Commit graph

51 commits

Author SHA1 Message Date
Oleg Agafonov
f719503a89 Prepare new release 2019-09-27 21:19:03 +04:00
Oleg Agafonov
8dc6e152af Prepare next release 2019-09-10 00:33:47 +04:00
Oleg Agafonov
716b929877 Prepare new release 2019-06-30 18:33:29 +04:00
Oleg Agafonov
55bc61000a Prepare new release 2019-06-06 23:03:38 +04:00
Oleg Agafonov
bbf1c1343a Prepare release 1.4.35 2019-04-23 23:32:54 +04:00
Oleg Agafonov
65bb9b2161 Prepare new release 1.4.34 2019-03-29 18:31:00 +04:00
John Hitchings
4a232b148c Add mulligan options to NewTableDialog, passing mulligan information to games. 2019-03-19 06:08:12 -07:00
John Hitchings
7885a42168 Refactor mulligans out of GameImpl and add Paris, Vancouver, London, and Canadian Highlander. Refactor GameImpls to use their specific mulligan. 2019-03-17 23:23:52 -07:00
Oleg Agafonov
004c2ba0c3 Upgraded all projects to same java 8 version 2019-02-01 17:54:59 +04:00
Oleg Agafonov
14f66029f8 Missing v33 commit 2019-01-16 20:59:45 +04:00
LevelX2
e6ce58d6bf XMage 1.4.32V0 2018-11-26 19:30:22 +01:00
LevelX2
deb675a74a Xmage 1.4.30V0 2018-08-15 11:35:40 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
58d618e8d7 * Used some default code to get opponents for Game classes. 2018-05-31 12:52:05 +02:00
LevelX2
a19c257e50 XMage 1.4.30V0 2018-05-27 01:28:42 +02:00
LevelX2
fe2220e19e Xmage 1.4.29V0 2018-04-19 21:07:14 +02:00
LevelX2
20f03cfcb1 Some minor changes to Momir code. 2018-04-01 12:33:59 +02:00
LevelX2
fed2d1a259 XMage 1.4.28V0 2018-03-10 20:42:29 +01:00
LevelX2
40afa04b24 xmage 1.4.27V0 2018-01-13 22:54:53 +01:00
LevelX2
1fb24116ae xmage 1.4.26V0 2017-08-15 01:27:06 +02:00
LevelX2
fe2ee5dfec Xmage 1.4.25V0 2017-07-29 20:35:16 +02:00
LevelX2
7d911ae803 XMage 1.4.24V0 2017-07-08 16:33:09 +02:00
spjspj
f85c7e07ba Emblems refactor to show emblems in Card/Token Viewer 2017-05-14 13:43:18 +10:00
LevelX2
ef4cf90a0f Release 1.4.23V0 2017-04-17 10:53:59 +02:00
vraskulin
d93061c0bc Equals should be compared with == but not equals() 2017-03-22 14:50:50 +03:00
LevelX2
9d8a8a33f1 Xmage 1.4.22V0 2017-03-11 13:38:55 +01:00
LevelX2
e6b5c0aef6 * Fixed that wrongly custom set cards were used for Mormir random card selection (fixes #2809). 2017-01-19 23:51:33 +01:00
LevelX2
6625bf86be Xmage 1.4.21V0 2017-01-15 17:44:02 +01:00
LevelX2
ee203cf981 Xmage Release 1.4.20V0 2017-01-08 01:36:05 +01:00
LevelX2
8075ea2e50 * Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems. 2016-12-27 16:00:22 +01:00
LevelX2
da9e9a1180 * Fixed some possible null pointer exceptions and some minor editing. 2016-12-18 15:02:19 +01:00
LevelX2
b62ca1ed1f Xmage 1.4.19 2016-11-27 19:59:42 +01:00
LevelX2
c9e1b415e2 Xmage 1.4.18V0 2016-11-06 18:11:19 +01:00
LevelX2
8b62eece68 XMage 1.4.17V0 2016-10-23 10:03:01 +02:00
LevelX2
157827addc XMage 1.4.16v0 2016-10-08 11:14:13 +02:00
LevelX2
bb8326d46b XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
ingmargoudt
e2a479255a refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer 2016-09-05 15:03:47 +02:00
LevelX2
539b03bd1d Xmage 1.4.14v0 2016-08-13 10:14:38 +02:00
LevelX2
d0ecb473da Xmage 1.4.13v0 2016-07-11 22:54:43 +02:00
LevelX2
266a0870ca Xmage 1.4.12v0 2016-05-29 10:59:39 +02:00
LevelX2
1fcd26fc60 xmage 1.4.11v0 2016-04-26 00:59:03 +02:00
LevelX2
bcdde0a945 XMage version 1.4.10v0 2016-04-06 22:56:02 +02:00
LevelX2
e9638bcc4d Release 1.4.9v0 2016-02-21 12:58:58 +01:00
LevelX2
5981816a4b Switch to 1.4.8 for upcoming realease. 2016-01-22 22:33:58 +01:00
LevelX2
121f40c019 Prepared 1.4.7. 2016-01-10 22:13:59 +01:00
LevelX2
1d5a645712 [OGW] Added Oath of Jace. 2016-01-04 19:55:12 +01:00
LevelX2
207f486afc * Xmage 1.4.6v0 2015-12-13 19:47:04 +01:00
LevelX2
0d86e8e063 Xmage 1.4.5v0 2015-11-21 10:33:43 +01:00
Neil Gentleman
c5ecb26289 Momir: lookup token at activation
loading all the cards at game start is quite slow
2015-11-11 12:55:49 -08:00
Neil Gentleman
cda5a06a6c fix sorcery-speed LimitedTimesPerTurnActivatedAbility
calling super.canActivate() from inside activate() will always fail,
because the stack is no longer empty
2015-11-11 12:31:42 -08:00