spjspj
faee8fb298
Refactor color restriction in edh. Change to look at commander color identity.
2017-03-01 08:56:52 +11:00
Achilles
c4737f11d0
- Fix for issue #2885
2017-02-28 10:25:10 -06:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
04973ea5aa
Checking String for emptiness with .lenght() is preferable since 1.6
2017-02-28 11:46:51 +03:00
ingmargoudt
afbf5ce2b6
Merge pull request #2891 from kubikrubikvkube/master
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Nulls to optional. Also there was bug with AetherChaser
2017-02-27 17:51:35 +01:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
spjspj
5365f9cac5
Allow limiting a colour in edh
2017-02-27 23:33:58 +11:00
vraskulin
a15220d51e
Bugfixes with != instead of equals and default toString calls
2017-02-15 19:52:20 +03:00
vraskulin
752392fc46
Functional interfaces should be annotated as functional interfaces
2017-02-15 19:23:12 +03:00
spjspj
a897f2d91e
Merge pull request #2851 from spjspj/master
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Update some edh power levels
2017-02-11 00:53:46 +11:00
spjspj
dfbdc058cf
Update some edh power levels
2017-02-11 00:52:58 +11:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
spjspj
c98bf163be
Add Canadian Highlander Deck/Game implementation. Also implements the double-mulligan-on-6,5,4,3,2,1 rule.
2017-02-05 23:23:51 +11:00
spjspj
64ff81af75
Merge pull request #2825 from spjspj/master
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Add Canadian Highlander format
2017-01-30 23:58:47 +11:00
spjspj
de6fae8c00
Add Canadian Highlander format
2017-01-30 23:57:59 +11:00
spjspj
4bad553249
Merge pull request #2824 from spjspj/master
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Add Canadian Highlander format
2017-01-30 23:56:49 +11:00
spjspj
532eb3fdea
Add Canadian Highlander format
2017-01-30 23:48:16 +11:00
LevelX2
e6b5c0aef6
* Fixed that wrongly custom set cards were used for Mormir random card selection ( fixes #2809 ).
2017-01-19 23:51:33 +01:00
LevelX2
6625bf86be
Xmage 1.4.21V0
2017-01-15 17:44:02 +01:00
LevelX2
eb802431fa
* Duel Commander - Removed commander damage logic.
2017-01-13 23:36:22 +01:00
LevelX2
1a03c7ce07
* Fixed a targeting problem of AI (e.g. for Maulfist Revolutionary).
2017-01-13 21:31:31 +01:00
fireshoes
8845319903
Updated Legacy Cube 2017 to match a change Wizards made. Fixed Asylum Visitor's missing LoseLifeEffect. Fixed Rishkar's GainedAbilityEffect to be only controlled creatures.
2017-01-12 00:12:15 -06:00
LevelX2
1c4bf298eb
Merge pull request #2762 from sotovdev/bigRefactoring
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Big refactoring
2017-01-11 07:42:52 +01:00
fireshoes
76b28742cb
Added Legacy Cube January 2017. Corrected the Legacy Cube Sept 2016 list. Fixed Wrangle's target filter.
2017-01-10 20:09:36 -06:00
sotovdev
fe7aaedf1c
Merge branch 'master' into bigRefactoring
2017-01-10 15:37:43 +03:00
fireshoes
de3c6168d8
Updated Banned & Restricted lists.
2017-01-09 15:08:08 -06:00
vraskulin
076840df53
Big refactoring
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
2162fab114
* Fixed a problem of AI target handling (e.g. for Precursor Golem)
2017-01-01 14:56:34 +01:00
LevelX2
c2852ca233
[AER] Added Battke at the Bridge.
2016-12-31 17:00:00 +01:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
vraskulin
2e83930ace
Creating new ArrayList is unneccesarry
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We shouldn't create new arraylist with default size and no element in it to show that no elements found in database. It's one more object in heap, which will be never used. There is special method Collections.emptyList() - it's more readeable and returns empty immutable list
2016-12-19 12:23:23 +03:00
LevelX2
da9e9a1180
* Fixed some possible null pointer exceptions and some minor editing.
2016-12-18 15:02:19 +01:00
spjspj
6b0eb6397e
Merge pull request #2666 from spjspj/master
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spjspj - Final.. update to edh Power Level.
2016-12-08 17:08:54 +11:00
spjspj
8680ab212f
spjspj - Final.. update to edh Power Level.
2016-12-08 17:08:10 +11:00
spjspj
14f6988227
Merge pull request #2664 from spjspj/master
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spjspj - Final update to edh Power Level.
2016-12-08 11:58:23 +11:00
spjspj
9caaf0d5be
spjspj - Final update to edh Power Level.
2016-12-08 11:57:45 +11:00
spjspj
2bec9aa4b1
Merge pull request #2663 from spjspj/master
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spjspj - More updates to edh Power Level.
2016-12-08 10:55:26 +11:00
spjspj
a5c677f72a
spjspj - More updates to edh Power Level.
2016-12-08 10:54:45 +11:00
spjspj
62e9aeec49
Merge pull request #2662 from spjspj/master
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spjspj - More updates to edh Power Level.
2016-12-08 10:30:48 +11:00
spjspj
7d67351921
spjspj - More updates to edh Power Level.
2016-12-08 10:29:37 +11:00
fireshoes
11a705fda3
Added Borderland Explorer, Yaheeni's Expertise, and Vintage Cube Nov '16.
2016-12-07 09:46:27 -06:00
spjspj
02bfd09a0c
spjspj - More updates to edh Power Level.
2016-12-05 22:58:35 +11:00
spjspj
6f0aafb449
spjspj - More updates to edh Power Level.
2016-12-03 19:29:57 +11:00
spjspj
2d1e776153
spjspj - Fix for must attack effects not forcing attacks in multiplayer
2016-12-03 18:48:41 +11:00
spjspj
9f66125cf9
spjspj - Fix for must attack effects not forcing attacks in multiplayer
2016-12-03 18:26:40 +11:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
spjspj
c0be640c4a
spjspj - Implement Australian 7pt Highlander
2016-11-25 20:56:24 +11:00
spjspj
d4493ac5f0
Merge pull request #2620 from spjspj/master
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Add 'EDH power level' rating to Commander tables
2016-11-22 19:30:54 +11:00
spjspj
1fd3ab68b6
Add 'EDH power level' rating to Commander tables
2016-11-22 19:30:02 +11:00
LevelX2
375699a379
* Changed/fixed handling of controlling other player's turn to prevent unwanted turn/phase skipping.
2016-11-21 22:41:00 +01:00
spjspj
713854bb43
Add 'EDH power level' rating to Commander tables
2016-11-21 19:40:08 +11:00
spjspj
9b80b1abb1
Add 'EDH power level' rating to Commander tables
2016-11-21 19:34:20 +11:00
spjspj
7fd2eeedcf
Add 'EDH power level' rating to Commander tables
2016-11-20 23:13:16 +11:00
LevelX2
03c766a485
* Myriad - Fixed a bug that the token was also created to attack the definding player.
2016-11-19 23:12:02 +01:00
spjspj
47874a7f03
spjspj - Force stop and stop skip for when there's potential attackers
2016-11-15 23:20:51 +11:00
fireshoes
852eabaca2
Duel Commander - unbanned Balance, Necropotence, Yawgmoth's Bargain, Serra Ascendant, and Grindstone
2016-11-08 16:14:20 -06:00
fireshoes
4590c19b71
Update Adam Styborski's Cube through C16.
2016-11-08 12:09:48 -06:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
LevelX2
a4e1c7aefd
Merge origin/master
2016-11-03 22:38:14 +01:00
LevelX2
d2561c1752
* Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account.
2016-11-03 22:37:54 +01:00
fireshoes
a5cb9ff037
Added Peregrine Drake to the Pauper banlist.
2016-11-03 10:19:22 -05:00
emerald000
c38f96ae55
[C16] Implemented Partner ability.
2016-11-01 22:59:39 -04:00
LevelX2
5090eaee0d
Fixed that Commander and Tiny leader decks were not checked for valid sets.
2016-11-01 22:57:34 +01:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
LevelX2
bf43ea9936
Added test and fixed some possible null pointer exception.
2016-10-22 12:45:50 +02:00
LevelX2
97b872d926
* Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes).
2016-10-22 10:38:10 +02:00
fireshoes
3f0a97a778
Fixed cube name.
2016-10-18 19:29:18 -05:00
fireshoes
a13dc33342
Fixed cube name.
2016-10-18 19:27:25 -05:00
fireshoes
89dd981075
Merge
2016-10-17 23:45:47 -05:00
fireshoes
1f4c0eb1d9
Added the four finalists from You Make the Cube.
2016-10-17 23:10:01 -05:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
fireshoes
ae41a5fbbf
Changed Duel Commander starting life total to 20.
2016-10-04 00:24:45 -05:00
LevelX2
9a00dd20ca
Fixed some problems with constructed formats definition and custom sets.
2016-10-03 20:25:08 +02:00
LevelX2
16027d5fef
[SWS] Added Star Wars Block Format.
2016-10-03 10:26:30 +02:00
fireshoes
783a278fca
Added Frontier format (M15 forward). Added Kaladesh block constructed.
2016-09-27 01:54:49 -05:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
LevelX2
c82d6b5566
* Fixed some possible null pointer exceptions.
2016-09-20 23:40:25 +02:00
Fenhl
ab7e86cb27
Change AE to Ae
2016-09-17 16:59:24 +00:00
ingmargoudt
3128bd2b4b
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead
2016-09-14 15:27:31 +02:00
fireshoes
69984a3d27
Added Legacy Cube September 2016. [KLD] Updated mtg-cards-data.txt with more 9/13 spoilers.
2016-09-13 14:19:57 -05:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
emerald000
bc0f53973d
Added an easier way to put custom text on buttons in a chooseUse prompt.
2016-09-06 02:07:59 -04:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
Samuel Sandeen
148f633672
Make the Counters API for card and permanent consistent.
2016-09-03 10:33:54 -04:00
Samuel Sandeen
282443c231
Add Subtype to the CardAttribute Framework
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This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
fireshoes
e26a85187d
Eldritch Moon update of Adam Styborski's Cube
2016-08-23 20:14:41 -05:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
Quercitron
c04bd6d64a
Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear.
2016-07-31 15:57:45 +03:00
spjspj
883b63a01d
spjspj - Update to push deck List across from Client to Server for Custom Cube
2016-07-25 22:44:21 +10:00
fireshoes
1d206b8f2b
Updated Duel Commander banlist.
2016-07-19 15:41:24 -05:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
spjspj
26d38f0773
spjspj - Add the option of having a .dck file as a cube
2016-07-04 00:20:31 +10:00
draxdyn
a7409f3d08
Hold priority on Ctrl+click
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In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.
Hence, automatically passing priority is the only comfortable setting.
However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.
This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.
A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.
The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.
The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.
This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.
It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
LevelX2
f7cecdf050
Merge pull request #2033 from draxdyn/f6
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Add support for F6
2016-06-28 09:16:09 +02:00
spjspj
b73d68437e
spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable.
2016-06-26 12:57:52 +10:00
spjspj
2eb68403cf
spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable.
2016-06-26 12:54:59 +10:00
draxdyn
62d5d45a45
Add support for F6
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Skips everything until next turn, except for declare attackers and blockers.
F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.
There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00