Commit graph

710 commits

Author SHA1 Message Date
fireshoes
a13dc33342 Fixed cube name. 2016-10-18 19:27:25 -05:00
fireshoes
89dd981075 Merge 2016-10-17 23:45:47 -05:00
fireshoes
1f4c0eb1d9 Added the four finalists from You Make the Cube. 2016-10-17 23:10:01 -05:00
LevelX2
157827addc XMage 1.4.16v0 2016-10-08 11:14:13 +02:00
fireshoes
ae41a5fbbf Changed Duel Commander starting life total to 20. 2016-10-04 00:24:45 -05:00
LevelX2
9a00dd20ca Fixed some problems with constructed formats definition and custom sets. 2016-10-03 20:25:08 +02:00
LevelX2
16027d5fef [SWS] Added Star Wars Block Format. 2016-10-03 10:26:30 +02:00
fireshoes
783a278fca Added Frontier format (M15 forward). Added Kaladesh block constructed. 2016-09-27 01:54:49 -05:00
LevelX2
c9bb0be016 Reworked selected modes handling. That fixed the Subtle Strike targeting problem. 2016-09-24 01:12:01 +02:00
LevelX2
c82d6b5566 * Fixed some possible null pointer exceptions. 2016-09-20 23:40:25 +02:00
Fenhl
ab7e86cb27 Change AE to Ae 2016-09-17 16:59:24 +00:00
ingmargoudt
3128bd2b4b replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead 2016-09-14 15:27:31 +02:00
fireshoes
69984a3d27 Added Legacy Cube September 2016. [KLD] Updated mtg-cards-data.txt with more 9/13 spoilers. 2016-09-13 14:19:57 -05:00
LevelX2
bb8326d46b XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
emerald000
bc0f53973d Added an easier way to put custom text on buttons in a chooseUse prompt. 2016-09-06 02:07:59 -04:00
ingmargoudt
e2a479255a refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer 2016-09-05 15:03:47 +02:00
Samuel Sandeen
148f633672 Make the Counters API for card and permanent consistent. 2016-09-03 10:33:54 -04:00
Samuel Sandeen
282443c231 Add Subtype to the CardAttribute Framework
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
fireshoes
e26a85187d Eldritch Moon update of Adam Styborski's Cube 2016-08-23 20:14:41 -05:00
LevelX2
539b03bd1d Xmage 1.4.14v0 2016-08-13 10:14:38 +02:00
Quercitron
c04bd6d64a Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear. 2016-07-31 15:57:45 +03:00
spjspj
883b63a01d spjspj - Update to push deck List across from Client to Server for Custom Cube 2016-07-25 22:44:21 +10:00
fireshoes
1d206b8f2b Updated Duel Commander banlist. 2016-07-19 15:41:24 -05:00
LevelX2
d0ecb473da Xmage 1.4.13v0 2016-07-11 22:54:43 +02:00
spjspj
26d38f0773 spjspj - Add the option of having a .dck file as a cube 2016-07-04 00:20:31 +10:00
draxdyn
a7409f3d08 Hold priority on Ctrl+click
In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.

Hence, automatically passing priority is the only comfortable setting.

However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.

This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.

A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.

The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.

The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.

This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.

It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
LevelX2
f7cecdf050 Merge pull request #2033 from draxdyn/f6
Add support for F6
2016-06-28 09:16:09 +02:00
spjspj
b73d68437e spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable. 2016-06-26 12:57:52 +10:00
spjspj
2eb68403cf spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable. 2016-06-26 12:54:59 +10:00
draxdyn
62d5d45a45 Add support for F6
Skips everything until next turn, except for declare attackers and blockers.

F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.

There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
fireshoes
95a1146947 Added Vintage Cube June 2016. [EMN] Added Thalia, ~Identity Impersonator, and Hanweir, the Writhing Township to mtg-cards-data.txt. 2016-06-23 11:37:23 -05:00
LevelX2
70a22da8e3 Fixed possible null pointer exception. 2016-06-18 11:31:50 +02:00
LevelX2
7750bc2cd9 Fixed possible null pointer exception. 2016-06-18 10:01:38 +02:00
fireshoes
e05f8e04f7 Updated Jim Davis's Cube for SOI. 2016-06-16 17:32:30 -05:00
fireshoes
5d2973f616 Updated Adam's Styborski's Pauper Cube for SOI and EMA. 2016-06-16 12:21:47 -05:00
LevelX2
266a0870ca Xmage 1.4.12v0 2016-05-29 10:59:39 +02:00
fireshoes
e77817b67a Fixed collector numbers of basic lands in DD: Blessed vs Cursed. 2016-05-15 12:58:07 -05:00
spjspj
f9e363fb30 spjspj - Update Rich Man draft to allow Random packs 2016-05-15 23:52:13 +10:00
spjspj
5ee4b5193e spjspj - Modify Rich Man draft to be random 2016-05-15 18:50:59 +10:00
spjspj
218fd088b8 spjspj - Makes no sense to force RichMan to be 4 players - 2's actually better I think 2016-05-15 17:18:18 +10:00
LevelX2
773decf593 * Fixed a problem with the AI handling of TARGETED event (e.g. Silverfur Partisan not triggering - fixes #1916). 2016-04-30 11:42:01 +02:00
emerald000
9d380331d7 Removed choices that should not be made while casting of a spell.
For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
LevelX2
e2a8ddef0f Merge pull request #1905 from KWottrich/clean-up-java-imports
Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60 xmage 1.4.11v0 2016-04-26 00:59:03 +02:00
Kenny Wottrich
ec5d986ef8 comment out URL in code 2016-04-24 20:27:55 -05:00
Kenny Wottrich
f3c83d54f5 Remove Unused Imports
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
fireshoes
a4e1444d63 Added Freeform constructed format (same requirements as limited), Shadows over Innistrad block constructed format, and added Wastes as a valid basic land for Momir Basic. 2016-04-18 20:16:44 -05:00
emerald000
8823839a42 Added framework method for copying a StackAbility without casting it.
Modified the effects doing so with the new method.
2016-04-17 23:55:11 -04:00
drmDev
5ab54142de W16 fix. Eldrazi Obligator fix and test 2016-04-15 12:24:04 -04:00
Fenhl
430ae503c7 Change all line endings to LF 2016-04-14 16:18:01 +00:00