Commit graph

202 commits

Author SHA1 Message Date
Oleg Agafonov
8418c6a09a AI: game logs improved (docs/wiki, added diff score per command and commands chain) 2021-09-26 18:43:57 +04:00
Oleg Agafonov
42325c7c2e AI improves:
* AI: fixed that AI was able to targeting an invalid player targets in some use cases (#5630);
* AI: fixed that AI was able to ignore targeted triggers in some use cases;
* AI: improved player targeting for not own chooses (if it's make a choice for another player);
2021-09-26 18:40:26 +04:00
Evan Kranzler
f8d030bef4
Adding dice rolling trigger/replacement (ready for review) (#7989)
* [AFR] Implemented DiceRolledTriggeredAbility
* [AFR] Implemented Brazen Dwarf
* [AFR] Implemented Feywild Trickster
* [AFC] Implemented Reckless Endeavor
* [AFR] Implemented Pixie Guide
* [AFR] Implemented Critical Hit
* [AFR] Implemented Netherese Puzzle Ward
* [AFC] Implemented Neverwinter Hydra
* [AFR] Implemented Farideh, Devil's Chosen
* [AFR] Implemented Barbarian Class
* [AFC] Implemented Vrondiss, Rage of Ancients
* [AFC] Implemented Arcane Endeavor
* Test framework: added planar die rolls support
* Test framework: added random results set up support in AI simulated games;
* AI: improved roll die results chooses in computer games;
* Roll die: improved combo support for planar die and roll die effects;

Co-authored-by: Daniel Bomar <dbdaniel42@gmail.com>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-08-26 14:06:10 +04:00
Oleg Agafonov
e25d287864 Test framework: added test fails on errors in AI's simulated games; 2021-08-21 17:22:06 +04:00
Oleg Agafonov
ac8d3de474 * Game: tiny leaders game mode improves (fixed AI games errors, fixed commander dupes on game restart with Karn Liberated, #6113); 2021-07-24 14:32:00 +04:00
Oleg Agafonov
c1db466d05 AI: fixed computer's errors if all players quit the game; 2021-07-24 05:52:02 +04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Oleg Agafonov
b929b28e43 * AI: fixed game freezes with Karn Liberated in the game (#7922); 2021-07-02 15:03:06 +04:00
Oleg Agafonov
62d6675be6 AI: fixed that computer can't play commanders (#7955); 2021-07-01 18:21:15 +04:00
Evan Kranzler
a61d5543fa replaced all instances of converted mana cost with mana value 2021-04-17 17:02:27 -04:00
Oleg Agafonov
b6cb5cef9c Refactor: removed default comment headers 2021-02-21 08:15:16 +04:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
Jeff
9742a673f6 - clear the two attackers lists in AI attack code 2021-01-10 11:43:00 -06:00
jeffwadsworth
4aa1e726c9 - Refactor AI attacking code to include Planeswalkers. 2021-01-08 14:41:00 -06:00
jeffwadsworth
aa6abe3045 - Revert AI planeswalker attack commit. 2021-01-06 17:04:43 -06:00
Jeff
a7e1c50122 - AI will now attack a Planeswalker first 2021-01-05 21:43:46 -06:00
Oleg Agafonov
64e948e4b3 * AI: improved game performance by x10 for cards with target amount;
AI: added targeting name and amount info to simulation logs;
AI: removed duplicated target variations from target amount simulations;
2020-12-24 15:02:28 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
Oleg Agafonov
cce467a5ec Additional fix and simplified for playable abilities (see comments b94344341b) 2020-06-04 03:21:18 +04:00
Oleg Agafonov
009e55c4f0 * AI: fixed that computer can't use spells and abilities on opponent's pre-combat main step; 2020-03-09 12:49:21 +04:00
Oleg Agafonov
cb8d4dc340 * Non creature tokens - fixed rollback errors in AI games (example: Food token, see #6331);
Fixed other potentially NPE errors with rarity;
2020-03-06 03:27:46 +04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
6cbf94bad6 AI: improved usage of attachments:
* AI can play equipment/aura cards more frequent (computer can see and analyse all attached effects now);
* AI can attach permanents with bad effects correctly (bad for opponents, good for itself);
2020-01-29 07:38:08 +04:00
Oleg Agafonov
89394ffe0a Improved ability outcome processing; 2020-01-29 07:33:33 +04:00
Oleg Agafonov
6cbc970414 AI: disable outdated suggested file usage and disk access; 2020-01-23 01:44:35 +04:00
Oleg Agafonov
61a58d36c2 Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players); 2019-12-26 05:24:44 +04:00
Oleg Agafonov
bd71c98e3e Fixed AI freeze with non available targets 2019-12-21 18:10:29 +04:00
Oleg Agafonov
02b1e86f20 Extra tests for AI; 2019-07-12 19:09:26 +04:00
Oleg Agafonov
e02d8a079b AI: added support to attack/kill any opponent in multiplayer, not only first one; 2019-07-12 18:51:42 +04:00
Oleg Agafonov
ae7623e118 AI: fixed that AI never use alpha strike to kill opponent (doesn't use "all in" attack, #4486); 2019-07-12 18:36:32 +04:00
Oleg Agafonov
0e2cfb7def Fixed tests with multiple X values 2019-06-06 21:07:51 +04:00
Oleg Agafonov
12fc854777 [MH1] added Unbound Flourishing 2019-06-06 16:52:06 +04:00
Jeff
8d6c6cb765 - Fixed the morphAbility null exception for AI 2019-01-31 10:44:30 -06:00
Oleg Agafonov
5c004687fc Typo 2019-01-30 20:32:03 +04:00
Oleg Agafonov
0fa4ee677e AI: fixed rare error exception "comparison method violates its general contract"; 2019-01-30 20:28:46 +04:00
Oleg Agafonov
063be44523 Fixed NPE errors for some cards (#5471) 2019-01-08 07:15:39 +04:00
Oleg Agafonov
e9f9b05141 Fixed NPE errors for some cards (#5471) 2019-01-02 20:06:01 +04:00
Oleg Agafonov
4495d75d8a Fixed NPE error on AI calcs 2018-12-18 17:17:10 +04:00
Ingmar Goudt
f04d7c9b03 remove redundant null checks before instanceof 2018-09-17 21:09:42 +02:00
igoudt
9f06046f22 add isOwned and isControlled methods. remove some null-checks, remove some unnecessary casts 2018-07-04 14:24:11 +02:00
igoudt
ca1ebeb55e add method Game.isActivePlayer(UUID playerId) 2018-06-29 14:59:11 +02:00
Michael Simons
2fbbf7a516 Fixed typos 2018-06-03 23:24:36 -04:00
Michael Simons
de9042dafe Changes to try and better handle X mana costs with minimum X values with AI decisions #4906 2018-06-03 22:47:56 -04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
cddd81123b Some changes related to #4893. 2018-05-03 01:33:21 +02:00
Oleg Agafonov
c24ba742f6 Fixed equal or == errors -- 23 cards and more (see #4407) 2018-04-28 21:24:48 +04:00
ArcadeMode
5ac975c52e Blocker and Critical level bugfixes throughout the project (#4648)
* fixed https://sonarcloud.io/project/issues?id=org.xmage%3Amage-root&issues=AWIlv32RgrzAwlaaQ7rP&open=AWIlv32RgrzAwlaaQ7rP

* ensure closing of scanner if it was opened

* Refactored method in EmpyrialArchAngel to not always return same value.

* Refactored method in FalkenrathAristocrat to not always return same value.

* Refactored method in GilderBairn to not always return the same value.

* fixed left open resources, ensured quiet closing of the streams

* Refactored method in IceCave to not always return same value.

* Refactored method in KjeldoranRoyalGuard to not always return same value.

* Refactored method in LegionsInitiative to not always return same value.

* Refactored method in NaturesWill to not always return same value.

* added quiet closing method in new streamutils class, used to clean up the connectdialog

* Fix small typo

* added quiet closing to saveobjectutil

* closed resources in savegame method of gamecontroller

* properly close resources in loadGame method of GameReplay class

* further proper resource closing in ServerMessagesUtil

* fixed unclosed resources in copy method in mage framework Copier

* closed unclosed resources in copyCompressed method in Copier

* ensure closing of filewriter in manasymbols

* ensure proper closing of Stream in arcane UI

* ensure closing of datagram socket in arcane Util

* ensure resource closing in deckimport from clipboard

* ensure closing of plugin classloader

* ensured closing of zipinputstream resource

* ensure closing of fileoutputstream in ScryfallSymbolsSource

* ensure closing resources after finishing/canceling download of pictures

* remove commented code

* move locks to try block to ensure unlocking along all execution paths

* remove dangerous instance of double-checked locking

* removed dangerous instance of double checked locking in settingsmanager

* Removed dangerous instance of double-checked locking in ThemePluginImpl

* close resource which did not happen certainly

* close another stream

* ensure closing of inputstream
2018-03-22 08:13:13 -05:00
LevelX2
442130beb6 Some minor changes. 2018-03-17 23:40:36 +01:00
LevelX2
170ad083c7 * Fixed a problem of the AI that it could cast cards with flashback without paying the costs. 2018-03-17 01:51:25 +01:00
LevelX2
dac8f2dfe8 Fixed a bug of AI not handling pass action correctly so the AI got passive. Added AI possibility to act after blockers are declared (eg boost for blocking or blocked creatures). 2018-03-10 19:59:59 +01:00