting it.
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Modified the effects doing so with the new method.
2016-04-17 23:55:11 -04:00
drmDev
5ab54142de
W16 fix. Eldrazi Obligator fix and test
2016-04-15 12:24:04 -04:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
spjspj
bd12d17d44
spjspj - Implement new form of draft in which you simulate opening a full booster box (36 boosters) and take one at a time. Known (to me at least) colloquially as 'Rich Man's Draft' as it requires you to buy a full booster box.
2016-04-14 22:48:54 +10:00
Jared Hall
3f2611de76
Fixes #1836
2016-04-12 08:16:15 -04:00
LevelX2
ed3b63652f
MTG Cube - Fixed wrong name of Fire // Ice.
2016-04-09 13:13:18 +02:00
LevelX2
d99d35b9c9
Legendary Cube 2016 fixed wrong card name of Opalescence.
2016-04-09 13:12:50 +02:00
fireshoes
2778ae2381
Added Legendary Cube April 2016.
2016-04-06 22:41:15 -05:00
LevelX2
bcdde0a945
XMage version 1.4.10v0
2016-04-06 22:56:02 +02:00
spjspj
822917322c
spjspj - Use first Mana ability fixes
2016-04-05 21:37:04 +10:00
LevelX2
20f77b8662
Updated banlist changes 2016-04-04.
2016-04-04 20:32:12 +02:00
spjspj
e5ca1bd6d2
spjspj - Implement a 'Use the first available mana ability for a land mode'.
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This allows people to float mana more easily and to not have to get the popup forcing them to select which mana ability they would like to activate.
There's a new option in the menu system under the Mana Payment section which is set via pressing 'Alt' and the number '1' key (aka Alt+1) (and is unset by releasing Alt+1).
Or they can set it from the right click menu as well.
2016-04-04 20:30:28 +10:00
spjspj
3dfe9de05f
spjspj - Add the 'Skip to End Step of Previous Player' button to the GamePanel and associated changes
2016-03-27 00:07:23 +11:00
fireshoes
e1e6c3b9be
Updated Adam Styborski's Pauper Cube for OGW.
2016-03-11 12:38:32 -06:00
LevelX2
3f57012c85
Merge origin/master
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Conflicts:
Mage.Client/src/main/java/org/mage/card/arcane/ManaSymbols.java
2016-03-03 23:22:06 +01:00