Commit graph

411 commits

Author SHA1 Message Date
Oleg Agafonov
cf216c6802 Prepare new release 2021-02-07 22:24:40 +04:00
Oleg Agafonov
f692a1f097 * Choice of Damnations - improved AI support, fixed rollback error in AI games;
* Pain's Reward - improved AI support, fixed rollback error in AI games;
* Volcano Hellion - improved AI support, fixed rollback error in AI games;
2021-02-06 12:48:53 +04:00
Evan Kranzler
bc99de1a48 [KHM] fixed Frostpyre Arcanist being used incorrectly by AI (#7488) 2021-02-04 10:50:10 -05:00
Oleg Agafonov
64e948e4b3 * AI: improved game performance by x10 for cards with target amount;
AI: added targeting name and amount info to simulation logs;
AI: removed duplicated target variations from target amount simulations;
2020-12-24 15:02:28 +04:00
LevelX2
2daa5aae50 * Fixed that AI fired targeting event twice (fixes #7094). 2020-12-23 15:53:55 +01:00
Oleg Agafonov
255c292104 * Deals damage divided as you choose - fixed that some cards can't choose planeswalkers (example: Arc Lightning, see #7276);
Refactor: simplified FilterCreaturePlayerOrPlaneswalker to use single permanent filter;
2020-12-23 02:31:41 +04:00
Oleg Agafonov
cc5fce4256 Prepare new release 2020-12-19 23:59:44 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
Oleg Agafonov
2b78388eab [CMR] fixed Akroma's Will - missing copy of new condition in modes (#7210);
Improved compatibility of new modes condition with choose dialogs and test framework;
2020-11-28 19:49:16 +04:00
Oleg Agafonov
ea46afbe62 Prepare new release 2020-11-10 13:11:45 +04:00
LevelX2
668a21fc18 * Fixed that computer player could discard cards that did not match the given filter (to pay e.g. discard costs of Mox Diamond - fixes #7028). 2020-08-31 14:20:58 +02:00
Oleg Agafonov
920697d2e5 Prepare new release 2020-08-23 01:52:55 +04:00
LevelX2
d51acbf090 * Removed unused imports. 2020-08-22 11:51:34 +02:00
LevelX2
8105d8b26c * Improved handling of asThoughtAs approval by abilities that allows a clear and easy assignment of the approving effect. 2020-08-21 14:58:22 +02:00
LevelX2
6a65e5bb23 * Mana Clash - Fixed use in available mana calculation (related to #6698). 2020-08-12 13:58:06 +02:00
LevelX2
3a82840e66 * Fixed some more available mana calculation problems. Mana of the pool is now taken into account (e.g. Coal Golem problem). Crucible of the Spirit Dragon - Conditional mana curretnly not handled correctly in available mana calculation. Crystalline Crawler works now.Related to #6698. 2020-07-16 22:37:51 +02:00
Oleg Agafonov
c4f028ffa0 Prepare new release 2020-07-10 16:50:38 +04:00
Oleg Agafonov
55f2893fc4 * AI: fixed that computer can cancel "target player or planeswalker" spells on bad effects (can't choose himself); 2020-07-07 06:31:06 +04:00
Oleg Agafonov
3f2a5fc362 Prepare new release 2020-06-20 11:36:13 +04:00
Oleg Agafonov
10cf884923 AI and test framework improved:
* Now AI can see and use special mana payments like convoke, delve, improvise pays;
* Now devs can test special mana payments (disable auto-payment and use choices for mana pool and special pays);
* Fixed broken TargetDiscard in tests;
* Fixed broken same named targets in tests;
2020-06-19 13:16:26 +04:00
Oleg Agafonov
fc5d766ebd * AI: improved exile from graveyard cost (now AI can use it with more efficiency) 2020-06-19 12:43:26 +04:00
Oleg Agafonov
eea808d2d6 Ability refactor: source improves, deprecated code removed; 2020-05-28 22:38:31 +04:00
Oleg Agafonov
8af43dc13a Ability refactor: new code to search abilities in cards and permanents; 2020-05-28 22:34:27 +04:00
Oleg Agafonov
63dbf5f40b * Split cards improves:
* Fixed that fused spells can't be played from non hand zone;
 * Fixed double choose spell dialog (#5506, #6549);
2020-05-19 01:30:46 +04:00
htrajan
51dcaa1725 update simulators 2020-04-16 20:14:43 -07:00
Oleg Agafonov
a20bca1b21 Test framework: fixed ai play commands, added more tests 2020-03-12 02:05:06 +04:00
Oleg Agafonov
86f6d39f5a * AI: fixed rollback errors on play cards with target stack (Diplomatic Escort, Not of This World, etc); 2020-03-09 13:49:07 +04:00
Oleg Agafonov
b5acf64772 * Monohybrid mana cost improves:
* fixed wrong manually pay by mana pool (it pays generic cost instead colored part of monohybrid);
 * fixed not working cost reduction effects (now monohybrid cost will be reduced correctly with some limitation, see #6130);
2020-02-11 22:33:32 +04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
89394ffe0a Improved ability outcome processing; 2020-01-29 07:33:33 +04:00
Oleg Agafonov
c30316512b * Target opponent or planeswalker abilities - fixed rollback error while AI plays that cards; 2020-01-15 07:03:26 +04:00
Oleg Agafonov
11976b5c89 Refactor: move player.damage params to default (same as permanent.damage); 2020-01-14 09:15:33 +04:00
Oleg Agafonov
1f99249d10 * AI: fixed rollback error while computer try to play some cards with targets from exile; 2020-01-14 05:00:56 +04:00
Oleg Agafonov
e1fea330dd Test framework - multiple improves:
* Added support of spell ability choice in free cast (chooseSpellAbilityForCast);
* Added support of "up to" targets setup in addTargetAmount (use TestPlayer.TARGET_SKIP to stop target choose);
* Restored multiple checks for addTargetAmount;
* Fixed many wrong tests (wrong order or missing commands);
2020-01-12 01:17:39 +04:00
Oleg Agafonov
b366a83a45 Prepare new release 2020-01-09 08:55:26 +04:00
Oleg Agafonov
bb59cedbd9 AI fixes:
* Gain control abilities - fixed wrong target chooses by AI (selects weakest permanent instead most powerful);
* Target of an opponent’s choice abilities - fixed that AI was able to cancel card cast, fixed wrong target chooses (Evangelize, Echo Chamber, Arena, Preacher, etc);
2020-01-04 22:37:16 +04:00
Adonis Pujols
56eef2b563
Fixed Computer Player treating unprevented moves as unplayable.
(First time contributing so please excuse my noobness) Card not prevented by an effect should be playable ("&& !prevented"), but currently AI says card not prevented is NOT playable ("&& prevented"). Also, not sure why AI doesn't add to unplayable even though its not contained by playableInstants or playableNonInstants. I'm not even sure if we're maintaining ComputerPlayer's decision logic (as opposed to Computer Player7).
2020-01-01 14:44:45 -05:00
Oleg Agafonov
fac7ea1388 * AI: fixed rollback errors with copy spell abilities;
Tests: added copy spell support for test player;
2019-12-23 21:47:01 +04:00
Oleg Agafonov
d26fde8dbc Prepare new release 2019-12-21 18:23:15 +04:00
Oleg Agafonov
bd71c98e3e Fixed AI freeze with non available targets 2019-12-21 18:10:29 +04:00
Oleg Agafonov
8cce5a3648 * AI: reworked computer choices for "target permanent" targets:
* Fixed that computer was able to target own permanents for bad effects and opponent permanents for good effect;
 * Improved target choices on card score (as example: boost most valuable, discard most weaker);
 * Tests: fixed false positive tests (AI depended);
 * Tests: fixed that test player can't find permanents for some filters/predicates;
2019-12-20 20:20:16 +04:00
Oleg Agafonov
419cbf3c28 * AI: fixed that computer was able to choose non valid targets/cards (from all graveyards, hands, etc); 2019-12-16 02:58:10 +04:00
ssouders412
2d3247d732
Updated pronouns to reflect current rules and oracle text
Replaced all instances of "her or she", "him or her", and "his or her", with "they", "them", and "their", or sometimes "that player". Updated verbs where appropriate.
2019-12-06 14:29:36 -05:00
Oleg Agafonov
7469d59eee Prepare new release 2019-11-30 01:32:54 +04:00
Oleg Agafonov
f719503a89 Prepare new release 2019-09-27 21:19:03 +04:00
Oleg Agafonov
8dc6e152af Prepare next release 2019-09-10 00:33:47 +04:00
Ingmar Goudt
eb0cfc94f8 change some size() comparisons, to isEmpty() 2019-07-14 20:53:23 +02:00
Oleg Agafonov
716b929877 Prepare new release 2019-06-30 18:33:29 +04:00
Oleg Agafonov
34ff038053 AI: improved target amount abilities:
* added support to search targets from multiple opponents instead one;
 * added support of TargetCreaturePermanentAmount and all new target types;
 * added new priorities (kills most valuable first);
 * added bad and good conditions (choose most valuable in good case and most weakest in bad case, e.g. damage yourself);
 * fixed that AI targets opponent for good ability instead yourself;
2019-06-26 21:46:11 +04:00
Oleg Agafonov
073b003b37 * AI: planeswalkers gets more priority in targets selection; 2019-06-26 21:45:15 +04:00