spjspj
16bb17e5bb
spjspj - Add option of 'Number of Seats'. This is for Tournaments so that you can draft say a 4 way draft and then have a 4 way game at the end of it.
2016-09-25 00:46:16 +10:00
LevelX2
73a2ccda9b
Xmage 1.4.15v5
2016-09-24 04:01:00 +02:00
LevelX2
e81f26d539
Some fixes to prevent null pointer exceptions.
2016-09-24 03:48:48 +02:00
Samuel Sandeen
ad2f5a4d46
Merge pull request #2368 from Dilnu/master
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Fix Flashback so it can't cause Stack Overflows
2016-09-23 21:25:43 -04:00
Dilnu
396f3b73b1
Propagate Applied Effects with the Flashback Replacement Effect
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This fixes a bug that allows replacement loops when other replacement
effects conflict with Flashback’s attempts to exile Flashbacked spells.
2016-09-23 21:19:51 -04:00
LevelX2
423c2bbf6c
Fixed a problem of Flashback and Buyback producing a loop.
2016-09-24 03:13:59 +02:00
Dilnu
b7f9626697
Small fixes to TriggeredAbilityImpl
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This fixes a type and removes a duplicate null check.
2016-09-23 21:13:34 -04:00
LevelX2
d5d00451a8
Fixed a problem with static abilities for battlefield zone where the source was entering the battlefield but the ability did not work.
2016-09-24 01:13:13 +02:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
LevelX2
0b118d074e
* Demonic Pact - Fixed that the already chosen options were not correctly rollbacked.
2016-09-23 19:10:25 +02:00
LevelX2
5d50179c84
Added Test.
2016-09-23 15:12:21 +02:00
LevelX2
3c6402f8a6
* Altar of the Brood - Fixed wrong rule tool tip text.
2016-09-23 00:32:48 +02:00
LevelX2
4ad3ef4e68
* Fixed a problem with card movement that prevented Tiny Leaders go to command zone at game start.
2016-09-22 23:08:40 +02:00
LevelX2
8fb04ddbef
Fixed a bug that let cards disappear after moving cards from hand to library (e.g. Teferi's puzzle).
2016-09-22 21:36:21 +02:00
LevelX2
3eae5e9a00
Fixed a bug of the copy effect that could lead to null pointer exceptions e.g. for Permeating Mass trying to copy meanwhile removed target( fixes #2342 ).
2016-09-22 20:49:12 +02:00
Styxo
11bb392c71
Merge pull request #2359 from Styxo/master
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Fixed Crew Ability
2016-09-21 21:10:39 +02:00
Styxo
935a51c4da
Fixed Crew Ability
2016-09-21 21:05:37 +02:00
LevelX2
6b431be2ba
* Shaman of the Great Hunt - Fixed that it triggerd also for other players.
2016-09-21 20:16:27 +02:00
LevelX2
c82d6b5566
* Fixed some possible null pointer exceptions.
2016-09-20 23:40:25 +02:00
emerald000
ab352100f1
Fixed Panharmonicon triggering for non-permanents.
2016-09-20 09:34:36 -04:00
Styxo
8485df8cb7
Added Blessed Wind and few refactors
2016-09-20 00:17:56 +02:00
emerald000
120d7612f6
Fixed Panharmonicon triggering for opponents abilities. Added tests.
2016-09-19 09:22:21 -04:00
Dilnu
4427121a64
Fix the Snapcaster Mage Repeal Test
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The flashback ability was attempting to choose targets. That doesn’t
really make sense since the Targets should be chosen by the actual
spell being cast.
2016-09-18 20:20:29 -04:00
Dilnu
41c1540f45
Fix a couple typos
2016-09-18 20:16:56 -04:00
Dilnu
87a6d3a1ee
Fix the combat code to support Slayer's Cleaver
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Update the checks for unfulfilled conditions to confirm the blocking
creatures actually are fulfilled.
Update the check for whether a blocker is already being used correctly
to confirm that there isn’t a stricter condition that is unfulfilled.
This change also updates the Slayer’s Cleaver test to make it more
robust.
2016-09-18 16:28:01 -04:00
LevelX2
a1e70e21f4
[KLD] Some more fixes.
2016-09-17 20:18:54 +02:00
LevelX2
bf73eb4042
Merge pull request #2310 from fenhl/ae
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Change AE to Ae
2016-09-17 19:04:42 +02:00
Fenhl
ab7e86cb27
Change AE to Ae
2016-09-17 16:59:24 +00:00
LevelX2
346b6654f8
[KLD] Some minor fixes.
2016-09-17 18:17:01 +02:00
LevelX2
1d4d612501
[KLD] Some card names fixed.
2016-09-17 17:01:06 +02:00
LevelX2
04ca15a3a9
Some minor fixes.
2016-09-17 16:45:53 +02:00
LevelX2
e7c5effa7f
[KLD] Added 13 red cards.
2016-09-17 15:18:34 +02:00
LevelX2
c515a6d690
[KLD] Added 15 black cards.
2016-09-17 13:44:30 +02:00
LevelX2
5244363081
[KLD] Added 7 blue cards.
2016-09-17 10:17:40 +02:00
LevelX2
f9d1c3d2cc
[KLD] Added new Planeswalker types.
2016-09-17 02:15:08 +02:00
LevelX2
b9953a5ca9
Merge origin/master
2016-09-17 02:08:47 +02:00
LevelX2
d3d1402fbb
[KLD] Added 9 white cards.
2016-09-17 00:45:33 +02:00
Mark Langen
274bdfa33f
Fix Issue #2277
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* Changes the white color used to a brighter white so that it shows up on the gray background.
2016-09-16 16:40:59 -06:00
LevelX2
d7dd635bca
Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…"
2016-09-16 23:55:54 +02:00
LevelX2
18e771ccd5
Fixed PayEnergyCost.pay to check counters amount available.
2016-09-16 22:29:59 +02:00
ingmargoudt
f1cf9e7adb
introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements
2016-09-16 21:23:31 +02:00
LevelX2
a0e797cc5c
[KLD] Added 5 red cards.
2016-09-16 15:08:03 +02:00
LevelX2
779dd35559
Merge pull request #2282 from Dilnu/master
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Add token support to ZonesHandler
2016-09-16 11:10:07 +02:00
Samuel Sandeen
17d4d6c190
Handle tokens correctly in the new zone change code.
2016-09-15 19:44:32 -04:00
LevelX2
0a5a073637
* Flashback - Fixed handling of combined flashback costs (e.g. Deep Analysis).
2016-09-15 17:34:25 +02:00
LevelX2
0042dc1ad9
Some minor fixes to game log / card rules text /messages.
2016-09-15 16:10:17 +02:00
Mark Langen
577bdaea84
Fixes and additions to card rendering
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* Vehicles are rendered with a vehicle background and changed P/T box color
* Kaladesh Inventions are rendered with the invention frame
* Kaladesh Inventions use the full-frame art if they detect that you have that full art downloaded instead of normal card images.
* Changed land text-box colors to be a bit more saturated to make it clearer what colors they produce
* Added mana symbol in the textbox of basic lands instead of rules text as long as they have no additional abilities.
* Fixed problem with triggered abilities on the stack showing up with a type of "??? Ability". Not sure what the real cause is but those abilities have abilityType = null, just worked around it.
2016-09-14 19:37:12 -06:00
Samuel Sandeen
91b4e024fb
Remove a bit of duplicate code.
2016-09-14 19:33:17 -04:00
Samuel Sandeen
edd97587fc
Add code for a few edge cases in zone change handling
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Specifically this should fix the bugs that happen when tokens copy
PermanentCards.
2016-09-14 19:30:14 -04:00
LevelX2
9f199dfa39
* ZonesHandler - fixed possible null pointer exception ( #2271 ). Cause still unclear.
2016-09-14 23:25:36 +02:00