Nathaniel Brandes
ce1f4a3bf8
Phyrexian mana now correctly a payment choice.
...
Per rule 601.2b, it is not determined at the pay costs step,
but at the "choice" step, long before costs are determined.
This fixes trinisphere interactions and should be consistent with the
rules.
2017-03-08 20:03:28 -08:00
Nathaniel Brandes
733de2d27f
Remove generated folder.
2017-03-04 23:31:55 -08:00
fireshoes
010be2b53f
Added 3/2/17 MM3 reprints.
2017-03-02 21:39:14 -06:00
spjspj
faee8fb298
Refactor color restriction in edh. Change to look at commander color identity.
2017-03-01 08:56:52 +11:00
Achilles
c4737f11d0
- Fix for issue #2885
2017-02-28 10:25:10 -06:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
04973ea5aa
Checking String for emptiness with .lenght() is preferable since 1.6
2017-02-28 11:46:51 +03:00
ingmargoudt
afbf5ce2b6
Merge pull request #2891 from kubikrubikvkube/master
...
Nulls to optional. Also there was bug with AetherChaser
2017-02-27 17:51:35 +01:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
spjspj
5365f9cac5
Allow limiting a colour in edh
2017-02-27 23:33:58 +11:00
vraskulin
a15220d51e
Bugfixes with != instead of equals and default toString calls
2017-02-15 19:52:20 +03:00
vraskulin
752392fc46
Functional interfaces should be annotated as functional interfaces
2017-02-15 19:23:12 +03:00
spjspj
a897f2d91e
Merge pull request #2851 from spjspj/master
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Update some edh power levels
2017-02-11 00:53:46 +11:00
spjspj
dfbdc058cf
Update some edh power levels
2017-02-11 00:52:58 +11:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
spjspj
c98bf163be
Add Canadian Highlander Deck/Game implementation. Also implements the double-mulligan-on-6,5,4,3,2,1 rule.
2017-02-05 23:23:51 +11:00
spjspj
64ff81af75
Merge pull request #2825 from spjspj/master
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Add Canadian Highlander format
2017-01-30 23:58:47 +11:00
spjspj
de6fae8c00
Add Canadian Highlander format
2017-01-30 23:57:59 +11:00
spjspj
4bad553249
Merge pull request #2824 from spjspj/master
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Add Canadian Highlander format
2017-01-30 23:56:49 +11:00
spjspj
532eb3fdea
Add Canadian Highlander format
2017-01-30 23:48:16 +11:00
LevelX2
e6b5c0aef6
* Fixed that wrongly custom set cards were used for Mormir random card selection ( fixes #2809 ).
2017-01-19 23:51:33 +01:00
LevelX2
6625bf86be
Xmage 1.4.21V0
2017-01-15 17:44:02 +01:00
LevelX2
eb802431fa
* Duel Commander - Removed commander damage logic.
2017-01-13 23:36:22 +01:00
LevelX2
1a03c7ce07
* Fixed a targeting problem of AI (e.g. for Maulfist Revolutionary).
2017-01-13 21:31:31 +01:00
fireshoes
8845319903
Updated Legacy Cube 2017 to match a change Wizards made. Fixed Asylum Visitor's missing LoseLifeEffect. Fixed Rishkar's GainedAbilityEffect to be only controlled creatures.
2017-01-12 00:12:15 -06:00
LevelX2
1c4bf298eb
Merge pull request #2762 from sotovdev/bigRefactoring
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Big refactoring
2017-01-11 07:42:52 +01:00
fireshoes
76b28742cb
Added Legacy Cube January 2017. Corrected the Legacy Cube Sept 2016 list. Fixed Wrangle's target filter.
2017-01-10 20:09:36 -06:00
sotovdev
fe7aaedf1c
Merge branch 'master' into bigRefactoring
2017-01-10 15:37:43 +03:00
fireshoes
de3c6168d8
Updated Banned & Restricted lists.
2017-01-09 15:08:08 -06:00
vraskulin
076840df53
Big refactoring
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
2162fab114
* Fixed a problem of AI target handling (e.g. for Precursor Golem)
2017-01-01 14:56:34 +01:00
LevelX2
c2852ca233
[AER] Added Battke at the Bridge.
2016-12-31 17:00:00 +01:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
vraskulin
2e83930ace
Creating new ArrayList is unneccesarry
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We shouldn't create new arraylist with default size and no element in it to show that no elements found in database. It's one more object in heap, which will be never used. There is special method Collections.emptyList() - it's more readeable and returns empty immutable list
2016-12-19 12:23:23 +03:00
LevelX2
da9e9a1180
* Fixed some possible null pointer exceptions and some minor editing.
2016-12-18 15:02:19 +01:00
spjspj
6b0eb6397e
Merge pull request #2666 from spjspj/master
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spjspj - Final.. update to edh Power Level.
2016-12-08 17:08:54 +11:00
spjspj
8680ab212f
spjspj - Final.. update to edh Power Level.
2016-12-08 17:08:10 +11:00
spjspj
14f6988227
Merge pull request #2664 from spjspj/master
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spjspj - Final update to edh Power Level.
2016-12-08 11:58:23 +11:00
spjspj
9caaf0d5be
spjspj - Final update to edh Power Level.
2016-12-08 11:57:45 +11:00
spjspj
2bec9aa4b1
Merge pull request #2663 from spjspj/master
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spjspj - More updates to edh Power Level.
2016-12-08 10:55:26 +11:00
spjspj
a5c677f72a
spjspj - More updates to edh Power Level.
2016-12-08 10:54:45 +11:00
spjspj
62e9aeec49
Merge pull request #2662 from spjspj/master
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spjspj - More updates to edh Power Level.
2016-12-08 10:30:48 +11:00
spjspj
7d67351921
spjspj - More updates to edh Power Level.
2016-12-08 10:29:37 +11:00
fireshoes
11a705fda3
Added Borderland Explorer, Yaheeni's Expertise, and Vintage Cube Nov '16.
2016-12-07 09:46:27 -06:00
spjspj
02bfd09a0c
spjspj - More updates to edh Power Level.
2016-12-05 22:58:35 +11:00
spjspj
6f0aafb449
spjspj - More updates to edh Power Level.
2016-12-03 19:29:57 +11:00
spjspj
2d1e776153
spjspj - Fix for must attack effects not forcing attacks in multiplayer
2016-12-03 18:48:41 +11:00
spjspj
9f66125cf9
spjspj - Fix for must attack effects not forcing attacks in multiplayer
2016-12-03 18:26:40 +11:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
spjspj
c0be640c4a
spjspj - Implement Australian 7pt Highlander
2016-11-25 20:56:24 +11:00
spjspj
d4493ac5f0
Merge pull request #2620 from spjspj/master
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Add 'EDH power level' rating to Commander tables
2016-11-22 19:30:54 +11:00
spjspj
1fd3ab68b6
Add 'EDH power level' rating to Commander tables
2016-11-22 19:30:02 +11:00
LevelX2
375699a379
* Changed/fixed handling of controlling other player's turn to prevent unwanted turn/phase skipping.
2016-11-21 22:41:00 +01:00
spjspj
713854bb43
Add 'EDH power level' rating to Commander tables
2016-11-21 19:40:08 +11:00
spjspj
9b80b1abb1
Add 'EDH power level' rating to Commander tables
2016-11-21 19:34:20 +11:00
spjspj
7fd2eeedcf
Add 'EDH power level' rating to Commander tables
2016-11-20 23:13:16 +11:00
LevelX2
03c766a485
* Myriad - Fixed a bug that the token was also created to attack the definding player.
2016-11-19 23:12:02 +01:00
spjspj
47874a7f03
spjspj - Force stop and stop skip for when there's potential attackers
2016-11-15 23:20:51 +11:00
fireshoes
852eabaca2
Duel Commander - unbanned Balance, Necropotence, Yawgmoth's Bargain, Serra Ascendant, and Grindstone
2016-11-08 16:14:20 -06:00
fireshoes
4590c19b71
Update Adam Styborski's Cube through C16.
2016-11-08 12:09:48 -06:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
LevelX2
a4e1c7aefd
Merge origin/master
2016-11-03 22:38:14 +01:00
LevelX2
d2561c1752
* Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account.
2016-11-03 22:37:54 +01:00
fireshoes
a5cb9ff037
Added Peregrine Drake to the Pauper banlist.
2016-11-03 10:19:22 -05:00
emerald000
c38f96ae55
[C16] Implemented Partner ability.
2016-11-01 22:59:39 -04:00
LevelX2
5090eaee0d
Fixed that Commander and Tiny leader decks were not checked for valid sets.
2016-11-01 22:57:34 +01:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
LevelX2
bf43ea9936
Added test and fixed some possible null pointer exception.
2016-10-22 12:45:50 +02:00
LevelX2
97b872d926
* Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes).
2016-10-22 10:38:10 +02:00
fireshoes
3f0a97a778
Fixed cube name.
2016-10-18 19:29:18 -05:00
fireshoes
a13dc33342
Fixed cube name.
2016-10-18 19:27:25 -05:00
fireshoes
89dd981075
Merge
2016-10-17 23:45:47 -05:00
fireshoes
1f4c0eb1d9
Added the four finalists from You Make the Cube.
2016-10-17 23:10:01 -05:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
fireshoes
ae41a5fbbf
Changed Duel Commander starting life total to 20.
2016-10-04 00:24:45 -05:00
LevelX2
9a00dd20ca
Fixed some problems with constructed formats definition and custom sets.
2016-10-03 20:25:08 +02:00
LevelX2
16027d5fef
[SWS] Added Star Wars Block Format.
2016-10-03 10:26:30 +02:00
fireshoes
783a278fca
Added Frontier format (M15 forward). Added Kaladesh block constructed.
2016-09-27 01:54:49 -05:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
LevelX2
c82d6b5566
* Fixed some possible null pointer exceptions.
2016-09-20 23:40:25 +02:00
Fenhl
ab7e86cb27
Change AE to Ae
2016-09-17 16:59:24 +00:00
ingmargoudt
3128bd2b4b
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead
2016-09-14 15:27:31 +02:00
fireshoes
69984a3d27
Added Legacy Cube September 2016. [KLD] Updated mtg-cards-data.txt with more 9/13 spoilers.
2016-09-13 14:19:57 -05:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
emerald000
bc0f53973d
Added an easier way to put custom text on buttons in a chooseUse prompt.
2016-09-06 02:07:59 -04:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
Samuel Sandeen
148f633672
Make the Counters API for card and permanent consistent.
2016-09-03 10:33:54 -04:00
Samuel Sandeen
282443c231
Add Subtype to the CardAttribute Framework
...
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
fireshoes
e26a85187d
Eldritch Moon update of Adam Styborski's Cube
2016-08-23 20:14:41 -05:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
Quercitron
c04bd6d64a
Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear.
2016-07-31 15:57:45 +03:00
spjspj
883b63a01d
spjspj - Update to push deck List across from Client to Server for Custom Cube
2016-07-25 22:44:21 +10:00
fireshoes
1d206b8f2b
Updated Duel Commander banlist.
2016-07-19 15:41:24 -05:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
spjspj
26d38f0773
spjspj - Add the option of having a .dck file as a cube
2016-07-04 00:20:31 +10:00
draxdyn
a7409f3d08
Hold priority on Ctrl+click
...
In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.
Hence, automatically passing priority is the only comfortable setting.
However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.
This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.
A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.
The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.
The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.
This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.
It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
LevelX2
f7cecdf050
Merge pull request #2033 from draxdyn/f6
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Add support for F6
2016-06-28 09:16:09 +02:00
spjspj
b73d68437e
spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable.
2016-06-26 12:57:52 +10:00
spjspj
2eb68403cf
spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable.
2016-06-26 12:54:59 +10:00
draxdyn
62d5d45a45
Add support for F6
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Skips everything until next turn, except for declare attackers and blockers.
F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.
There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
fireshoes
95a1146947
Added Vintage Cube June 2016. [EMN] Added Thalia, ~Identity Impersonator, and Hanweir, the Writhing Township to mtg-cards-data.txt.
2016-06-23 11:37:23 -05:00
LevelX2
70a22da8e3
Fixed possible null pointer exception.
2016-06-18 11:31:50 +02:00
LevelX2
7750bc2cd9
Fixed possible null pointer exception.
2016-06-18 10:01:38 +02:00
fireshoes
e05f8e04f7
Updated Jim Davis's Cube for SOI.
2016-06-16 17:32:30 -05:00
fireshoes
5d2973f616
Updated Adam's Styborski's Pauper Cube for SOI and EMA.
2016-06-16 12:21:47 -05:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
fireshoes
e77817b67a
Fixed collector numbers of basic lands in DD: Blessed vs Cursed.
2016-05-15 12:58:07 -05:00
spjspj
f9e363fb30
spjspj - Update Rich Man draft to allow Random packs
2016-05-15 23:52:13 +10:00
spjspj
5ee4b5193e
spjspj - Modify Rich Man draft to be random
2016-05-15 18:50:59 +10:00
spjspj
218fd088b8
spjspj - Makes no sense to force RichMan to be 4 players - 2's actually better I think
2016-05-15 17:18:18 +10:00
LevelX2
773decf593
* Fixed a problem with the AI handling of TARGETED event (e.g. Silverfur Partisan not triggering - fixes #1916 ).
2016-04-30 11:42:01 +02:00
emerald000
9d380331d7
Removed choices that should not be made while casting of a spell.
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For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
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Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
ec5d986ef8
comment out URL in code
2016-04-24 20:27:55 -05:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
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Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
fireshoes
a4e1444d63
Added Freeform constructed format (same requirements as limited), Shadows over Innistrad block constructed format, and added Wastes as a valid basic land for Momir Basic.
2016-04-18 20:16:44 -05:00
emerald000
8823839a42
Added framework method for copying a StackAbility without casting it.
...
Modified the effects doing so with the new method.
2016-04-17 23:55:11 -04:00
drmDev
5ab54142de
W16 fix. Eldrazi Obligator fix and test
2016-04-15 12:24:04 -04:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
spjspj
bd12d17d44
spjspj - Implement new form of draft in which you simulate opening a full booster box (36 boosters) and take one at a time. Known (to me at least) colloquially as 'Rich Man's Draft' as it requires you to buy a full booster box.
2016-04-14 22:48:54 +10:00
Jared Hall
3f2611de76
Fixes #1836
2016-04-12 08:16:15 -04:00
LevelX2
ed3b63652f
MTG Cube - Fixed wrong name of Fire // Ice.
2016-04-09 13:13:18 +02:00
LevelX2
d99d35b9c9
Legendary Cube 2016 fixed wrong card name of Opalescence.
2016-04-09 13:12:50 +02:00
fireshoes
2778ae2381
Added Legendary Cube April 2016.
2016-04-06 22:41:15 -05:00
LevelX2
bcdde0a945
XMage version 1.4.10v0
2016-04-06 22:56:02 +02:00
spjspj
822917322c
spjspj - Use first Mana ability fixes
2016-04-05 21:37:04 +10:00
LevelX2
20f77b8662
Updated banlist changes 2016-04-04.
2016-04-04 20:32:12 +02:00
spjspj
e5ca1bd6d2
spjspj - Implement a 'Use the first available mana ability for a land mode'.
...
This allows people to float mana more easily and to not have to get the popup forcing them to select which mana ability they would like to activate.
There's a new option in the menu system under the Mana Payment section which is set via pressing 'Alt' and the number '1' key (aka Alt+1) (and is unset by releasing Alt+1).
Or they can set it from the right click menu as well.
2016-04-04 20:30:28 +10:00
spjspj
3dfe9de05f
spjspj - Add the 'Skip to End Step of Previous Player' button to the GamePanel and associated changes
2016-03-27 00:07:23 +11:00
fireshoes
e1e6c3b9be
Updated Adam Styborski's Pauper Cube for OGW.
2016-03-11 12:38:32 -06:00
LevelX2
3f57012c85
Merge origin/master
...
Conflicts:
Mage.Client/src/main/java/org/mage/card/arcane/ManaSymbols.java
2016-03-03 23:22:06 +01:00
benjamin
d2fec6c61d
Added Eternal format (Legacy without reserve list cards). Fixed Issues 1133 and 1521 (Pauper Deck legality check).
2016-02-24 21:33:10 -05:00
LevelX2
e9638bcc4d
Release 1.4.9v0
2016-02-21 12:58:58 +01:00
LevelX2
74799d286b
* Improved mana source check. Fixed #1513 .
2016-02-14 18:31:02 +01:00
LevelX2
d2eb6151f1
Fixed some possible exceptions.
2016-02-06 02:12:51 +01:00
LevelX2
151e678e84
Changed history handling for user a bit. Added history to table waiting dialog and user avatar tooltip.
2016-01-23 13:37:34 +01:00
LevelX2
5981816a4b
Switch to 1.4.8 for upcoming realease.
2016-01-22 22:33:58 +01:00
fireshoes
260a103d45
Pointed Crush of Tentacles to the BFZ Octopus token. Updated the Tiny Leaders Sultai commander proxy to 3/3 p/t and added Glass, the colorless commander proxy.
2016-01-19 11:52:01 -06:00
fireshoes
12ded1cbda
Updated pauper banlist.
2016-01-18 18:02:23 -06:00
fireshoes
1082a0c549
Updated modern, commander, and duel commander banlists.
2016-01-18 14:49:38 -06:00
LevelX2
4eb9719769
* Allow more than 4 Wastes land in constructed decks ( fixes #1454 ).
2016-01-11 00:00:21 +01:00
LevelX2
121f40c019
Prepared 1.4.7.
2016-01-10 22:13:59 +01:00
LevelX2
c8f82b49ff
Added possibility to check kind of cost to pay for conditional mana use.
2016-01-10 12:01:58 +01:00
LevelX2
782190bac3
Some changes to mana handling to handle {C} mana.
2016-01-08 23:25:42 +01:00
fireshoes
9a31402e9d
Added Legacy Cube 2016. [OGW] Added additional 1/4 spoilers to mtg-card-data.txt.Added Bone Saw reprint, Boulder Salvo, and Overwhelming Denial. Fixed translation on Corrupted Crossroads and Eldrazi Obligator and activation cost on General Tazri.
2016-01-05 00:30:59 -06:00
LevelX2
1d5a645712
[OGW] Added Oath of Jace.
2016-01-04 19:55:12 +01:00
LevelX2
207f486afc
* Xmage 1.4.6v0
2015-12-13 19:47:04 +01:00
fireshoes
f8ba0da7e5
[OGW] Added Mina and Denn, Wildborn. [EXP] Added filterlands. [CUBE] Renamed Holiday Cubes to Vintage Cubes. Add Vintage Cube 2016.
2015-12-07 15:13:31 -06:00
fireshoes
7abd1133e6
Added numerous cards, mostly from PO2 and PO3. Fixed that Suture Priest's first ability wasn't optional. Updated Adam Styborski's Pauper Cube.
2015-12-03 16:26:29 -06:00
Neil Gentleman
bfb428b13a
always use log4j
...
removed all references to mage.util.Logging, java.util.logging
transient static doesn't mean anything, since static fields are never
included in serialization
2015-11-28 21:11:25 -08:00
LevelX2
b25e35920e
* AI Player - Fixed that the AI took mulligan in Mormir format.
2015-11-28 12:14:58 +01:00
LevelX2
c008b04965
* AI Player - Fixed that the AI for soem card effects could choose itself for choose opponent choice.
2015-11-28 11:23:08 +01:00
LevelX2
eb6a5e7dcb
* Some rework of play card effects.
2015-11-26 17:06:50 +01:00
LevelX2
8957128b13
* Renamed "Historical Standard" format to "Historical Type 2" and "Super Standard" to "Super Type 2". Added Chronicles to the set lists.
2015-11-25 17:29:23 +01:00
fireshoes
ac5c18fc0c
Added 8 cards. Updated Jim Davis's Cube to current list. Added OGW spoilers to mtg-cards-data.txt
2015-11-23 23:32:18 -06:00
Neil Gentleman
a90d0e5597
reuse shared code for picking basic land sets
2015-11-22 18:00:10 -08:00
LevelX2
0d86e8e063
Xmage 1.4.5v0
2015-11-21 10:33:43 +01:00
LevelX2
c06e86cd2f
* Lurking Predators - Some minor rework.
2015-11-18 15:34:10 +01:00
LevelX2
4711e0cf99
Changed ability handling of modal spells to be able to select the same mode multiple times with different targets.
2015-11-14 01:56:56 +01:00
fireshoes
b18cae5100
Legendary Cube - fixed formatting of split card names
2015-11-12 22:18:10 -06:00
Neil Gentleman
c5ecb26289
Momir: lookup token at activation
...
loading all the cards at game start is quite slow
2015-11-11 12:55:49 -08:00
Neil Gentleman
cda5a06a6c
fix sorcery-speed LimitedTimesPerTurnActivatedAbility
...
calling super.canActivate() from inside activate() will always fail,
because the stack is no longer empty
2015-11-11 12:31:42 -08:00
Neil Gentleman
02a6780766
add Momir Basic game type
...
- re-using Emblems as Vanguard cards; should probably give them their own
CommandObject class
- setting the timing on the Momir ability to TimingRule.SORCERY causes the
ability not to activate (?), so I've left it at INSTANT for now
- need to add a new card image source for vanguard cards
2015-11-11 12:31:30 -08:00
fireshoes
6a86a19408
[C15] ImplementedFiery, Mystic, Verdant, and Wretched Confluences. Added Legendary Cube.
2015-11-09 14:09:39 -06:00
LevelX2
431d0005f2
Updated modes to handle selection of modes multiple times (not working yet if targets included).
2015-11-08 20:07:02 +01:00
LevelX2
e0c1492f88
* Fixed a problem that the AI was locked if a attack fee has to be paid but the AI was not able to pay the costs.
2015-10-30 22:34:42 +01:00
fireshoes
ff71654a5f
Added Adam Styborski's Pauper Cube and Army of Allah card.
2015-10-22 15:24:23 -05:00
LevelX2
ae69986aef
* Fixed a bug that the AI did not handle to target a card in its hand (e.g. Chrome Mox).
2015-10-22 01:00:17 +02:00
LevelX2
7ac0fe65ef
* Fixed bug that prevented to use mana abilities manually.
2015-10-21 23:24:04 +02:00
Neil Gentleman
3817118bc0
Fix 'Of', 'By' and 'The' in card names
2015-10-19 00:44:26 -07:00
LevelX2
8b8097878c
* Reworked/Cleaned card movement handling.
2015-10-11 03:52:38 +02:00
LevelX2
0176478441
* Fixed a bug that caused creatures forced to attack could prevent to attack by deselecting the forced creature or be able to attack another defender by using the Attack All button.
2015-10-06 22:22:37 +02:00
LevelX2
625aa29d6e
Rework of "spend mana as though it were mana of" handling.
2015-10-06 17:28:59 +02:00
fireshoes
0501ecc8ae
Added BFZ block constructed
2015-09-29 13:01:17 -05:00
fireshoes
8108894da1
Updated Legacy, Vintage, and Duel Commander banlists
2015-09-28 15:54:05 -05:00
fireshoes
13337b1fe0
Merge origin/master
2015-09-15 00:21:10 -05:00
fireshoes
192fa87e58
Corrected the card list for Legacy Cube 2015 and renamed to Legacy Cube March 2015. Added Legacy Cube September 2015. [BFZ] Updated mtg-cards-data.txt for 9/14 spoilers and correct some translations. Implemented Noyan Dar, Roil Shaper; Transgress the Mind; Crumble to Dust; From Beyond; Dragonmaster Outcast reprint; Endless One; and Sylvan Scrying reprint.
2015-09-15 00:18:53 -05:00
LevelX2
8f64a2ab54
* Fixed that a player doing a library search with a stated quality (701.15b) couldn't fail to find a card if cards with the stated quality did exist in the searched library.
2015-09-14 23:36:32 +02:00
LevelX2
de639cc1d6
* Suspend, added the card name to the rule text of the ability triggering, so different suspended cards were not auto put on the stack by the activated same rule text option.
2015-09-11 23:06:26 +02:00
LevelX2
9a37bd28ad
Xmage 1.4.4v0
2015-09-05 12:51:07 +02:00
LevelX2
707c1acf6b
* Added an option to auto order triggers with the same text. Added options to pass priority automatically after spell cast and ability activation. Fixed a problem of the tests with the new Scry mulligan.
2015-09-04 00:25:23 +02:00
fireshoes
84163dd356
Added Jim Davis's Cube
2015-09-03 17:12:15 -05:00
LevelX2
5a812f022d
Added the new mulligan rule with Scry. Litte Scry rework.
2015-09-03 17:27:43 +02:00
LevelX2
5f7f04be65
* Master of the Wild Hunt - Fixed that the damage that the controller of the targeted creature could assign was handled targeted and so hexproof could wrongly block that assignment.
2015-08-30 21:30:58 +02:00
LevelX2
423e1fd368
* Triggered abilities order selection is applied immediately now.
2015-08-28 15:16:24 +02:00
LevelX2
39e62095e4
Fixed some dialogs for human players that were not shown after a reconnect to a game (e.g choose mulligan, any use Yes/No choice, amount choice, Pile choice).
2015-08-28 14:29:54 +02:00
LevelX2
758f56792e
* Added button popup menu to be able to automatically answer ability related "Yes" / "No" requests (related to #328 ).
2015-08-28 11:44:14 +02:00
LevelX2
532d4e0af0
* Added automatic handling for order of triggered abilities going to stack ( fixes #701 / related to #328 ).
2015-08-22 19:29:57 +02:00
LevelX2
9df993bd3a
* Intet, the Dreamer - Improved handling to look at face down cards exiled with Intet. Works now also if Intet has left the battlefield.
2015-08-19 00:59:05 +02:00
LevelX2
aa1eb354ef
* Removed some data from player restoring to fix unintended draws after a player concedes game ( #1205 )
2015-08-18 17:20:04 +02:00
LevelX2
75ed3ffbca
* AI target selection - Fixed a problem with TargetSpellOrPermanent (could cause e.g. a bug if AI casts Venser, Shaper Savant).
2015-08-18 12:43:54 +02:00
LevelX2
5ee01868a9
* Fixed a bug of AI target card in hand selection leading to UI hang if AI had no valid targets in hand (e.g. Show and Tell or Hypergenesis).
2015-08-16 17:59:14 +02:00
benjamin
bff35a5b16
Fixed error where timeshifted cards were not validated.
2015-08-15 13:15:15 -04:00
fireshoes
90c2ce6b2e
Added Bite of the Black Rose, Cackling Witch, and Orim's Touch. Added Serra Angel and Tariel, Reckoner of Souls FTV: Angels reprints. Removed unused imports on Voidmage Husher.
2015-08-09 22:52:52 -05:00
LevelX2
c98577cc6a
Xmage 1.4.3v0
2015-08-06 22:18:01 +02:00
benjamin
9565b06c67
Changed names of Historical and Super standard for consistency.
2015-08-05 19:35:28 -04:00