Commit graph

2147 commits

Author SHA1 Message Date
LevelX2
9a00dd20ca Fixed some problems with constructed formats definition and custom sets. 2016-10-03 20:25:08 +02:00
LevelX2
bdaa78e144 Some minor changes. 2016-10-03 10:00:48 +02:00
LevelX2
f6839f9e1d Merge origin/master 2016-10-03 01:43:02 +02:00
LevelX2
fcba98f985 Some minor changes. 2016-10-03 01:42:35 +02:00
fireshoes
002da57ccd Fixed that Constructed - Freeform format did not appear in the games lobby. 2016-10-02 18:40:45 -05:00
LevelX2
c4b4804903 Fixed that no abilitues were shown for selecting the order of triggered abilities from a dies triggered ability of tokens. 2016-10-02 23:34:06 +02:00
LevelX2
e49c92e80c Added "E" to the to be replaced symbols with icon in rule text. 2016-09-29 16:20:13 +02:00
spjspj
6ad012fa87 Merge pull request #2405 from spjspj/master
spjspj - Player Panel
2016-09-29 23:05:47 +10:00
spjspj
1bbed6dc5f spjspj - Player Panel 2016-09-29 23:03:57 +10:00
Lymia Aluysia
09cc9646a0
Remove outdated comment. 2016-09-29 06:48:22 -05:00
spjspj
52f6d36063 Merge pull request #2403 from spjspj/master
spjspj - Player Panel *fix offset of {W}*
2016-09-29 17:39:51 +10:00
spjspj
fa627a3efb spjspj - Player Panel *fix offset of {W}* 2016-09-29 17:33:22 +10:00
Mark Langen
a018f2021b Fixed a bug with JFileChooser in the DeckEditorPanel
* On specific platforms (it seems Windows 7-10, JRT 7+), under our specific configuration, in the case where the user selects the exact same file as they chose during a previous selection, JFileChooser reports that the user selected a file, but returns chosen file = null. This commit works around that by assuming they chose the same file as last time in that case.
2016-09-28 23:27:46 -06:00
Mark Langen
615b93f8c3 Finished the new Drag & Drop deck view. It is currently implemented in main deck editor, and limited deck construction.
Still to do:
* Integrate it into the draft view
2016-09-28 20:57:23 -06:00
Mark Langen
56a3c6dc8c Mostly working Drag n Drop deck editor
* Still trying to iron out how to signal back events from cards moving between different drag and drop targets to the DeckEditorPane
2016-09-28 20:57:22 -06:00
Mark Langen
3c2c793f5d Drag n Drop Deck Editor WIP
* Working standalone proof-of-concept application in DragCardGrid.

* Still needs listener functionality in order to integrate it into the existing DeckEditorPanel class.
2016-09-28 20:57:22 -06:00
Mark Langen
2d55ccc73c Change "Ask for graveyard order" setting to not ask by default
* The cases where graveyard order matters are so staggeringly few that that the setting should almost certainly default to false.
2016-09-28 20:57:21 -06:00
spjspj
458cbfa71a spjspj - Further changes to height of Player Panel. 2016-09-28 23:27:15 +10:00
spjspj
5b941d4c5e spjspj - Make zero values less noticeable on player panel 2016-09-28 22:58:55 +10:00
spjspj
240c7950d0 Merge pull request #2386 from spjspj/master
spjspj - Add in energy/experience counters
2016-09-27 17:50:26 +10:00
spjspj
de3c3ae036 spjspj - Add in energy/experience counters 2016-09-27 17:49:34 +10:00
fireshoes
783a278fca Added Frontier format (M15 forward). Added Kaladesh block constructed. 2016-09-27 01:54:49 -05:00
spjspj
1a81f2151f spjspj - Add in energy/experience counters 2016-09-26 03:17:06 +10:00
spjspj
d259efc093 spjspj - Add in energy/experience counters 2016-09-26 03:01:35 +10:00
spjspj
5671ab8ff7 spjspj - Add in energy/experience counters 2016-09-26 02:58:59 +10:00
spjspj
db3074ceda spjspj - experience.png resource (candidate for a more gooderer one..) 2016-09-26 02:50:37 +10:00
spjspj
80b498f044 spjspj - Energy.png resource 2016-09-26 02:45:20 +10:00
spjspj
16bb17e5bb spjspj - Add option of 'Number of Seats'. This is for Tournaments so that you can draft say a 4 way draft and then have a 4 way game at the end of it. 2016-09-25 00:46:16 +10:00
LevelX2
b85dc8c0cd Some minor changes. 2016-09-24 14:55:09 +02:00
LevelX2
4c91440f5e Chnaged color frame for active player to green (that white was a no go). 2016-09-22 21:48:39 +02:00
LevelX2
b7f3a4b202 Merge pull request #2321 from getgrenade/master
Player Panel UI redesign (new icons, new colors, new buttons)
2016-09-22 19:55:20 +02:00
spjspj
e22184180d spjspj - Add 'Delayed Submit' button to the deck editor 2016-09-20 01:49:51 +10:00
Get
ed7378da66 Player Panel UI redesign (new icons, new colors, new buttons) 2016-09-18 17:10:54 +03:00
spjspj
88b557e1b2 Merge pull request #2317 from spjspj/master
Some minor fixes for grabbag
2016-09-18 20:22:00 +10:00
spjspj
8cf4acb68a Some minor fixes. 2016-09-18 20:20:04 +10:00
Fenhl
ab7e86cb27 Change AE to Ae 2016-09-17 16:59:24 +00:00
LevelX2
04ca15a3a9 Some minor fixes. 2016-09-17 16:45:53 +02:00
Mark Langen
7feb237c06 Fixed card stacking offset in Editor / Library / etc.
* Rather than respecting the spacing setting from Preferences, the spacing is now calculated from the card size if characteristic based rendering is enabled, since from the renderer we know exactly what spacing is actually needed.
2016-09-16 16:41:00 -06:00
Mark Langen
28c04e2009 Fix cards still not showing selectable highlight in some cases
* Simply invalidating the image render is not enough, a repaint call is also needed in a few cases where a repaint hadn't already been scheduled by the same change that trigged the selectable/chosen status change.
2016-09-16 16:41:00 -06:00
LevelX2
d7dd635bca Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…" 2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements 2016-09-16 21:23:31 +02:00
ingmargoudt
71398d6d83 added some missing session references 2016-09-16 08:58:44 +02:00
Mark Langen
7e2f606d8a Fix issue #2249 - Black borders on non-rendered cards
* Turns out that drawing black borders on non-rendered cards, while it fixes what was probably a bug, has unintentional and undesirable implications. Needs further work in the future, but revert it for now.
2016-09-15 20:06:37 -06:00
Mark Langen
24beaa08f9 Vehicle P/T Rendering Enhancement
* Non-animated vehicle permanents have their P/T dimmed to distinugish their status past the type line changes.
2016-09-15 17:18:20 -06:00
LevelX2
ce004cc2b7 * Added some missing static SessionHandler usages. 2016-09-16 00:40:37 +02:00
Mark Langen
80e8603a3a Fixed mana-symbol-textbox being rendered on permanents other than lands
* Basic lands have the mana symbol in their textbox rather than their actual text. That was erroneously being applied to other permanents like Elvish Mystics with only a single mana adding ability as text.
2016-09-15 16:07:24 -06:00
Mark Langen
5a6a62ecbf Fix wrong order on ability rendering
* Keyword abilities were being rendered *last* on cards instead of first as they should be.
2016-09-15 16:07:24 -06:00
LevelX2
f6ef3db9b9 * Added some missing static SessionHandler usages. 2016-09-15 22:30:41 +02:00
ingmargoudt
3019991473 removed the Session out of local scope and introduced a static SessionHandler that acts as interface to remote.Session 2016-09-15 20:52:41 +02:00
spjspj
a0c09ecf6a spjspj - Add 'grab-bag' of images that seem harder to get. 2016-09-16 01:41:10 +10:00
Mark Langen
9927123cb3 Made deck area orientation dynamic.
* Deck area orientation now changes depending on the context.
* In free building and sideboarding, the sideboard and maindeck are shown side by side.
* In limited deckbuilding, the sideboard (with your limited pool) is shown above the maindeck.
2016-09-15 00:55:23 -06:00
Mark Langen
577bdaea84 Fixes and additions to card rendering
* Vehicles are rendered with a vehicle background and changed P/T box color
* Kaladesh Inventions are rendered with the invention frame
* Kaladesh Inventions use the full-frame art if they detect that you have that full art downloaded instead of normal card images.
* Changed land text-box colors to be a bit more saturated to make it clearer what colors they produce
* Added mana symbol in the textbox of basic lands instead of rules text as long as they have no additional abilities.
* Fixed problem with triggered abilities on the stack showing up with a type of "??? Ability". Not sure what the real cause is but those abilities have abilityType = null, just worked around it.
2016-09-14 19:37:12 -06:00
ingmargoudt
3128bd2b4b replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead 2016-09-14 15:27:31 +02:00
spjspj
4a15228bf2 spjspj - Add alternative SCG tokens from alternative.mtg.onl 2016-09-14 02:13:01 +10:00
spjspj
08df195bc3 spjspj - Fix for mtg.onl 2016-09-14 00:38:24 +10:00
LevelX2
5e7a4d265e Merge pull request #2254 from royk/add-deck-support
Add support for .dek files
2016-09-13 11:56:46 +02:00
Mark Langen
610c4789e5 Fixed card rendering breaking when view is missing set code. Real issue is #2260, but that will take more work to fix. 2016-09-12 23:25:48 -06:00
fireshoes
6ea98ba19b [KLD] Updated mtg-cards-data.txt with spoilers through 9/12. Add Masterpiece Series set and 4 known reprints so far. 2016-09-12 14:02:48 -05:00
Roy Klein
1e39c99914 Add support for .dek files 2016-09-11 23:34:17 +02:00
spjspj
c5577dc09e d'oh 2016-09-12 01:13:16 +10:00
spjspj
3bbf5d1d56 spjspj - Add in last ditch token attempt (for momir vig mainly) 2016-09-12 01:00:43 +10:00
LevelX2
bb8326d46b XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
Mark Langen
8d90f4558d Merge pull request #2234 from stravant/master
Characteristic-Based rendering initial release completed unless further bugs come up before then.
2016-09-07 23:16:10 -06:00
Mark Langen
26b98d1afb Added more card text sizes. And other small fixes.
* Changed card rules text rendering to use 5 total possible text sizes to better support HD+ display resolutions.

* Made a P/T box be shown on vehicles.

* Small bugfixes, fixing crashes when characteristics like type line or name are missing for whatever reason.
2016-09-07 22:35:14 -06:00
Mark Langen
a638625c77 Fixed full-arts seemingly not replicating properly
* The problem was that they key for caching rendered cards did not take into account the full art / not full artness of the cards, so when someone has both full art and non-full art variants of a land from the same set it one would override the other.
2016-09-07 17:35:05 -06:00
Mark Langen
f0a1938b3e Full art Land rendering
* Added "frameStyle" tagging to relevant full art lands (ZEN, BFZ, UNG, UHG)

* Added support for rendering based off of frameStyle

* Outstanding bug that frameStyle doesn't seem to be replicated exactly properly
2016-09-07 02:20:51 -06:00
emerald000
df2782fdb6 [KLD] Basic implementation of energy counters. Added Woodweaver's Puzzleknot.
Better display of energy counters would be preferred.
2016-09-07 01:07:21 -04:00
Mark Langen
0ea9d33211 Fixed card highlighting
* Changed CardPanelRenderImpl to correctly invalidate its render when its panel has its isChoosable / isSelected override set. Before things like selecting cards in a draft view would not visibly have an effect as the render wasn't invalidated.
2016-09-06 18:15:37 -06:00
Mark Langen
f9e088b51d Card Rendering name & type line fixes
* Changed Name and Type line rendering to use Arial / Arial Narrow instead of Beleren. At small font sizes, those fonts are much more readable.

* The P/T box still uses the Beleren font, as the numbers in that font are quite readable even at small sizes.

* Changed the name / type lines to switch between Arial and Arial Narrow depending on whether there is space available using Arial or not.
2016-09-06 17:03:28 -06:00
ingmargoudt
e2a479255a refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer 2016-09-05 15:03:47 +02:00
fireshoes
f2cc8d4571 Removed Nissa vs Ob Nixilis from ignored images. 2016-09-04 23:06:13 -05:00
fireshoes
b9d29d3ebf Added upcoming sets. [KLD] Updated mtg-cards-data.txt. Added some simple cards. 2016-09-04 22:54:05 -05:00
fireshoes
16c40d0248 Merge origin/master 2016-09-04 09:13:47 -05:00
fireshoes
5e911ca63c Updated image sources for upcoming sets. 2016-09-04 09:08:46 -05:00
spjspj
fb5087683f spjspj - Implement new token source (mtg.onl) for downloading of tokens to tokenDescriptor format in TOK.zip 2016-09-04 22:34:43 +10:00
LevelX2
720a4457fd * Fixed hybrid mana symbol display for characteristic-based card rendering. Removed not used import statements. 2016-09-03 10:52:14 +02:00
Mark Langen
629da22dd9 Small fix to renderer. 2016-09-01 17:23:17 -06:00
Mark Langen
b2895ee9eb Tweaked layout for small card text. 2016-09-01 16:13:28 -06:00
Mark Langen
463576dbd0 Merged up to current 2016-09-01 15:44:14 -06:00
Mark Langen
818efb8535 * Textual set symbols no longer displayed if set symbol image doesn't exist.
* Fixed a small graphical mispositioning in rendering of keyword abilities.
* Added an option to hide set symbols entirely when rendering.
* Fixed flip walkers like Arlin Kord showing a "0" loyalty on their back face (when they should have no loyalty there).
* Removed some log files I accidentally committed.
* Fixed a bug in tokens, where they are missing their expansion symbol of they are created by another token
* Fixed the the new Rendering based CardPanel not returning the correct Image through getImage (resulting in a poor quality image in the card preview window)
2016-09-01 15:00:46 -06:00
spjspj
0f043d480d spjspj - Implement new method for image generation of tokens. 2016-09-01 17:11:12 +10:00
Mark Langen
d33f8a636e Most obvious bugs ironed out. Ready for PR. 2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04 Working Card Rendering 2016-08-31 04:43:28 -06:00
spjspj
4bf78fd6d4 Update devs 2016-08-19 19:45:23 +10:00
LevelX2
873ecddb1d Fixed that token images were not loaded. 2016-08-15 11:13:06 +02:00
LevelX2
539b03bd1d Xmage 1.4.14v0 2016-08-13 10:14:38 +02:00
fwannmacher
9b5a02c09c - Fixed issue #2075 2016-08-04 09:52:56 -03:00
LevelX2
a0fbcddeb9 * Added preference option to set the size of the enlarged image popup window. 2016-08-02 12:00:36 +02:00
fireshoes
88e8894b29 Added Duel Decks: Nissa vs Ob Nixilis and From the Vault: Lore. 2016-08-01 15:05:25 -05:00
Quercitron
c04bd6d64a Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear. 2016-07-31 15:57:45 +03:00
Derek M
86e7ace06e Merge pull request #2112 from fwannmacher/master
Converted cardNumber from int to String. Now card number with "a" or "b" can be used.
2016-07-25 16:24:01 -04:00
spjspj
883b63a01d spjspj - Update to push deck List across from Client to Server for Custom Cube 2016-07-25 22:44:21 +10:00
fwannmacher
10778cdd6b - Converted CardImpl.cardNumber from int to String
- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
fwannmacher
78f327e822 - Fixed more image url properties 2016-07-21 01:19:28 -03:00
fwannmacher
9861f762b7 - Added option to select number of threads for image download 2016-07-20 16:08:36 -03:00
fwannmacher
8c1e7ec42e - Fixed some image url properties 2016-07-20 14:23:22 -03:00
fireshoes
9630320ba9 Changed set codes in image sources and Mage Sets to match recent changes. Changed Portal Second Age set code back to PO2. Updated tokens with recent sets to product correct images. Fixed that there was no basic land slot in EMN packs. 2016-07-18 15:49:43 -05:00
Quercitron
91f74ced1f Add downloading of double-faced cards from the mythicspoiler.com 2016-07-12 03:31:08 +03:00
LevelX2
d0ecb473da Xmage 1.4.13v0 2016-07-11 22:54:43 +02:00
LevelX2
8e76430d07 Revert "Use a dedicated thread pool for audio" 2016-07-10 22:01:06 +02:00