Commit graph

31019 commits

Author SHA1 Message Date
18ths
e68a20c5fb
fixed and refactored balance effect (#6595)
* fixed and refactored balance effect

* inversed logic in balance effect - now players choose cards to keep instead to sacrifice/discard
2020-06-12 01:19:45 +04:00
Oleg Agafonov
642cdea2f8 Added single cards support in constructed format (like historic, see #6626); 2020-06-12 00:18:40 +04:00
Evan Kranzler
c592542ff6 a few more mill changes 2020-06-11 08:20:33 -04:00
Evan Kranzler
36b31d097e reinstated new mill wording 2020-06-10 22:38:59 -04:00
Evan Kranzler
0dddfe3989 Implemented Heartfire Immolator 2020-06-10 20:43:57 -04:00
Evan Kranzler
eab57783ed Implemented Warden of the Woods 2020-06-10 20:38:43 -04:00
Evan Kranzler
7cf52ce136 Implemented Pursued Whale 2020-06-10 20:21:03 -04:00
Evan Kranzler
686d6e1777 Implemented Igneous Cur 2020-06-10 19:50:12 -04:00
Evan Kranzler
6414b02995 Implemented Alpine Watchdog 2020-06-10 19:48:41 -04:00
Evan Kranzler
dbb860d14f Implemented Valorous Steed 2020-06-10 19:45:07 -04:00
Evan Kranzler
ab2d9d5b1a Implemented Hellkite Punisher 2020-06-10 19:37:20 -04:00
Evan Kranzler
d151c07241 updated M21 spoiler and reprints 2020-06-10 19:34:11 -04:00
LevelX2
94c8b7a558 * Some comment formatting. 2020-06-10 22:37:47 +02:00
LevelX2
1e36b39434 - Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
  (that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd).
2020-06-10 22:28:23 +02:00
LevelX2
25802dc105 * Updated some failing tests with old text after fix of 5a17b9665e. 2020-06-10 22:08:51 +02:00
LevelX2
1ef8aeb7ba * Biomancer's Familiar - Fixed cost reduction effect working wrongly for up to 2 mana and creating exceptions.
* Training Grounds - Fixed exception during get playable method.
2020-06-10 17:20:52 +02:00
LevelX2
5a17b9665e * Fixed text generation for cards going from library to graveyard. 2020-06-10 17:17:40 +02:00
Evan Kranzler
3a3f04d233 Implemented Alpine Houndmaster 2020-06-10 09:10:03 -04:00
Evan Kranzler
2d2b39aaa3 updated M21 spoiler and reprints 2020-06-10 07:42:15 -04:00
LevelX2
0a6b693691 * Fixed not working casting cost reduction of 17 creatures. 2020-06-10 12:19:10 +02:00
LevelX2
5c65ee31d9 * Mirari - Fixed that the triggering spell was not copied (fixes #6338). 2020-06-10 10:17:55 +02:00
Oleg Agafonov
a75d08283f * Split cards - added spliced effects support for fused spells, no more double splice pays (#6493, #6549); 2020-06-10 09:58:21 +04:00
Oleg Agafonov
b38ac2f575 * Split cards - added cost modification effects support for fused spells (#227, #2242, #6603, #6549); 2020-06-10 08:28:18 +04:00
Evan Kranzler
2096229af8 Implemented Selfless Savior 2020-06-09 19:59:29 -04:00
Evan Kranzler
94bd458628 Implemented Angelic Ascension 2020-06-09 19:54:41 -04:00
Evan Kranzler
e185746d0c Implemented Village Rites 2020-06-09 18:22:30 -04:00
Evan Kranzler
0d9d4b6705 Implemented See the Truth 2020-06-09 18:18:03 -04:00
Evan Kranzler
bc69b8b5a9 updated M21 spoiler and reprints 2020-06-09 18:17:56 -04:00
jeffwadsworth
781462278c - Little fix Noxious Vapors 2020-06-09 17:10:20 -05:00
jeffwadsworth
11d449a242 - Fixed #6491 2020-06-09 16:58:26 -05:00
jeffwadsworth
82032a686d - Fixed text on Alexi, Zephyr Mage. 2020-06-09 15:27:08 -05:00
Oleg Agafonov
85e90e8edf Code cleanup 2020-06-10 00:24:58 +04:00
Oleg Agafonov
44b84bfbbc Code cleanup 2020-06-10 00:22:48 +04:00
jeffwadsworth
5e7c3ea9f9 - Fixed Oath of Lim-Dul. The discard is now done simultaneously. 2020-06-09 15:21:29 -05:00
jeffwadsworth
169fa7691f - Fixed text of Mind Warp 2020-06-09 11:34:57 -05:00
jeffwadsworth
17504d4243 - Fixed #6426 2020-06-09 11:10:06 -05:00
jeffwadsworth
2e8ece1dbd - Fixed #6581 2020-06-09 10:04:59 -05:00
LevelX2
eb846c0499 * Added ID name instead of only the name to the replacement effect selector list. Otherwise you can't identify the related source if you have multiple sources with the same name (related #6298). 2020-06-09 16:37:42 +02:00
Evan Kranzler
3e3c43f010 Implemented Soul Sear 2020-06-09 10:03:25 -04:00
Evan Kranzler
1d936bcddc Implemented Mazemind Tome 2020-06-09 10:03:23 -04:00
Evan Kranzler
e879233ea1 Implemented Jolrael, Mwonvuli Recluse 2020-06-09 10:03:23 -04:00
Evan Kranzler
0e82c87f59 Implemented Spined Megalodon 2020-06-09 10:03:22 -04:00
Evan Kranzler
43b4419e48 Implemented Seasoned Hallowblade 2020-06-09 10:03:22 -04:00
Evan Kranzler
f95ad03de9 Implemented Pridemalkin 2020-06-09 10:03:21 -04:00
Evan Kranzler
06a3e3d365 Implemented Malefic Scythe 2020-06-09 10:03:20 -04:00
Evan Kranzler
d1b8ab9ccc Implemented Havoc Jester 2020-06-09 10:03:20 -04:00
LevelX2
6c90eb1b3c * Changed the method for step end processing of spells with multiple steps (608.2) from game.applyEffects() to game.getState().processAction(game);
Added d8fb962 change for two more effects.
2020-06-09 14:49:46 +02:00
Evan Kranzler
be063b9c8f updated M21 spoiler 2020-06-09 07:29:27 -04:00
LevelX2
9483bf2ba3 * Added test for #6344. Problem not reproducable (closes #6344). 2020-06-09 12:48:28 +02:00
johnmeat
3119e7e78c
Fixed Unlicensed Disintegration damage part (#6614)
* Damage to creature's controller abilities -- fixed that damage part can be skipped if that creature died/destroyed (example: Unlicensed Disintegration, see #6614)

Co-authored-by: johnm <johnm@WINDOWS-QR5QIIL.lan>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2020-06-09 05:51:58 +04:00