Oleg Agafonov
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f719503a89
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Prepare new release
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2019-09-27 21:19:03 +04:00 |
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Oleg Agafonov
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8dc6e152af
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Prepare next release
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2019-09-10 00:33:47 +04:00 |
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Oleg Agafonov
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716b929877
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Prepare new release
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2019-06-30 18:33:29 +04:00 |
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Oleg Agafonov
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55bc61000a
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Prepare new release
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2019-06-06 23:03:38 +04:00 |
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Oleg Agafonov
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bbf1c1343a
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Prepare release 1.4.35
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2019-04-23 23:32:54 +04:00 |
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Oleg Agafonov
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65bb9b2161
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Prepare new release 1.4.34
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2019-03-29 18:31:00 +04:00 |
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John Hitchings
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4a232b148c
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Add mulligan options to NewTableDialog, passing mulligan information to games.
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2019-03-19 06:08:12 -07:00 |
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John Hitchings
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7885a42168
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Refactor mulligans out of GameImpl and add Paris, Vancouver, London, and Canadian Highlander. Refactor GameImpls to use their specific mulligan.
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2019-03-17 23:23:52 -07:00 |
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Oleg Agafonov
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004c2ba0c3
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Upgraded all projects to same java 8 version
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2019-02-01 17:54:59 +04:00 |
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Oleg Agafonov
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14f66029f8
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Missing v33 commit
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2019-01-16 20:59:45 +04:00 |
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LevelX2
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e6ce58d6bf
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XMage 1.4.32V0
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2018-11-26 19:30:22 +01:00 |
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LevelX2
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deb675a74a
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Xmage 1.4.30V0
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2018-08-15 11:35:40 +02:00 |
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GrayedFox
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3953f3dbdd
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remove all MIT copyright notices from files
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2018-06-02 17:59:49 +02:00 |
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LevelX2
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58d618e8d7
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* Used some default code to get opponents for Game classes.
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2018-05-31 12:52:05 +02:00 |
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LevelX2
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a19c257e50
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XMage 1.4.30V0
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2018-05-27 01:28:42 +02:00 |
|
LevelX2
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fe2220e19e
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Xmage 1.4.29V0
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2018-04-19 21:07:14 +02:00 |
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LevelX2
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20f03cfcb1
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Some minor changes to Momir code.
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2018-04-01 12:33:59 +02:00 |
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LevelX2
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fed2d1a259
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XMage 1.4.28V0
|
2018-03-10 20:42:29 +01:00 |
|
LevelX2
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40afa04b24
|
xmage 1.4.27V0
|
2018-01-13 22:54:53 +01:00 |
|
LevelX2
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1fb24116ae
|
xmage 1.4.26V0
|
2017-08-15 01:27:06 +02:00 |
|
LevelX2
|
fe2ee5dfec
|
Xmage 1.4.25V0
|
2017-07-29 20:35:16 +02:00 |
|
LevelX2
|
7d911ae803
|
XMage 1.4.24V0
|
2017-07-08 16:33:09 +02:00 |
|
spjspj
|
f85c7e07ba
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Emblems refactor to show emblems in Card/Token Viewer
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2017-05-14 13:43:18 +10:00 |
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LevelX2
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ef4cf90a0f
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Release 1.4.23V0
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2017-04-17 10:53:59 +02:00 |
|
vraskulin
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d93061c0bc
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Equals should be compared with == but not equals()
|
2017-03-22 14:50:50 +03:00 |
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LevelX2
|
9d8a8a33f1
|
Xmage 1.4.22V0
|
2017-03-11 13:38:55 +01:00 |
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LevelX2
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e6b5c0aef6
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* Fixed that wrongly custom set cards were used for Mormir random card selection (fixes #2809).
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2017-01-19 23:51:33 +01:00 |
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LevelX2
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6625bf86be
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Xmage 1.4.21V0
|
2017-01-15 17:44:02 +01:00 |
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LevelX2
|
ee203cf981
|
Xmage Release 1.4.20V0
|
2017-01-08 01:36:05 +01:00 |
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LevelX2
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8075ea2e50
|
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
|
2016-12-27 16:00:22 +01:00 |
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LevelX2
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da9e9a1180
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* Fixed some possible null pointer exceptions and some minor editing.
|
2016-12-18 15:02:19 +01:00 |
|
LevelX2
|
b62ca1ed1f
|
Xmage 1.4.19
|
2016-11-27 19:59:42 +01:00 |
|
LevelX2
|
c9e1b415e2
|
Xmage 1.4.18V0
|
2016-11-06 18:11:19 +01:00 |
|
LevelX2
|
8b62eece68
|
XMage 1.4.17V0
|
2016-10-23 10:03:01 +02:00 |
|
LevelX2
|
157827addc
|
XMage 1.4.16v0
|
2016-10-08 11:14:13 +02:00 |
|
LevelX2
|
bb8326d46b
|
XMage 1.4.15v0
|
2016-09-10 12:31:18 +02:00 |
|
ingmargoudt
|
e2a479255a
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refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
|
2016-09-05 15:03:47 +02:00 |
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LevelX2
|
539b03bd1d
|
Xmage 1.4.14v0
|
2016-08-13 10:14:38 +02:00 |
|
LevelX2
|
d0ecb473da
|
Xmage 1.4.13v0
|
2016-07-11 22:54:43 +02:00 |
|
LevelX2
|
266a0870ca
|
Xmage 1.4.12v0
|
2016-05-29 10:59:39 +02:00 |
|
LevelX2
|
1fcd26fc60
|
xmage 1.4.11v0
|
2016-04-26 00:59:03 +02:00 |
|
LevelX2
|
bcdde0a945
|
XMage version 1.4.10v0
|
2016-04-06 22:56:02 +02:00 |
|
LevelX2
|
e9638bcc4d
|
Release 1.4.9v0
|
2016-02-21 12:58:58 +01:00 |
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LevelX2
|
5981816a4b
|
Switch to 1.4.8 for upcoming realease.
|
2016-01-22 22:33:58 +01:00 |
|
LevelX2
|
121f40c019
|
Prepared 1.4.7.
|
2016-01-10 22:13:59 +01:00 |
|
LevelX2
|
1d5a645712
|
[OGW] Added Oath of Jace.
|
2016-01-04 19:55:12 +01:00 |
|
LevelX2
|
207f486afc
|
* Xmage 1.4.6v0
|
2015-12-13 19:47:04 +01:00 |
|
LevelX2
|
0d86e8e063
|
Xmage 1.4.5v0
|
2015-11-21 10:33:43 +01:00 |
|
Neil Gentleman
|
c5ecb26289
|
Momir: lookup token at activation
loading all the cards at game start is quite slow
|
2015-11-11 12:55:49 -08:00 |
|
Neil Gentleman
|
cda5a06a6c
|
fix sorcery-speed LimitedTimesPerTurnActivatedAbility
calling super.canActivate() from inside activate() will always fail,
because the stack is no longer empty
|
2015-11-11 12:31:42 -08:00 |
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