LevelX2
e9993f980a
Added workaround to deck generator to handle missing basic lands.
2016-07-02 13:44:36 +02:00
LevelX2
2874996994
Merge pull request #2032 from draxdyn/hold_priority
...
Hold priority on Ctrl+click
2016-07-01 16:00:20 +02:00
LevelX2
3b0f7b074f
* Some changes to distance calculation of enchantments on the battlefield. Added minimal permanet size preference setting (not working correctly yet).
2016-07-01 15:08:40 +02:00
fireshoes
33ac32f5c4
[EMN] Added additional 6/30 spoilers to mtg-cards-data.txt. Added some more cards.
2016-06-30 14:47:59 -05:00
draxdyn
a7409f3d08
Hold priority on Ctrl+click
...
In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.
Hence, automatically passing priority is the only comfortable setting.
However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.
This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.
A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.
The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.
The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.
This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.
It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
drmDev
9deb1bd0da
Ignition Team implementation (requested card)
2016-06-29 03:21:40 -04:00
LevelX2
facd5ffa2c
Merge pull request #2028 from draxdyn/cardpanel_threading
...
Fix broken threading in CardPanel
2016-06-28 13:28:37 +02:00
LevelX2
0733729382
Merge pull request #2029 from draxdyn/audio_threadpool
...
Use a dedicated thread pool for audio
2016-06-28 13:27:18 +02:00
LevelX2
d220c739a8
Merge pull request #2030 from draxdyn/performance
...
Improve GUI performance
2016-06-28 13:26:44 +02:00
LevelX2
f7cecdf050
Merge pull request #2033 from draxdyn/f6
...
Add support for F6
2016-06-28 09:16:09 +02:00
LevelX2
c505c2f44f
Merge pull request #2027 from draxdyn/resize_editor
...
Update image when cards in editor are resized
2016-06-28 09:08:37 +02:00
draxdyn
62d5d45a45
Add support for F6
...
Skips everything until next turn, except for declare attackers and blockers.
F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.
There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
spjspj
157d94360c
spjspj - Modifications to shrink size of players who have left.
2016-06-24 19:20:46 +10:00
draxdyn
053580c412
Add support for disabling animations
2016-06-23 16:21:34 +02:00
draxdyn
b8e5f5f942
Draw CardPanel to a buffered image and cache it across instances
...
Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
892cfdce45
Draw MageRoundPane and its shadow to a buffered image and cache it across instances
...
Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
ffb65d48fe
Draw GlowText to a buffered image and cache it across instances
...
Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
4b190eeaf4
Drastically simplify ScaledImagePanel by having it just use the resized image cache
...
All the current behavior of ScaledImagePanel seems to be useless, since the source
images are static, so we can just use the highest quality scaling possible and
cache the result using TransformedImageCache.
2016-06-23 16:21:34 +02:00
draxdyn
e3d84ca212
Cache resized and rotated images
...
RotatedResizedImageCache and MultiRotatedResizedImageCache contain the caching
machinery.
A cache of rotated and resized images is added to ImageCache, and is used by
the resizing functions there.
All the resizing and rotation functions in ImageHelper are redirected to the
ones in ImageCache.
This is slightly inefficient because it will cache some calls that are never
repeated, but it prevents developers from mistakenly using uncached functions
when calls are repeated, seriously impacting performance.
Also resizing functions that only take a width or an height have been removed,
and their calls fixed to provide the other dimension. It's still possible to
specify -1 as width or height to ignore constraints in that dimension, though.
Greatly speeds up UI performance.
2016-06-23 16:21:34 +02:00
draxdyn
1999dfe5c0
Add mechanism to register image caches and flush them all on GUI size change
...
This should avoid the issue of having lots of unused entries in caches if the
GUI size is changed multiple times.
2016-06-23 16:21:34 +02:00
draxdyn
415c8cce7e
Don't call setText() on the popup text component until it is shown
...
Performance improvement, impacts profiles.
2016-06-23 16:21:34 +02:00
draxdyn
9513b5bf74
Don't call setText in MageTextArea if the text hasn't changed
...
Minor UI speedup, shows up in profiles for simple games.
2016-06-23 16:21:34 +02:00
draxdyn
8c2c1f4887
Don't call setEditable in ColorPane
...
Shows up in profiles, and should be unnecessary.
2016-06-23 16:21:34 +02:00
draxdyn
0b13660348
Use mouse point in event instead of calling getMousePosition()
...
Improves performance and is also the correct way to do this.
2016-06-23 16:21:34 +02:00
draxdyn
d8b791a506
Use a dedicated thread pool for audio
...
Audio threads are busy while the sound plays, which could be several seconds,
potentially stalling other tasks competing for the thread pool.
So use a dedicated thread pool, which also allows to have it sized based
on the number of the audio lines.
2016-06-23 16:16:48 +02:00
draxdyn
1dddda6599
Fix broken threading in CardPanel
...
The current code is broken, can't touch the UI in a thread pool thread,
UI.invokeLater must be used to get back on the UI thread.
Also, it must check whether the card has been changed again before setting
the image and do nothing in that case.
2016-06-23 16:12:15 +02:00
draxdyn
5c177dcdc8
Update image when cards in editor are resized
...
Currently images are blurred when changing GUI size in the editor,
and this fixes the issue.
2016-06-23 16:01:47 +02:00
Quercitron
207961ee5f
Fix that isType2 flag was not set for second sides of transform cards and flipped cards in the pictures download.
2016-06-22 13:10:42 +03:00
LevelX2
f691017cda
* Gryff's Boon - Fixed that the target was wrongly selected during resolution.
2016-06-19 16:13:50 +02:00
LevelX2
84989973ed
Merge pull request #2001 from draxdyn/fix_oobe
...
Fix ArrayIndexOutOfBoundsException in ButtonColumn.actionPerformed
2016-06-17 13:45:03 +02:00
LevelX2
469febfafd
Merge pull request #2000 from aastrand/aastrand/password
...
Add TablesPanel filter for passworded games
2016-06-17 13:44:23 +02:00
LevelX2
5d1b96e4c9
Merge pull request #1986 from draxdyn/clicks
...
Recognize double clicks made in rapid succession
2016-06-17 13:42:38 +02:00
spjspj
8c017fe3d2
Merge pull request #2002 from draxdyn/getwizardsimage_npe
...
Fix NPE in getWizardsCard
2016-06-16 12:16:02 +10:00
draxdyn
54a7be59d0
fix NPE in getWizardsCard
2016-06-15 13:11:40 +02:00
Kranken
c445270783
Make password filter behave nice with settings
2016-06-15 00:03:22 +02:00
Kranken
9fee893ed1
Add TablesPanel filter for passworded games
...
This commit makes passworded a first class property of
TableView as well as adds filtering capabilities
of open and passworded games. Useful for hiding
passworded games when looking for open play and
useful for hiding open games when playing vs
a friend on a busy server.
2016-06-14 23:19:17 +02:00
draxdyn
d671a22398
Fix ArrayIndexOutOfBoundsException in ButtonColumn.actionPerformed
...
Don't call convertRowIndexToModel with a -1 row.
2016-06-14 18:31:33 +02:00
draxdyn
0b8404f0a4
Recognize double clicks made in rapid succession
...
Currently they are not recognized, because getClickCount() will be
higher than 2 since Java interprets them as quadruple, sextuple, etc. clicks.
So, instead of checking for getClickCount() == 2, check for getClickCount()
being an even number.
This allows to quickly remove or add many cards to a deck.
2016-06-14 13:02:51 +02:00
Alex Marcotte
a7e29b3fd0
Adding way to import deck from clipboard
2016-06-05 15:06:02 -04:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
LevelX2
98fadbd8ba
Merge pull request #1946 from Simown/master
...
Reverted changes to deck generation sliders
2016-05-29 10:19:11 +02:00
LevelX2
9fa0bf7bd2
Swapped main menu position of Feedback and Preferences (so Preferences is always available if you switch to a too big font size).
2016-05-29 09:53:56 +02:00
fireshoes
20ec737a58
[EMA] Added 5/23 spoilers.
2016-05-23 18:38:04 -05:00
Simown
dc10a52caf
Reverted changes to deck generation sliders
2016-05-23 12:31:56 +01:00
LevelX2
f44987aa37
* Fixed that Suspend was handled as activated ability for increase/decrease of mana activation costs.
2016-05-22 16:02:10 +02:00
Quercitron
c781728b97
Add rating to the client ( #1498 )
2016-05-17 17:27:43 +03:00
fireshoes
a2c56d821c
Added a bunch of promo cards and the new sets that were announced today.
2016-05-16 23:05:31 -05:00
LevelX2
308c485a67
Merge pull request #1913 from Bitmaximus/master
...
Add tracking for quantity of artifacts in card lists. Add tracking for quantity of card types in graveyard.
2016-05-15 18:15:28 +02:00
spjspj
f9e363fb30
spjspj - Update Rich Man draft to allow Random packs
2016-05-15 23:52:13 +10:00
LevelX2
d9066db141
* Fixed that freeform tables were not shown in thelist of open games.
2016-04-30 12:01:42 +02:00
Liam Speirs
8675e47c88
Add Card-type counter for graveyard label hover and in graveyard Dialog window. (To mirror magic online and to make delirium easier to check)
2016-04-28 00:13:32 -04:00
jeff
043a3b50cc
- Added 2 great decks from the Pro Tour SOI 2016
2016-04-27 16:13:23 -05:00
Liam Speirs
8758c2de36
Add tracking for number of artifacts in card lists.
2016-04-27 14:43:40 -04:00
LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
...
Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
...
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
drmDev
5ab54142de
W16 fix. Eldrazi Obligator fix and test
2016-04-15 12:24:04 -04:00
drmDev
e136e409fd
[W16] cards added. Still does not show as Standard legal. HELP
2016-04-15 09:15:26 -04:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
Jared Hall
3f2611de76
Fixes #1836
2016-04-12 08:16:15 -04:00
spjspj
bfc66ff3f3
spjspj - Further fixes for useFirstManaAbility
2016-04-07 15:29:18 +10:00
spjspj
dacef8db5e
spjspj - Further fix for User First Mana ability. It should be false unless the user explicitly turns it on through ALT+1 or the menu options.
2016-04-07 10:46:29 +10:00
LevelX2
bcdde0a945
XMage version 1.4.10v0
2016-04-06 22:56:02 +02:00
spjspj
822917322c
spjspj - Use first Mana ability fixes
2016-04-05 21:37:04 +10:00
spjspj
e5ca1bd6d2
spjspj - Implement a 'Use the first available mana ability for a land mode'.
...
This allows people to float mana more easily and to not have to get the popup forcing them to select which mana ability they would like to activate.
There's a new option in the menu system under the Mana Payment section which is set via pressing 'Alt' and the number '1' key (aka Alt+1) (and is unset by releasing Alt+1).
Or they can set it from the right click menu as well.
2016-04-04 20:30:28 +10:00
Jared Hall
44388719a6
Fixes #1755
2016-04-03 20:35:59 -04:00
spjspj
85a22ea9d9
spjspj - Add in message for F11 button
2016-04-02 10:13:54 +11:00
spjspj
3dfe9de05f
spjspj - Add the 'Skip to End Step of Previous Player' button to the GamePanel and associated changes
2016-03-27 00:07:23 +11:00
fireshoes
185447c424
[SOI] Added some additional token types. Updated mtg-cards-data.txt with 3/22 spoilers.
2016-03-22 10:18:10 -05:00
fireshoes
b58a0374c6
Added missing Blessed vs Cursed image information. [SOI] Added basic lands, some additional token types and emblems.
2016-03-22 00:05:55 -05:00
rkfg
059b56e11a
Add transparency to highlighted player panel.
2016-03-21 21:49:25 +03:00
rkfg
66a9e5140a
Highlight current player's panel.
2016-03-20 18:42:58 +03:00
rkfg
ae66db20ad
Adjust sliders on reset.
2016-03-17 15:13:29 +03:00
rkfg
981665bcd0
Remove adjust parameter.
2016-03-17 15:13:28 +03:00
rkfg
74f925b579
Fix deck generator sliders.
2016-03-17 06:30:21 +03:00
rkfg
eec3e779bd
Simplify controlling of advanced deck generator sliders.
2016-03-17 03:19:20 +03:00
fireshoes
0a38430d49
[SOI] Added 3/14-15 spoilers to mtg-cards-data.txt Added Angel of Deliverance, Anguished Unmaking, Descend upon the Sinful, Drogskol Cavalry, Nephalia Moondrakes, and Sinister Concoction.
2016-03-15 17:47:21 -05:00
Simown
9dc71d2996
Added advanced deck generator functions and tidied up the layout.
2016-03-13 11:33:45 +00:00
rkfg
fec2ed464f
Fix default value for "Store images in zip files".
...
It's set to true as the default checkbox state but to false as the
default cached value. Because of that if preferences are never saved
images are stored to directories though the checkbox will be set in
preferences.
2016-03-11 20:41:19 +03:00
rkfg
909a99ceec
Fix transformable cards state desync.
2016-03-09 16:27:00 +03:00
rkfg
8be72c404e
Add debug logging to LinePool.
2016-03-09 14:37:59 +03:00
rkfg
b513f3c7b6
Properly close, free and stop lines.
2016-03-09 14:37:58 +03:00
rkfg
d7cdfa016e
Minor change, add comments.
2016-03-09 14:37:57 +03:00
LevelX2
7ac679048c
Fixed a problem that a chang of the card offset value in preferences was not immediately applied to the card selector in deck editor.
2016-03-09 12:26:35 +01:00
LevelX2
4f8a3e5ae8
Fixed a bug that quitting a tournament by using the "Quit Tournament" button on the tournament panel did not work ( fixes #1601 ).
2016-03-09 12:25:01 +01:00
rkfg
d8ff28c7f7
Refactor audio manager, add line pool.
2016-03-08 02:09:57 +03:00
Quercitron
6e4a4285b8
Fix images download from magiccards.info
2016-03-08 01:21:34 +03:00
rkfg
f95921cc73
Enable hyperlinks handling only in the game log window.
2016-03-07 03:33:04 +03:00
LevelX2
0c242bce5f
* Some more support for GUI resizing.
2016-03-06 02:59:47 +01:00
LevelX2
c6f8d09229
Merge origin/master
2016-03-06 02:06:37 +01:00
LevelX2
e29c4c3516
* Fixed that the storm counter was no shown on the game panel.
2016-03-06 02:06:10 +01:00
rkfg
5fe67bda4c
Remove unneded import.
2016-03-06 02:55:30 +03:00
rkfg
768b004d3e
Fix race condition on tooltip resize in EDT.
...
CardInfoPane.setCard() performs the tooltip resize, initially it's of
zero width and height. The resize happens in the EDT but location is
calculated in the thread pool's thread, i.e. before the first resize.
Because of that the first time the tooltip appears it may be partially
off-screen, nothing fatal but looks ugly. Now all calculations are moved
to EDT as well and they're guaranteed to happen after the resize.
2016-03-06 02:53:32 +03:00
rkfg
98c291be7b
Protect tooltip counter from going negative forever.
2016-03-06 02:53:31 +03:00
LevelX2
dd9431c8ea
* Added scrolling to the game dialog area. Some more GUI resizing. Removed some unwanted borders of viewports.
2016-03-05 21:00:55 +01:00
rkfg
1ff8e42222
Prevent tooltip counter going up on hyperlink click.
2016-03-05 01:03:39 +03:00
rkfg
63ca80fc86
Recreate card thumbnails wrongly encoded as CMYK JPEG from PNG. Fixes
...
#1589 .
2016-03-05 00:06:57 +03:00
rkfg
79568c82f2
Fix that when you quickly move cursor from one hyperlink to another,
...
tooltip disappears.
2016-03-04 21:39:48 +03:00
rkfg
75324f778e
Fix tooltip for cards with apostrophes. If there are cards with quotes
...
or lt/gt in the name, this will need more generic approach.
2016-03-04 21:39:47 +03:00
rkfg
a612eb4585
Fix CRLF mess again.
2016-03-04 10:29:40 +03:00
LevelX2
3f57012c85
Merge origin/master
...
Conflicts:
Mage.Client/src/main/java/org/mage/card/arcane/ManaSymbols.java
2016-03-03 23:22:06 +01:00
rkfg
e8091daea5
Reverted crlf's back.
2016-03-04 01:13:27 +03:00
rkfg
b9bbf9ccec
Store symbols as .gif instead of .jpg, rename already downloaded ones on
...
start, fixes #98 .
2016-03-04 01:06:53 +03:00
rkfg
47b2a64cee
Store symbols as .gif instead of .jpg, rename already downloaded ones on
...
start, fixes #98 .
2016-03-04 00:59:12 +03:00
rkfg
9cf972ced4
Faster symbols load.
2016-03-03 23:04:35 +03:00
rkfg
89bce030d0
Add colorless mana filter to deck generator.
2016-03-03 00:39:58 +03:00
rkfg
6cfe43e9b7
Make DeckGeneratorDialog fields non-static for more OOP-style.
2016-03-03 00:39:57 +03:00
rkfg
5b9a38bf22
Fix first card tooltip show.
2016-03-02 14:48:57 +03:00
rkfg
ba0cd24b55
Show card tooltips in system logs.
2016-03-01 01:12:57 +03:00
rkfg
abff5c1958
Filter HTML in ability picker.
2016-02-29 20:53:03 +03:00
rkfg
f7314307a6
Reload symbols after closing the symbols download window (better UX).
2016-02-29 20:08:52 +03:00
rkfg
f00a588e24
Add Generate button to Deck Editor.
2016-02-29 19:40:00 +03:00
rkfg
3658a8c7bc
Prevent NPE if client never connected to any server and doesn't have
...
sets downloaded.
2016-02-29 19:39:59 +03:00
LevelX2
6d4a3bac28
Fixed that wathcing games did not work correctly.
2016-02-28 10:52:55 +01:00
LevelX2
f87c5bbbec
Fixed that the flag on avatar image could be to big.
2016-02-27 12:33:08 +01:00
LevelX2
ad4b68dcb5
Fixed card grid dimension initialisation.
2016-02-27 09:30:21 +01:00
LevelX2
56294eac50
Merge origin/master
2016-02-27 09:28:01 +01:00
LevelX2
ac757b6a88
Fixed card grid dimension initialisation.
2016-02-27 09:27:43 +01:00
LevelX2
d2b7aea306
Merge pull request #1566 from rkfg/master
...
Fix building, fix NPE on sideboarding, fix one of the perl scripts.
2016-02-27 09:26:25 +01:00
LevelX2
aa015b52e6
GUI Size - Fixed that table header lines were not horizontally moved.
2016-02-27 09:15:17 +01:00
rkfg
9842199d6f
Fix NPE after finishing a round.
2016-02-26 21:09:11 +03:00
rkfg
b9dc5036ef
Assembly fix.
2016-02-26 21:05:21 +03:00
Goesta
ad62546807
Improved download speed of foreign language cards
2016-02-25 19:30:20 +01:00
LevelX2
df98b4e0af
* Fixed a bug with time stamp order and change of basic land type (e.g. Blood Moon and Spreading Seas).
2016-02-25 17:08:17 +01:00
Quercitron
61cad91f9b
Fix images download from magiccards.info
2016-02-24 02:17:02 +03:00
LevelX2
3cd9dc3bf6
Merge pull request #1555 from goesta/wizard-multilanguage-card-download
...
Added support for downloading multi-language cards form Wizards.com
2016-02-23 21:51:36 +01:00
Goesta
36e084990a
Added Wizards.com multi-language cards download
2016-02-23 17:27:01 +01:00
tritoch
3b17587b80
Spelling
...
apllication -> application
2016-02-22 15:14:02 -06:00
LevelX2
b9d3e55f94
Fixed Secluded Steppe card number in the "Wade into Battle" commander 2015 deck sample-decks directory.
2016-02-21 23:50:30 +01:00
LevelX2
74b4e5941b
Fixed a spelling error in GUI Size text.
2016-02-21 23:21:21 +01:00
LevelX2
e9638bcc4d
Release 1.4.9v0
2016-02-21 12:58:58 +01:00
LevelX2
51a0d8a4b2
Some more changes to GUI to better support high screen resolutions.
2016-02-21 12:15:11 +01:00
LevelX2
e04c82a227
Some more changes to GUI to better support high screen resolutions.
2016-02-21 11:30:12 +01:00
LevelX2
249d709cc7
Sizable GUI - game dialog area elements resize now.
2016-02-20 02:31:47 +01:00
LevelX2
e15807b9ed
* Some more changes to adjustment possibilities of GUI size.
2016-02-19 16:30:52 +01:00
LevelX2
35505b29bb
Some more changes to GUI to better support high screen resolutions.
2016-02-19 01:56:15 +01:00
LevelX2
77eff0984a
Some more changes to GUI to better support high screen resolutions.
2016-02-18 00:27:48 +01:00
LevelX2
28b129018f
* Some more changes to adjustment possibilities of GUI size.
2016-02-17 18:08:21 +01:00
LevelX2
5ca4e3bc7a
Some more changes to GUI to better support high screen resolutions.
2016-02-16 23:15:34 +01:00
LevelX2
f54c675c4b
* Fixed a bug of colorless mana (e.g. caused Heartbeat of Spring not working with Urza's lands).
2016-02-16 17:15:47 +01:00
LevelX2
129c6ca6ff
Merge origin/master
2016-02-16 11:33:14 +01:00
LevelX2
4f8c4fc019
* Fixed bug that request to show players hadn did not work.
2016-02-16 11:32:23 +01:00
fireshoes
bf3e90b8ee
Added DDQ and SOI cards. Added Duel Deck sample decks. Corrected Mindwrack Demon translation.
2016-02-16 00:36:17 -06:00
LevelX2
f7a7b2e7a0
Some more changes to GUI to better support high screen resolutions.
2016-02-14 23:34:36 +01:00
LevelX2
1835671f3d
Some more changes to GUI to better support high screen resolutions.
2016-02-14 13:41:43 +01:00
LevelX2
7ef0a0a7f0
Some more changes to GUI to better support high screen resolutions.
2016-02-13 02:30:05 +01:00
LevelX2
706d319f81
Some more changes to GUI to better support high screen resolutions.
2016-02-12 13:35:04 +01:00
LevelX2
7b79de8e40
Some more changes to GUI to better support high screen resolutions.
2016-02-10 23:34:16 +01:00
LevelX2
a0ff08b0b9
Some more changes to GUI to better support high screen resolutions.
2016-02-10 08:31:21 +01:00
fireshoes
2a92f5e77a
Added SOI and EMN sets. Added some SOI cards.
2016-02-08 20:53:09 -06:00