* Fixed knight token images from the DOM set not displaying
* Fixed the name reference of RNA's thopter token
* Fixed misspelling regarding Tibalt, Cosmic Impostor's emblem token causing it not to show in game
* Updated Faerie Dragon token to be present in game
* Removed redundant code regarding KLD constructs and improved thematic consistency
* Added Scryfall token download links for DTK
* Added support for and assigned SNC token images
* Added support for and assigned UMA token images
* Added Scryfall token download links for MMA
* Added Scryfall token download links for SHM
* Fixed last commit and Oona token names
* Added support for and assigned NEO token images
* Added support for and assigned NEC token images
* Added support for and assigned SLD token images
* Added support for and assigned 2XM token images
* Fixed Tuktuk and some naming inconsistencies
* Fixed WalkerOfTheGroveToken's available image set codes
* Fixed WalkerOfTheGroveToken's available image set codes
* Fixed tokens with same names not displaying correctly
* updated Riptide Replicator and Volrath's Laboratory
* refactored token names
* some test fixes
* more test fixes
* even more test fixes
* the final test fixes
* fixed a few missed tokens
* merge fix
* fixed a test failure
* fixed test failure
* updated ignored verify test
* fixed token images not appearing
* updated tests
* [NEO] Implemented Tamiyo, Compleated Sage
* replaced PhyrexianManaCost calls with ManaCostsImpl calls
* updated phyrexian mana implementation
* added phyrexian hybrid symbol support
* updated starting loyalty implementation for planeswalkers
* change compleated to singleton
* implemented Compleated ability
* added some missing loyalty setters
* changed when loyalty is added to a walker to fix bugs
* slight change to some tests to fix them from failing
* fixed token issue
* added transform button to permanents on battlefield to view another card side;
* fixed wrong popup hints in some use cases (example: alternative side view by mouse wheel down, #8433);
* AI: fixed that AI was able to targeting an invalid player targets in some use cases (#5630);
* AI: fixed that AI was able to ignore targeted triggers in some use cases;
* AI: improved player targeting for not own chooses (if it's make a choice for another player);