Oleg Agafonov
ac8d3de474
* Game: tiny leaders game mode improves (fixed AI games errors, fixed commander dupes on game restart with Karn Liberated, #6113 );
2021-07-24 14:32:00 +04:00
Oleg Agafonov
c1db466d05
AI: fixed computer's errors if all players quit the game;
2021-07-24 05:52:02 +04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide ( #7899 )
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Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Evan Kranzler
a61d5543fa
replaced all instances of converted mana cost with mana value
2021-04-17 17:02:27 -04:00
Oleg Agafonov
db239a1055
Refactor: replaced sourceId by source and introduced source param in some methods;
2020-12-12 20:23:19 +04:00
Oleg Agafonov
cce467a5ec
Additional fix and simplified for playable abilities (see comments b94344341b
)
2020-06-04 03:21:18 +04:00
Ingmar Goudt
ae7919cd07
program towards Interface rather than implementations
2020-02-10 10:40:06 +01:00
igoudt
ca1ebeb55e
add method Game.isActivePlayer(UUID playerId)
2018-06-29 14:59:11 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
LevelX2
27ced167fb
* Added logic to add permitting object to play/cast events.
2018-05-27 23:47:57 +02:00
Oleg Agafonov
3d53d28f5e
Fixed AI infinite loop on wrong answers input (tests affected)
2018-01-04 18:14:22 +04:00
Oleg Agafonov
3dda5712db
AI: fixed not working choice with key-value dialogs, random refactor
2018-01-04 00:23:20 +04:00
LevelX2
58d3fc2328
Fixed player leaving/conceding handling.
2017-10-21 16:13:45 +02:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
d2561c1752
* Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account.
2016-11-03 22:37:54 +01:00
ingmargoudt
3128bd2b4b
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead
2016-09-14 15:27:31 +02:00
Samuel Sandeen
148f633672
Make the Counters API for card and permanent consistent.
2016-09-03 10:33:54 -04:00
emerald000
9d380331d7
Removed choices that should not be made while casting of a spell.
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For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
emerald000
8823839a42
Added framework method for copying a StackAbility without casting it.
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Modified the effects doing so with the new method.
2016-04-17 23:55:11 -04:00
Neil Gentleman
bfb428b13a
always use log4j
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removed all references to mage.util.Logging, java.util.logging
transient static doesn't mean anything, since static fields are never
included in serialization
2015-11-28 21:11:25 -08:00
LevelX2
b2fe13c8c8
* Fixed attack tap handling - You can no longer attack with a mana producing creature that will be get tapped for attacking and use the creature itself to produce mana to pay for effects like Ghostly Prison if the mana ability has the cost to tap the creature.
2015-04-16 15:57:17 +02:00
LevelX2
2ca945fabf
Some more changes concerning ThoughtAsEffects.
2014-08-09 11:48:40 +02:00
LevelX2
cbb6117b8e
Replaced some replacement effects with restriction effects. Added new method to restriction effect. Improved canAttack methods (not finished yet).
2014-08-01 15:59:59 +02:00
LevelX2
1f51d243ec
* Finished to change ReplacementEffects for UNTAP event to ContinuousRuleModifyingEffect.
2014-07-29 17:45:48 +02:00
LevelX2
7d2b1c076a
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:19:03 +02:00
North
1867a150c1
[refactor] removed generic parameter from Player
2014-06-03 11:19:49 +03:00
LevelX2
473c9e207b
Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
2014-05-01 19:34:52 +02:00
LevelX2
0d37d1593b
* Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric.
2013-08-06 18:26:49 +02:00
North
0bb110be45
[refactor] moved enums from Constants class
2013-06-16 12:28:10 +03:00
magenoxx
29b84e0d92
Closed #169 : Make it possible to untap lands
2013-03-29 20:35:16 +04:00
magenoxx
a017217574
Fixed compile error
2013-03-15 13:24:29 +04:00
North
a7a565bb8f
[minor] access modifer order
2013-03-10 14:53:02 +02:00
North
f0b32e7ca3
Removed unused imports
2012-12-20 00:26:21 +02:00
magenoxx
23a75c39ba
[M13] Odric Master Tactician
2012-07-18 20:45:39 +04:00
North
d66c172952
[filters] Refactored FilterAbility to use Predicates
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FilterAbility isn't used anywhere. I only noticed after I finished rewriting it. I'll keep the class in the repository just in case someone would need it.
2012-07-15 16:58:01 +03:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
magenoxx
5be6f78d59
Adding writting amount of mana payed for {X} cost
2012-06-12 10:38:39 +04:00
BetaSteward
d813283c19
adding back recent changes - not quite sure how I managed to revert all this
2012-02-02 23:48:25 -05:00
BetaSteward
7fce6c552d
fixes + optimizations + updates to monte carlo ai
2012-01-24 22:51:31 -05:00
BetaSteward
dfffdfcf8c
latest monte carlo ai - has a memory leak
2012-01-10 21:29:53 -05:00
BetaSteward
a1f1ed44c0
adjustment to GameState.getValue
2011-11-04 22:57:50 -04:00
BetaSteward
7c69bc6f30
fixes + optimizations + allow games to be paused and resumed
2011-11-02 21:39:03 -04:00
BetaSteward
517a0cae26
optimizations + some fixes - mostly for monte carlo simulations
2011-10-25 15:17:42 -04:00
BetaSteward
f2c44688d0
fixed issue 93
2011-10-09 14:27:38 -04:00
North
d48bcf6d06
Fixed AI choosing target with maxNumberOfTargets > 1.
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Fixed chooseMode to return the first mode.
Refactored a bit.
2011-08-27 17:00:28 +03:00
BetaSteward
5023d13525
fixed some NPEs
2011-08-24 21:42:06 -04:00
BetaSteward
ecbd843fb7
fixed some NPEs with AIs
2011-05-24 23:47:19 -04:00