LevelX2
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4f2f08840b
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* Fixed some functions which locked or stopped the game after a player conceded the game.
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2013-09-25 20:42:00 +02:00 |
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LevelX2
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d2f83b1ade
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Added Theros block format.
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2013-09-24 16:54:55 +02:00 |
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LevelX2
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eafa18a6e8
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Fixed possible NPE in HumanPlayer.
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2013-09-21 23:46:48 +02:00 |
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LevelX2
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acd52e2a61
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Fixed possible NPE in HumanPlayer.announceXMana (Fixes #319).
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2013-09-12 13:14:22 +02:00 |
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LevelX2
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a97d019ca5
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Added info text to limited check, if deck has less than 40 cards.
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2013-09-05 16:24:44 +02:00 |
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LevelX2
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e6c42edc4f
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Fixed false min target handling of computer player. Some minor changes and additions to framework.
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2013-08-16 10:15:20 +02:00 |
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Backfir3
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ccc0bf4b6d
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Fix missing parameter in after Odric Master Tactician commit
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2013-08-06 22:44:04 +02:00 |
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LevelX2
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0d37d1593b
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* Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric.
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2013-08-06 18:26:49 +02:00 |
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LevelX2
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4a28881f71
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Added as thought effect to let creatures block tapped.
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2013-08-03 20:14:11 +02:00 |
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Plopman
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cf7b06c611
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[Commander] Implement commander mulligan
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2013-07-26 21:21:01 +02:00 |
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Plopman
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a8538885ab
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[Commander]Added alternative lose condition. (21 damages by commander)
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2013-07-23 18:15:12 +02:00 |
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LevelX2
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7d0cf3cd8c
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Set version to 1.1.0 dev.
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2013-07-21 22:52:25 +02:00 |
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Plopman
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15862b4fc5
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[Commander] return Commander to command zone when it's exiled or put in graveyard
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2013-07-20 11:53:17 +02:00 |
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LevelX2
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7c6666062e
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Fixed that AI can handle TargetDiscard or TargetCardInHand with MinNumberOfTargets > 1.
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2013-07-18 13:19:44 +02:00 |
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Plopman
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d1ee8a7e9a
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[Commander] Move commander to command zone at the begging of the game
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2013-07-17 20:38:07 +02:00 |
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LevelX2
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9838dea551
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Added possibility to show tournament panel and watch tournament games (if allowed at tournament start) for spectators .
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2013-07-16 17:39:02 +02:00 |
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LevelX2
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4721c6aaca
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Fixed handling of sacrifice Planeswalker or Legend permanent caused by new rule for AI choose target.
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2013-07-15 19:56:01 +02:00 |
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LevelX2
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178b4cb158
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Fixed random set for basic land definition. (Fixed issue #274)
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2013-07-15 13:27:12 +02:00 |
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LevelX2
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bc9dca4d8a
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Fixed some handling to possible NPEs.
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2013-07-15 00:53:30 +02:00 |
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LevelX2
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f8b81f7a52
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[M14] Added 9 black cards.
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2013-07-09 16:08:43 +02:00 |
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LevelX2
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5a8a7b19de
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Client add land set search uses now ExpansionRepository.
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2013-07-07 18:23:31 +02:00 |
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North
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200a565a9d
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Merged DeckValidator interface with DeckValidatorImpl
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2013-07-06 11:08:36 +03:00 |
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LevelX2
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9d5327da7a
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* Rag Dealer / Serene Reembrance - Fixed target handling for AI.
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2013-07-04 08:26:26 +02:00 |
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LevelX2
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7b260c960b
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Added a quit match option. FFA game gets no more killed if host left mage or quitted match.
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2013-07-02 22:15:49 +02:00 |
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LevelX2
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6505410512
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Call leave inTwoPlayerDuel because for disconnect this was missing.
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2013-07-02 17:02:40 +02:00 |
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LevelX2
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ef811ff0bf
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Improved state handling of tournament panel.
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2013-07-01 20:26:55 +02:00 |
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LevelX2
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06163d6ac5
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Adding Player state to TournamentPlayer and TournamentPanel.
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2013-07-01 17:11:44 +02:00 |
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LevelX2
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63783d9fe2
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* Tornament construction time - Fixed that the selected value was not used.
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2013-06-29 17:52:19 +02:00 |
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LevelX2
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853810ce45
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Added support for casting modal spells or activating modal abilities with more than one mode to choose.
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2013-06-22 19:35:22 +02:00 |
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magenoxx
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42dd9d81b4
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Timers (In progress)
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2013-06-19 17:12:31 +04:00 |
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North
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0bb110be45
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[refactor] moved enums from Constants class
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2013-06-16 12:28:10 +03:00 |
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LevelX2
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5addb63757
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* Changed indestructible to an ability according M14 rule change. Also fixed that for indestructible permanents the DESTROY_PERMANENT event was triggered what led to bugs with abilities like Totem Armor.
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2013-06-15 17:57:01 +02:00 |
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LevelX2
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84df0f2c43
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* Added tournament options for adjustable construction time and free mulligans
* Added duel options for free mulligans
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2013-06-14 23:45:30 +02:00 |
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LevelX2
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ae6139f859
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* The check if a card is legal to a format checks now if the card is legal if taken from other sets in case the set itself of the card is not legal normally (reprint).
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2013-06-10 08:19:01 +02:00 |
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LevelX2
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9894593d4c
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Mulligan message shows the number of cards the player mulligans to.
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2013-06-03 21:46:17 +02:00 |
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LevelX2
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5336d4c0f9
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Pushed version to 1.0.3 dev.
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2013-05-12 16:00:25 +02:00 |
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LevelX2
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6b38cd5b18
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Mage Version 1.0.2
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2013-05-11 23:06:30 +02:00 |
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LevelX2
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caff4ba2fe
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Changed a log level of AI log statement.
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2013-05-11 20:48:03 +02:00 |
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LevelX2
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b352217e17
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Some improvements to split card handling. Better display of tooltip of split cards, also added handling if not cast from hand.
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2013-05-09 21:26:15 +02:00 |
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LevelX2
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d00e953ad9
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Added Levacy to the construced formats.
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2013-05-03 08:37:30 +02:00 |
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jeffwadsworth
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f6d97367fc
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- Added some Dragon Maze cards.
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2013-05-02 16:37:21 -05:00 |
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jeffwadsworth
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ad99fcad23
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- Added some Dragon Maze cards. Improved AI attacking with flying creatures.
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2013-05-01 16:00:49 -05:00 |
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LevelX2
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ae350f81a3
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Updated formats with banned and unbanned cards.
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2013-05-01 20:43:35 +02:00 |
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jeffwadsworth
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4feb0638bd
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- Added Ruric Thar, the Unbowed. Little fix.
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2013-05-01 11:15:53 -05:00 |
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jeffwadsworth
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111f198f3d
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- Added some cards. AI will no longer attack with creatures at 0 power.
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2013-05-01 10:27:48 -05:00 |
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LevelX2
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2fce670024
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Fixed a bug that AI did not choose a creature card in her graveyard if opponent casts Exhume.
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2013-04-24 00:29:37 +02:00 |
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North
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a3411f2486
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[cleanup] removed unused imports
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2013-04-19 20:01:10 +03:00 |
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LevelX2
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1e5100e0d6
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Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196.
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2013-04-17 23:44:50 +02:00 |
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LevelX2
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8b2c3e75e1
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Some minor changes to game classes.
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2013-04-15 17:56:06 +02:00 |
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LevelX2
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f644ffe041
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Changed color of frame of avatar for active player to green again. Checked that a player of a game can't also watch his own game. Added a match score to the start of the game log. Changed the color of the Turn [X] message. Tips and join messages during a game are displayed in the chat panel instead the game log panel. Display of the player name when hovering over the avatar is more vertical centered.
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2013-04-07 21:29:27 +02:00 |
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