vraskulin
f37c823aa8
String + string concatenation can be replaced by string + char concetenation
2017-03-20 14:00:18 +03:00
vraskulin
1fa9d4a4f6
Typo
2017-03-20 11:34:44 +03:00
ingmargoudt
ff6c6405aa
rewrites to optionals
2017-03-19 19:48:32 +01:00
LevelX2
ee5675a0fc
Fixed wrong client preferences tab reference.
2017-03-19 10:28:12 +01:00
spjspj
bce87e41aa
Merge pull request #2976 from spjspj/master
...
Add information to inform which images are missing.
2017-03-17 22:40:52 +11:00
spjspj
678b7b5a60
Add information to inform which images are missing.
2017-03-17 22:40:33 +11:00
spjspj
a29963cd80
Add information to inform which images are missing.
2017-03-17 22:37:42 +11:00
ingmargoudt
2b91b88551
fixing some additional singleton classes
2017-03-16 09:48:02 +01:00
ingmargoudt
234cfe9519
rewrote singleton to enum where applicable
2017-03-14 16:32:47 +01:00
spjspj
ce3ada66c8
Merge pull request #2967 from spjspj/master
...
Slight fix for C16 WUBR deck
2017-03-14 22:23:02 +11:00
spjspj
e72e879959
Slight fix for C16 WUBR deck
2017-03-14 22:18:06 +11:00
LevelX2
ae4125209b
Fixed a problem that hybrid mana symbols were not shown ( fixes #2962 ).
2017-03-12 16:59:54 +01:00
ingmargoudt
1f215cdbe3
removed autoboxing :
...
Boolean -> boolean
Integer -> int
Float -> float
2017-03-11 15:17:14 +01:00
LevelX2
9d8a8a33f1
Xmage 1.4.22V0
2017-03-11 13:38:55 +01:00
LevelX2
d89dfd4ac3
Added some missing MM3 cards and fixed wrong collector numbers. Allow image download for MM3.
2017-03-11 12:33:59 +01:00
Nathaniel Brandes
ce1f4a3bf8
Phyrexian mana now correctly a payment choice.
...
Per rule 601.2b, it is not determined at the pay costs step,
but at the "choice" step, long before costs are determined.
This fixes trinisphere interactions and should be consistent with the
rules.
2017-03-08 20:03:28 -08:00
ingmargoudt
4aaf73e0d2
changed the type used in ImagePanel from an int to an enum
2017-03-07 22:28:10 +01:00
ingmargoudt
daed944eb6
refactored the SortBy.getByString
2017-03-07 22:06:44 +01:00
JOAC69
c854fc3d1a
Remove trailing space on CardHelper.getType()
2017-03-05 19:10:20 -06:00
ingmargoudt
6b20d352ca
added unit test
2017-03-03 22:28:34 +01:00
ingmargoudt
a0930e3379
missed 2 hashsets to enumsets
2017-03-03 22:14:00 +01:00
ingmargoudt
372584f7ad
changed cardtype from list to enumset
2017-03-03 17:04:32 +01:00
ingmargoudt
d966c82019
change enum equals to == for client
2017-03-01 17:03:11 +01:00
vraskulin
0bc9cf91a8
Minor improvements - StringBuilder now have initial value
2017-02-28 15:26:07 +03:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
04973ea5aa
Checking String for emptiness with .lenght() is preferable since 1.6
2017-02-28 11:46:51 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
vraskulin
f309717616
Merge remote-tracking branch 'fork/master'
2017-02-27 16:33:47 +03:00
vraskulin
af3986df46
All final strings became static - it will give a little perfomance boost, due to not instantiating same string every time
2017-02-27 16:33:32 +03:00
doncarton
a46848791c
Variable name more readeable
2017-02-26 14:36:34 +03:00
Anders Åstrand
f68460603a
Add client-side user ignore list
...
This commit adds a client-side per-server ignore list.
* Whispers and talk from an ignored user is hidden
* Ignored users cannot join your tables
* Ignored users tables are hidden
2017-02-22 22:16:09 +01:00
ingmargoudt
a1bc43d33e
Merge pull request #2868 from kubikrubikvkube/master
...
Functional interfaces annotation and bugfixes
2017-02-15 20:27:21 +01:00
vraskulin
a15220d51e
Bugfixes with != instead of equals and default toString calls
2017-02-15 19:52:20 +03:00
vraskulin
752392fc46
Functional interfaces should be annotated as functional interfaces
2017-02-15 19:23:12 +03:00
ingmargoudt
c2191227cd
Merge pull request #2861 from kubikrubikvkube/master
...
Bugfix - after 12820b54d4
refactoring
2017-02-15 16:10:45 +01:00
vraskulin
f1ef3bf68b
Narrowed variables scope.
2017-02-15 16:05:18 +03:00
Plopman
10284642bc
Use spinner instead of combobox for AI skill. Fix #1111 and #118
2017-02-14 21:06:07 +01:00
vraskulin
09da478b38
Bugfix - after 12820b54d4
refactoring arrow does not disappear from the screen. Rollback.
2017-02-13 18:56:26 +03:00
vraskulin
5e410df39e
We should not create additional Strings in loop. It have perfomance impact. Using StringBuilder instead.
2017-02-13 15:03:23 +03:00
ingmargoudt
20b24e3360
Merge pull request #2846 from kubikrubikvkube/master
...
Singleton object should not have map with values that can't be GCed
2017-02-11 20:43:32 +01:00
vraskulin
f99cd21275
Mostly code format fixes.
2017-02-09 18:30:31 +03:00
spjspj
e18695489f
Merge pull request #2849 from spjspj/master
...
Modify userId string
2017-02-09 19:42:29 +11:00
spjspj
0edd01c293
Modify userId string
2017-02-09 19:41:24 +11:00
vraskulin
12820b54d4
Singleton object should not have map with values that can't be GCed
2017-02-08 19:50:57 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
vraskulin
31589778ca
Try/finally refactored to try with resources
2017-02-06 14:32:11 +03:00
spjspj
fa97e4647e
Add field for server console
2017-02-05 14:11:05 +11:00
LevelX2
a5299e3a30
* Fixed a bug that card art of cards with multiple arts (e.g. FEM) were not displayed during game play.
2017-02-03 20:45:47 +01:00
spjspj
64ff81af75
Merge pull request #2825 from spjspj/master
...
Add Canadian Highlander format
2017-01-30 23:58:47 +11:00
spjspj
de6fae8c00
Add Canadian Highlander format
2017-01-30 23:57:59 +11:00
spjspj
f5a28ae7c8
Merge pull request #2821 from spjspj/master
...
Modify the profanity filter to push it back to client side only.
2017-01-28 13:03:51 +11:00
spjspj
8ebed087a5
Modify the profanity filter to push it back to client side only.
2017-01-28 12:28:11 +11:00
spjspj
676d2a54dc
Merge pull request #2820 from spjspj/master
...
Modify the profanity filter to push it back to client side only.
2017-01-27 18:21:04 +11:00
spjspj
70453f1ac3
Modify the profanity filter to push it back to client side only.
2017-01-27 18:19:45 +11:00
spjspj
c2e41640e8
Merge pull request #2819 from spjspj/master
...
Modify the profanity filter to push it back to client side only.
2017-01-27 12:39:37 +11:00
spjspj
f41d81f8e4
Modify the profanity filter to push it back to client side only.
2017-01-27 12:38:31 +11:00
LevelX2
cdf05069d2
Fixed another problem of symbold downloading.
2017-01-21 01:27:35 +01:00
LevelX2
5fe25b0af7
* Fixed some problems with set icon download and displaying.
2017-01-21 00:51:31 +01:00
LevelX2
05940aa481
* Fixed that the render frame of copies of normal cards got the normal card rule box size.
2017-01-19 23:50:20 +01:00
LevelX2
6625bf86be
Xmage 1.4.21V0
2017-01-15 17:44:02 +01:00
spjspj
72e4df539b
spjspj - Send generated password in an email to new users.
2017-01-15 02:57:25 +11:00
LevelX2
0708525cfa
* Fixed a bug that players could not join password protected limited games ( fixes #2784 ).
2017-01-13 22:05:53 +01:00
LevelX2
450eba06e8
Merge pull request #2772 from ingmargoudt/master
...
replaced enum comparison from equals to ==
2017-01-13 17:26:50 +01:00
igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
vraskulin
cb1b507076
Hotfix (client don't compile) after pr 2762 merged to master
...
There is no ActionListener in import block, so mage-client in current state can't be compiled. Changed ActionListener to lambda
2017-01-11 11:49:19 +03:00
sotovdev
fe7aaedf1c
Merge branch 'master' into bigRefactoring
2017-01-10 15:37:43 +03:00
spjspj
a4275ab658
Deck editor - Add a 'Bling my deck' button.
2017-01-10 22:26:59 +11:00
vraskulin
076840df53
Big refactoring
...
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
vraskulin
51e5640c8e
We can't invoke equals method on object, that can be null, due it's lead to NPE
2017-01-09 15:17:59 +03:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
9353c5aa9c
[AER] Some more minor fixes.
2017-01-07 22:22:17 +01:00
spjspj
7a8055172d
spjspj - Allow appending from the clipboard in deck editor
2017-01-08 01:02:01 +11:00
LevelX2
c2852ca233
[AER] Added Battke at the Bridge.
2016-12-31 17:00:00 +01:00
vraskulin
6577e641e6
Deprected methods changed with more up-to-date ones
2016-12-29 14:46:34 +03:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
vraskulin
4f81babdfa
Concurrency perfomance boost
...
Parallel execution. Speed increased from 50% (avg in all methods) to 500% (checkForNewCards method)
2016-12-22 18:36:40 +03:00
vraskulin
95242e8cf9
Concurrency perfomance boost
...
Checking if image exist or not now parallel. It took 35-39 seconds to perform, now it takes 13-16 seconds. Planning to make all class method concurrent and reduce client loading time even more.
2016-12-19 15:58:08 +03:00
LevelX2
9400f192b7
Added some more tooltip texts to client menu bar.
2016-12-13 20:30:32 +01:00
LevelX2
712565562e
Fixed start date of some constructed formats (e.g. Frontier missing M15) for deck editor.
2016-12-12 21:23:20 +01:00
spjspj
49d9630c05
Merge pull request #2673 from spjspj/master
...
spjspj - Add new invert selection option
2016-12-13 00:43:50 +11:00
spjspj
946e0c54fc
spjspj - Add invert selection to deck editor
2016-12-13 00:42:57 +11:00
spjspj
24b4bc8e30
spjspj - Add invert selection to deck editor
2016-12-13 00:41:21 +11:00
LevelX2
3d95849c10
Some fixes to the Monarch designation.
2016-12-07 17:14:08 +01:00
Fenhl
96b4a446a9
Fix typo in the Breed Lethality deck
2016-12-05 05:01:26 +00:00
Fenhl
85f9812d72
Fix basic land artwork of C16 precons
2016-12-05 01:59:42 +00:00
ludwig.hirth
d051cb7b42
* Some client menu changes.
2016-12-02 16:06:34 +01:00
spjspj
b7695f7fea
spjspj - 7pt Aus Highlander
2016-12-01 19:01:00 +11:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
LevelX2
68d0e6b9fa
Added the monarch concept to xmage and all related cards.
2016-11-27 01:14:32 +01:00
spjspj
5fe4dcdd29
Merge pull request #2610 from spjspj/master
...
Add 'EDH power level' rating to Commander tables
2016-11-21 19:45:28 +11:00
Pete Rossi
b974a78b1b
Add magidex.com as additional image source
...
Images on magidex are referenced by url-escaped card name, so the
implementation was straightforward. Flipped and Two-faced cards didn’t
require any additional work to support.
I downloaded all the images, and the only missing cards I could see
were tokens. Seems to work pretty well.
Fixes issue #2153
2016-11-20 22:33:08 -08:00
spjspj
7fd2eeedcf
Add 'EDH power level' rating to Commander tables
2016-11-20 23:13:16 +11:00
spjspj
b29e25cb87
Merge pull request #2609 from spjspj/master
...
spjspj - Add concept of 'Multiples' (work out in new edh decks which …
2016-11-19 22:54:01 +11:00
spjspj
49cfaee144
spjspj - Add concept of 'Multiples' (work out in new edh decks which are not singleton).
2016-11-19 22:45:47 +11:00
LevelX2
807782efea
Added the Basque flag.
2016-11-19 10:53:43 +01:00
spjspj
d7b1ae68ed
spjspj - Sorcery count was double
2016-11-18 00:14:59 +11:00
spjspj
a2b3d8825e
Add 'xmage.de', 'woogerworks', 'localhost' buttons to connection dialog to fill in appropriate password/username
2016-11-13 22:59:32 +11:00
fireshoes
c8bafff7e3
Added Mirror Mastery to Commander 2011 sample decks.
2016-11-09 08:25:41 -06:00
Fenhl
d5ee37fce8
Add Counterpunch deck from CMD and fix some other precon deck names
2016-11-08 09:46:43 +00:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
spjspj
cab2993b1b
spjspj - The 5 Commander 2016 Decks
2016-11-07 00:55:03 +11:00
Neil Gentleman
843466b6ad
AudioManager: a bit of cleanup
2016-11-01 21:28:44 -07:00
Neil Gentleman
366e8e281d
MageClip: copy whole input file
...
not just whatever the first read returns
2016-11-01 21:28:44 -07:00
Neil Gentleman
5d55d299a2
don't just give up when LinePool can't be initialized
...
maybe fixes #2525
2016-11-01 21:28:44 -07:00
LevelX2
0f6c14bdb7
Fixed that a client reconnect tries to reconnect to the server the client was connected to and not the last server a client on this system has connected to.
2016-11-01 22:59:24 +01:00
fireshoes
ac3203b63c
Set some token version types. [C16] Added token info. Implemented Migratory Route.
2016-10-31 23:09:42 -05:00
fireshoes
72c13b9102
[C16] Implemented Wave of Reckoning, Duelist's Heritage, Entrapment Maneuver, and Magus of the Will.
2016-10-31 00:10:53 -05:00
SceLPI
0dd1a37891
Update serverlist.txt
2016-10-29 14:56:24 -03:00
LevelX2
3f05e102a0
[C16] Added Boompile.
2016-10-29 11:11:37 +02:00
LevelX2
ec8ea8e053
Allow to dwonload C16 images.
2016-10-29 11:09:09 +02:00
LevelX2
e1ca3b5cc5
* Removed the LogServices (H2 DB file that logs actions).
2016-10-28 18:39:17 +02:00
spjspj
e2afd7b790
Merge pull request #2506 from spjspj/master
...
spjspj - Add in promos from scg to grabbag. Fixed some more issues w…
2016-10-27 22:43:50 +11:00
spjspj
fa36157f69
spjspj - Add in promos from scg to grabbag. Fixed some more issues with names
2016-10-27 22:42:05 +11:00
spjspj
66c379ce6e
Merge pull request #2505 from spjspj/master
...
spjspj - Add in promos from scg to grabbag. Fixed some badly numbere…
2016-10-27 16:07:42 +11:00
spjspj
1dae8ca6b2
spjspj - Add in promos from scg to grabbag. Fixed some badly numbered lands (probably more are bad).
2016-10-27 16:02:00 +11:00
LevelX2
6b58c18520
* Fixed a game locking problem with the day/night button of transformable cards ( fixes #2503 ).
2016-10-26 22:53:39 +02:00
Mat
134dcb6946
Remember Type 2 selection when changing source on images download dialog
2016-10-25 23:09:31 +02:00
LevelX2
8f317305fa
Some minor changes.
2016-10-24 17:55:28 +02:00
LevelX2
070a0ca3fa
* Fixed a problem that the enlarged card view could stay open after a game or draft were finished.
2016-10-23 23:13:02 +02:00
LevelX2
69340d9b06
* Added correct key text to chat info message.
2016-10-23 18:39:39 +02:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
LevelX2
07a7afa285
Added test and fixed some possible null pointer exception.
2016-10-22 13:06:41 +02:00
Campbell Suter
0428f5bab3
Add reset keys to default button
2016-10-21 09:54:09 +13:00
Campbell Suter
4c292466c1
Make it impossible to have multiple actions bound to the same key.
2016-10-21 09:54:09 +13:00
LevelX2
89a739e902
* Removed debug messages.
2016-10-20 15:16:31 +02:00
Campbell Suter
cde9afa091
Make keybound buttons cache their text, in case the keys are changed midgame
2016-10-20 12:49:58 +13:00
Campbell Suter
b4dc47fbc9
Improve keybinding buttons, add information
2016-10-20 12:36:18 +13:00
Campbell Suter
5ea636126f
Make the text on the playing buttons update with the current keybinds
2016-10-20 12:36:18 +13:00
Campbell Suter
d9ebceec20
Make tooltips work properly
2016-10-20 12:36:18 +13:00
Campbell Suter
e910778e54
Add F2/F6, use bindings in game
2016-10-20 12:36:18 +13:00
Campbell Suter
d7a3904569
Add key options to prefs dialog
2016-10-20 12:36:18 +13:00
fireshoes
89dd981075
Merge
2016-10-17 23:45:47 -05:00
fireshoes
b733f911f7
Added the four finalists from You Make the Cube.
2016-10-17 23:44:14 -05:00
fireshoes
c045204622
Added the four finalists from You Make the Cube.
2016-10-17 23:43:25 -05:00
fireshoes
abfcd0ab10
Added the four finalists from You Make the Cube.
2016-10-17 23:41:22 -05:00
fireshoes
1f4c0eb1d9
Added the four finalists from You Make the Cube.
2016-10-17 23:10:01 -05:00
LevelX2
2e1f8c07cb
Xmage 1.4.16v3
2016-10-09 15:54:12 +02:00
LevelX2
27acaa5c9a
Fixed a image cache problem that prevented to show cards with different art correctly.
2016-10-09 15:28:54 +02:00
LevelX2
67cf1604c9
Fixed a problem with images of transformed cards. Workaround for images of basic lands. Does not work correctly yet, because card art od basic lands is switched between various versions continuously.
2016-10-09 03:07:23 +02:00
LevelX2
e46895420e
Added card# to deck pool area.
2016-10-09 03:05:10 +02:00
LevelX2
4ec7d626fa
* Fix to get land images shown again.
2016-10-08 19:03:32 +02:00
LevelX2
5d8ae4d411
* Workaround to fix problem with deck layout.
2016-10-08 19:03:09 +02:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
spjspj
be6e900dba
spjspj - Add Media Inserts to Grabbag Image Source
2016-10-08 11:19:05 +11:00
spjspj
30bfeb497d
spjspj - Add Kaladesh Inventions to Grabbag Image Source
2016-10-08 01:40:37 +11:00
spjspj
624bb8da76
spjspj - Show dialog box for import from clipboard
2016-10-07 20:27:26 +11:00
spjspj
250873263c
spjspj - Show dialog box for import from clipboard
2016-10-07 20:15:36 +11:00
spjspj
72b0192bae
spjspj - Fix cube from deck from being broken with layouts
2016-10-07 10:38:56 +11:00
spjspj
56e1a96d76
spjspj - Manifest/Morph image to mtg.onl
2016-10-06 18:45:52 +11:00
spjspj
b63874b62d
Opaque PlayerPanelExt
2016-10-06 00:02:11 +11:00
spjspj
84e26e6677
Opaque PlayerPanelExt
2016-10-06 00:00:20 +11:00
LevelX2
7c4b40073c
Fixed some exception problems (deck layout, mana symbols).
2016-10-04 23:57:11 +02:00
Mark Langen
d604b18f6b
Separate setting for split position in sideboarding vs deck construction
...
* Depending on the orientation of the sideboard / maindeck the split should be a separate setting, not one single one.
2016-10-04 01:18:50 -06:00
Mark Langen
5af417ed0b
More Drag & Drop editor fixes
...
* Fixed cards being blurry. The problem isn't completely fixed, but the fix will suffice in most cases. Card Images are only loaded in once, and the cards were loaded in initially at a small size instead of their eventual size after layout. Really they should reload images when resized, but I will tackle that later, and it's only noticable when significantly resizing cards within one usage of the editor anyways.
* Removed some of the unneeded UI on the sideboard half of the DeckView so that componently are less likely to overlap at a small size. Not sure how to ideally handle this, as Swing doesn't really provide an elegant way to hide components at small sizes, and I'm sure the user would rather the components overlap than be unable to resize the window as small as they want due to a minimum size requirement.
2016-10-04 00:23:13 -06:00
Mark Langen
f6d50ce04f
Various new Drag & Drop deck editor improvements
...
* Shift-Click / Shift-Drag now work as expected as far as multi-selection
* Deck editor saves split pane split positions
* Card layout and sort settings are now saved along side the a deck when saving to the .dck format, so that you have back the exact same deck layout when you re-load the deck.
* Fixed the symbol image downloader to work around some of the large-size symbol images being missing on gatherer. Falls back to the medium sized images currently for those symbols.
2016-10-04 00:09:51 -06:00
spjspj
4d3f28ed6d
spjspj - one more token
2016-10-04 10:01:41 +11:00
fireshoes
7cbb3df889
Fixed that Eternal format matches did not show in the matchmaking lobby.
2016-10-03 16:39:11 -05:00
LevelX2
9a00dd20ca
Fixed some problems with constructed formats definition and custom sets.
2016-10-03 20:25:08 +02:00
LevelX2
bdaa78e144
Some minor changes.
2016-10-03 10:00:48 +02:00
LevelX2
f6839f9e1d
Merge origin/master
2016-10-03 01:43:02 +02:00
LevelX2
fcba98f985
Some minor changes.
2016-10-03 01:42:35 +02:00
fireshoes
002da57ccd
Fixed that Constructed - Freeform format did not appear in the games lobby.
2016-10-02 18:40:45 -05:00
LevelX2
c4b4804903
Fixed that no abilitues were shown for selecting the order of triggered abilities from a dies triggered ability of tokens.
2016-10-02 23:34:06 +02:00
LevelX2
e49c92e80c
Added "E" to the to be replaced symbols with icon in rule text.
2016-09-29 16:20:13 +02:00
spjspj
6ad012fa87
Merge pull request #2405 from spjspj/master
...
spjspj - Player Panel
2016-09-29 23:05:47 +10:00
spjspj
1bbed6dc5f
spjspj - Player Panel
2016-09-29 23:03:57 +10:00
Lymia Aluysia
09cc9646a0
Remove outdated comment.
2016-09-29 06:48:22 -05:00
spjspj
52f6d36063
Merge pull request #2403 from spjspj/master
...
spjspj - Player Panel *fix offset of {W}*
2016-09-29 17:39:51 +10:00
spjspj
fa627a3efb
spjspj - Player Panel *fix offset of {W}*
2016-09-29 17:33:22 +10:00
Mark Langen
a018f2021b
Fixed a bug with JFileChooser in the DeckEditorPanel
...
* On specific platforms (it seems Windows 7-10, JRT 7+), under our specific configuration, in the case where the user selects the exact same file as they chose during a previous selection, JFileChooser reports that the user selected a file, but returns chosen file = null. This commit works around that by assuming they chose the same file as last time in that case.
2016-09-28 23:27:46 -06:00
Mark Langen
615b93f8c3
Finished the new Drag & Drop deck view. It is currently implemented in main deck editor, and limited deck construction.
...
Still to do:
* Integrate it into the draft view
2016-09-28 20:57:23 -06:00
Mark Langen
56a3c6dc8c
Mostly working Drag n Drop deck editor
...
* Still trying to iron out how to signal back events from cards moving between different drag and drop targets to the DeckEditorPane
2016-09-28 20:57:22 -06:00
Mark Langen
3c2c793f5d
Drag n Drop Deck Editor WIP
...
* Working standalone proof-of-concept application in DragCardGrid.
* Still needs listener functionality in order to integrate it into the existing DeckEditorPanel class.
2016-09-28 20:57:22 -06:00
Mark Langen
2d55ccc73c
Change "Ask for graveyard order" setting to not ask by default
...
* The cases where graveyard order matters are so staggeringly few that that the setting should almost certainly default to false.
2016-09-28 20:57:21 -06:00
spjspj
458cbfa71a
spjspj - Further changes to height of Player Panel.
2016-09-28 23:27:15 +10:00
spjspj
5b941d4c5e
spjspj - Make zero values less noticeable on player panel
2016-09-28 22:58:55 +10:00
spjspj
240c7950d0
Merge pull request #2386 from spjspj/master
...
spjspj - Add in energy/experience counters
2016-09-27 17:50:26 +10:00
spjspj
de3c3ae036
spjspj - Add in energy/experience counters
2016-09-27 17:49:34 +10:00
fireshoes
783a278fca
Added Frontier format (M15 forward). Added Kaladesh block constructed.
2016-09-27 01:54:49 -05:00
spjspj
1a81f2151f
spjspj - Add in energy/experience counters
2016-09-26 03:17:06 +10:00
spjspj
d259efc093
spjspj - Add in energy/experience counters
2016-09-26 03:01:35 +10:00
spjspj
5671ab8ff7
spjspj - Add in energy/experience counters
2016-09-26 02:58:59 +10:00
spjspj
db3074ceda
spjspj - experience.png resource (candidate for a more gooderer one..)
2016-09-26 02:50:37 +10:00
spjspj
80b498f044
spjspj - Energy.png resource
2016-09-26 02:45:20 +10:00
spjspj
16bb17e5bb
spjspj - Add option of 'Number of Seats'. This is for Tournaments so that you can draft say a 4 way draft and then have a 4 way game at the end of it.
2016-09-25 00:46:16 +10:00
LevelX2
b85dc8c0cd
Some minor changes.
2016-09-24 14:55:09 +02:00
LevelX2
4c91440f5e
Chnaged color frame for active player to green (that white was a no go).
2016-09-22 21:48:39 +02:00
LevelX2
b7f3a4b202
Merge pull request #2321 from getgrenade/master
...
Player Panel UI redesign (new icons, new colors, new buttons)
2016-09-22 19:55:20 +02:00
spjspj
e22184180d
spjspj - Add 'Delayed Submit' button to the deck editor
2016-09-20 01:49:51 +10:00
Get
ed7378da66
Player Panel UI redesign (new icons, new colors, new buttons)
2016-09-18 17:10:54 +03:00
spjspj
88b557e1b2
Merge pull request #2317 from spjspj/master
...
Some minor fixes for grabbag
2016-09-18 20:22:00 +10:00
spjspj
8cf4acb68a
Some minor fixes.
2016-09-18 20:20:04 +10:00
Fenhl
ab7e86cb27
Change AE to Ae
2016-09-17 16:59:24 +00:00
LevelX2
04ca15a3a9
Some minor fixes.
2016-09-17 16:45:53 +02:00
Mark Langen
7feb237c06
Fixed card stacking offset in Editor / Library / etc.
...
* Rather than respecting the spacing setting from Preferences, the spacing is now calculated from the card size if characteristic based rendering is enabled, since from the renderer we know exactly what spacing is actually needed.
2016-09-16 16:41:00 -06:00
Mark Langen
28c04e2009
Fix cards still not showing selectable highlight in some cases
...
* Simply invalidating the image render is not enough, a repaint call is also needed in a few cases where a repaint hadn't already been scheduled by the same change that trigged the selectable/chosen status change.
2016-09-16 16:41:00 -06:00
LevelX2
d7dd635bca
Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…"
2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb
introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements
2016-09-16 21:23:31 +02:00