Commit graph

9156 commits

Author SHA1 Message Date
LevelX2
f2cf060b21 * Client memory - Some more changes to maximize objects for gc. 2014-02-14 15:15:04 +01:00
LevelX2
b10ad8e663 * Game log - The announced value for X costs is now posted to the log at a later point in time to avoid posting canceled announcements. 2014-02-14 15:13:59 +01:00
LevelX2
3a8f630582 * Afterlife - Fixed that the target controller got also the token, if target was e.g. indestructible. 2014-02-14 15:12:16 +01:00
LevelX2
2eebdb3b5b Fixed a recently committed bug that added cardType and subtype of tokens cumulative on each permanent reset. 2014-02-14 15:11:36 +01:00
LevelX2
ce8616052b Added 5 cards from cammander set. 2014-02-13 17:13:17 +01:00
LevelX2
c59c182cab Added SkipUntapAllEffect and used it for appropriate cards. 2014-02-13 17:12:40 +01:00
LevelX2
6646aaf5b2 Client memory need - Removed some unneeded references. 2014-02-13 17:12:02 +01:00
LevelX2
67e25d43bd * Finished changes for new preference option to force showing ability picker for 0 mana spells or abilities with only tap costs. 2014-02-12 20:52:33 +01:00
LevelX2
ee76ccfee4 Added option that AbilityPicker is forced to show if ability or spell has no or only tap cost (not finished yet). 2014-02-12 17:18:06 +01:00
LevelX2
81eaac46c7 * Added new preference option to enable sound in game and other sounds separately. 2014-02-12 08:35:27 +01:00
LevelX2
d4592b2ee2 * Simplified version info handling. 2014-02-11 19:36:05 +01:00
LevelX2
c397a8eac2 Added Vow of Wilderness. 2014-02-11 17:29:13 +01:00
LevelX2
8e3ca7e5ca Added CantAttackControllerAttachedEffect. Minor formatting. 2014-02-11 17:28:59 +01:00
LevelX2
acdabbaaac Set the correct TimingRule for Spells != Instants, some minor changes to can be cast checks (missing class). 2014-02-11 16:11:45 +01:00
LevelX2
aa359cd1b6 Set the correct TimingRule for Spells != Instants, some minor changes to can be cast checks. 2014-02-11 15:53:35 +01:00
LevelX2
7f8ced259a Added missing change to MageFrame concering last memeory leak commit. 2014-02-11 14:22:30 +01:00
LevelX2
b92a2c83b9 * Memory leaks - removed some more memory leaks for match / game handling. 2014-02-11 02:23:13 +01:00
LevelX2
ed64a9ff49 * Minor formatting. 2014-02-11 00:39:31 +01:00
LevelX2
753ada0a01 * Fixed a cleanup problem that locked the game at game end. Minor formattings and cleanup additions. 2014-02-11 00:38:10 +01:00
LevelX2
e672e63736 * Serverstart - Show some server settings in the log. 2014-02-10 17:11:10 +01:00
LevelX2
efb664c743 * DestroyTargetEffect - Fixed wrong source reference given to permanent.destroy method. 2014-02-10 13:04:07 +01:00
LevelX2
b5f74beff0 * Satyr Firedancer - Fixed that target creature of Satyr Firedancer's triggered ability was selected wrongly at resolution instead as the ability triggered. 2014-02-10 13:01:55 +01:00
LevelX2
1131a84892 * Moved concede messages before execution, so the order in the log is more logical. 2014-02-09 17:13:16 +01:00
LevelX2
16c3df2abd * Acolyte's Reward - Fixed a bug that always were prevented all damage instead only devotion to white amount. 2014-02-09 17:09:50 +01:00
LevelX2
0d1921d8cb * Added target replacement check to canBeTargeted check of permanent to get correct possible targets (fixes #381). 2014-02-09 11:22:33 +01:00
LevelX2
9fcfb8527a * Changed handling of search library limiting effect. 2014-02-09 11:20:20 +01:00
Jeff
e1ac1a7c8d - Added a requested card. Sisters of the Stone Death. 2014-02-08 18:15:32 -06:00
LevelX2
3b03a0500a * Fixed some library search effects that didn't sort the library and didn't take search limitations into account (Aven Mindcensor) 2014-02-09 00:21:43 +01:00
LevelX2
dc6a4b07cd * Marshal's Anthem - Fixed that the creatured were returned to hand instead of correctly to the battlefield. 2014-02-08 20:22:43 +01:00
LevelX2
c1685b518c * Fixed a bug of defenders that have "can attack as though it didn't have defender" abilities. If the abilitiy was triggered it was applied to all defenders. 2014-02-08 20:20:28 +01:00
LevelX2
74b204f8f9 * Psychic Intrusion - Fixed a bug that the opponent was asked to exile a card fromgraveyard instead of the controller. 2014-02-08 17:47:58 +01:00
LevelX2
daff690af3 * Garruk, Caller of Beasts - Fixed that target for second ability was chosen before resolution. 2014-02-08 14:14:31 +01:00
LevelX2
2974907293 * Sundering Titan - Fixed that its triggered ability did not trigger as the Titan left the battlefield. 2014-02-08 14:09:42 +01:00
LevelX2
81d630b65b Some changes/fixes to epic effect and cards using it. 2014-02-08 14:08:53 +01:00
Jeff
1c2f0ae65d Added Epic Ability and add the 5 cards that use it. Did not get the chance to test it well due to some memory issues with the client/server. 2014-02-07 17:27:50 -06:00
LevelX2
e6f55d3b80 * Some changes to game handling to support replay in the future (not working yet). 2014-02-07 16:07:15 +01:00
LevelX2
9a15bdb933 * Trace Util - Added Intimidate to the combat traced abilities (for finding reason for bug). 2014-02-07 16:06:06 +01:00
LevelX2
fcce47fd28 * Table waiting dialog - changed default window size and divider position. 2014-02-07 16:05:01 +01:00
LevelX2
b273074e2f * Removed dev version string accidently committed. 2014-02-07 13:54:16 +01:00
LevelX2
40c25fae34 Fixed some bugs in table handling. Fixed that matches were not set to finished yet, if players left match during sideboarding phase. 2014-02-07 02:04:14 +01:00
LevelX2
df9c200753 * Memory handling - some more changes to improve object deallocation. 2014-02-06 18:00:45 +01:00
LevelX2
2427b714a1 MageFrame changed logic the handle the activeFrame. 2014-02-06 15:22:21 +01:00
LevelX2
d6789fa383 Some minor fixes to Valakut, the molten Pinnacle and Scapeshift (text, target handling, optionality). 2014-02-06 01:06:40 +01:00
LevelX2
4e2ed0178b * Fixed a bug that abilities of sacrificed permanents did trigger if the spell they where sacrificed for triggered their triggered ability. (e.g. a Valakut sacrificed for a Scapeshift did still trigger if enough mountains where on the battlefield). 2014-02-06 01:05:45 +01:00
LevelX2
ca831aee05 if multiple permanents come to battlefield at the same time, they are aware now of each other. (e.g. useful for for Valakut, the Molten Pinnacle). 2014-02-06 01:02:44 +01:00
LevelX2
9a0c05f576 * ChangeSpellTargets - Fix that AI don't go to endless loop. 2014-02-06 00:59:49 +01:00
Plopman
6fb34fa82e Added Transmute Artifact 2014-02-05 20:42:00 +01:00
Plopman
a70d4129c1 Fixed Genesis Chamber 2014-02-05 20:41:08 +01:00
LevelX2
6fe430ecba * Changes to clear of card panel on panel remove. 2014-02-05 16:58:19 +01:00
LevelX2
e9dc1a1c68 Improved change spell target(s) handling - Fixes finaly #379 and fixes #356. 2014-02-05 16:13:57 +01:00