Evan Kranzler
5c78ed49a1
fix small error
2020-09-06 21:41:26 -04:00
Evan Kranzler
a15249f5d1
[ZNR] Implemented Phylath, World Sculptor
2020-09-06 21:11:00 -04:00
Evan Kranzler
5dffa447d1
updated delirium hint ( #7050 )
2020-09-06 20:20:25 -04:00
Oleg Agafonov
394e88f041
Fixed class names
2020-09-07 00:25:45 +04:00
Oleg Agafonov
01c7ed3e70
[ZNR] fixed text and hint colors ( #7047 );
2020-09-07 00:22:26 +04:00
Evan Kranzler
f977decf6e
[ZNR] Implemented Relic Robber
2020-09-06 15:06:35 -04:00
Evan Kranzler
579e341944
[ZNR] Implemented Coralhelm Chronicler
2020-09-04 16:26:42 -04:00
Evan Kranzler
88f6ea6ee9
[ZNR] Implemented Umara Mystic
2020-09-04 10:36:11 -04:00
Evan Kranzler
d4ca4553d1
fixed a few recursion issues with party count computations
2020-09-03 20:44:24 -04:00
Evan Kranzler
cc0bb84dad
[ZNR] Implemented party mechanic ( #7036 )
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* added incomplete party count implementation
* updated party count implementation
* added party count test
* fixed tests, updated test framework
* added an additional test
* fixed some errors in party count computation, should be good now
* fixed a small error with test generation
* fixed an NPE issue
2020-09-03 19:22:05 -04:00
Evan Kranzler
84609b74e0
fixed some errors in party count computation, should be good now
2020-09-03 18:25:59 -04:00
Oleg Agafonov
535e49b89f
Test framework: added aliases support for activated abilities (related to #7036 );
2020-09-04 02:18:40 +04:00
Oleg Agafonov
7a1795660a
Fixed missing copy fields in CardImpl (morph, modaldfc, art; related to rollback);
2020-09-04 01:29:31 +04:00
Evan Kranzler
e254371f91
updated party count implementation
2020-09-03 16:34:15 -04:00
Evan Kranzler
42e38a4e8a
some more changes to modal DFC implementation
2020-09-03 14:06:11 -04:00
Evan Kranzler
db11e2d92e
Update CardsInOpponentGraveCondition.java
2020-09-03 13:02:19 -04:00
Evan Kranzler
b54c9449ef
[ZNR] Implemented Mind Carver
2020-09-03 10:08:13 -04:00
Evan Kranzler
f9f845cb44
[ZNR] Implemented Prowling Felidar
2020-09-02 15:54:49 -04:00
Evan Kranzler
025a3edf9f
[ZNR] Implemented Archpriest of Iona
2020-09-01 22:30:01 -04:00
Evan Kranzler
3a1239ba38
[ZNR] Implemented Spoils of Adventure
2020-09-01 19:49:43 -04:00
Evan Kranzler
73d37f0b70
added incomplete party count implementation
2020-09-01 17:36:40 -04:00
Evan Kranzler
b4c2898b39
[ZNR] Implemented Shepherd of Heroes
2020-09-01 17:30:48 -04:00
jeffwadsworth
34cece1107
- Fixed #7033
2020-08-31 15:38:46 -05:00
LevelX2
61315ec741
* Improved some FixedTarget initializations.
2020-08-31 10:54:59 +02:00
LevelX2
50668a548f
* FixedTarget - Added check for missing init of zoneChangeCounter on use of getFirstTargetPermanentOrLKI (this fixes the problem with missing counter for Pelt Collector).
2020-08-31 10:54:08 +02:00
Oleg Agafonov
5a5c7f6224
Merge pull request #6998 from magefree/dependabot/maven/com.github.os72-protoc-jar-maven-plugin-3.11.4
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Bump protoc-jar-maven-plugin from 3.6.0.1 to 3.11.4
2020-08-31 09:31:20 +02:00
LevelX2
bbf30c6f74
Merge pull request #7026 from acabaca24/branch-for-issue6643
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Duplicated code in "return to its owner's hand" effect
2020-08-31 09:18:10 +02:00
André Cabaça
7926c7c7d7
Missing 's' in effect
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In the line 'sb.append(" to their owners' hand");' changed "hand" to "hands".
2020-08-31 00:56:30 +01:00
Andre Cabaca
36a3008f4c
Optimized "Return to hand" effect text
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Signed-off-by: Andre Cabaca <andre.cabaca24@gmail.com>
2020-08-30 12:49:24 +01:00
Andre Cabaca
0f6b8bbe9e
Fixing an issue with the "return to its owner's hand" that was duplicating the target text.
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Signed-off-by: Andre Cabaca <andre.cabaca24@gmail.com>
2020-08-30 11:54:13 +01:00
Oleg Agafonov
0cad4acf31
Merge pull request #7017 from acabaca24/branch-for-issue6643
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Correcting some M21 text issues
2020-08-29 21:34:59 +02:00
Oleg Agafonov
29242ec759
* Monarch designations - improved effects stability after game rollback or in AI games;
2020-08-29 21:21:13 +04:00
Oleg Agafonov
e1c7943636
* God-Eternal dies abilities - fixed rollback error in rare cases
2020-08-29 21:17:06 +04:00
Oleg Agafonov
87d8383eb8
* Undercity Reaches - fixed rollback error on plane's draw trigger
2020-08-29 20:40:02 +04:00
Oleg Agafonov
ede06098e0
Fixed typos in tests and additional refactor
2020-08-29 19:04:26 +04:00
Oleg Agafonov
ab8a4eb26a
Little fixes and code refactor
2020-08-29 18:09:44 +04:00
LevelX2
cd5c1c282c
* Angel of Jubilation - Fixed possible Null Pointer Exception in Player.canPayLifeCost method ( fixed #7019 ).
2020-08-28 09:26:38 +02:00
Andre Cabaca
c069cf4235
Fixed Caged Zombie in issue #6643
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Fixed also cards with the same condition in an activated ability like Skirsdag High Priest
Signed-off-by: Andre Cabaca <andre.cabaca24@gmail.com>
2020-08-27 20:23:41 +01:00
Andre Cabaca
219cfdc583
Fixed BarrinTolarianArchmage oracle in #6643
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Fixed all the "return up to one (...) to **their** owners and" to "return up to one (...) to **its** owners and" found in cards like Teferi Time Raveler or Barrin Tolarian Archmage
Signed-off-by: Andre Cabaca <andre.cabaca24@gmail.com>
2020-08-27 20:23:39 +01:00
Evan Kranzler
f4da18df89
[ZNR] Implemented Nahiri, Heir of the Ancients
2020-08-27 12:07:43 -04:00
LevelX2
e32396bbb6
Merge pull request #6991 from acabaca24/equipped_creature_dies_errata
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Changed description of "when equipped creature dies"
2020-08-27 08:50:05 +02:00
Evan Kranzler
f1272ee8ac
fixed a few more errors
2020-08-26 19:28:12 -04:00
Evan Kranzler
cc84efa017
fixed an error
2020-08-26 18:57:35 -04:00
Evan Kranzler
6903dad861
Implemented Jace, Mirror Mage
2020-08-26 18:48:59 -04:00
Oleg Agafonov
8ce5c7f907
Fixed NPE on game.getState() usage
2020-08-26 13:34:08 +04:00
Oleg Agafonov
cf5b474c29
Fixed NPE on playersList usage
2020-08-25 23:41:41 +04:00
Oleg Agafonov
6fa4c0b8f2
Fixed NPE on playerList.getNext usage
2020-08-25 23:38:51 +04:00
LevelX2
f1d2d2fb22
* Safe Passage - Fixed a problem that damage to player was not prevented ( fixes #6995 ).
2020-08-25 16:30:48 +02:00
LevelX2
6b4336a00a
* Fixed some tooltip rule texts.
2020-08-24 22:45:54 +02:00
LevelX2
bd413d2749
* Workaround for StackOverflowError #6994 . Don't know yet why the loop happens - why the LookAtTopCardOfLibraryAnyTimeEffect is called during mana calculation..
2020-08-24 16:53:08 +02:00