Commit graph

9374 commits

Author SHA1 Message Date
LevelX2
94e59e5ee7 * Icefall Regent, Monastery Siege, Elderwood Scion, Accursed Witch, Infectious Curse - Fixed target check not working for multi modal spells (fixed #2114). 2016-07-31 10:41:23 +02:00
LevelX2
e9c994d8e5 * Fixed traget definition of Blood Feud and Dissension in the Ranks. 2016-07-31 10:24:28 +02:00
drmDev
2a51663ebc Fixed various bugs - loseLife instead of damage was supposed to be used 2016-07-30 21:15:05 -04:00
fwannmacher
b4bda0da5e - Fix issue #2088 2016-07-29 18:43:12 -03:00
drmDev
38a7927edb Spell Queller bug fix for #2126 2016-07-29 16:14:44 -04:00
drmDev
b7e0702b62 Fixed Genesis bug - activation cost is 2G not 3 colorless 2016-07-29 11:25:24 -04:00
LevelX2
8073d2e3f7 * Polymorphous Rush - Fixed wrong target description. 2016-07-29 14:19:52 +02:00
drmDev
c00dadcd4c build fix - maven doesn't like bloodclockeffect as public unless in its own file named bloodclockeffect 2016-07-29 03:46:43 -04:00
drmDev
3f3229c43c Martyred Rusalka and Netter En Dal impl 2016-07-28 17:50:26 -04:00
Fenhl
f2e6ee510b Add card Umbilicus 2016-07-28 13:40:23 +00:00
drmDev
0d8b892272 Festival, False Peace, Empty City Ruse, Moment of Silence impl. Extracted SkipNextCombatPhase class. 2016-07-27 09:42:45 -04:00
drmDev
0b48749e0b fix soul warden test. 2016-07-26 22:58:56 -04:00
drmDev
f593623508 finished implementation of cards. CardView bug fix for card number change. 2016-07-26 22:58:20 -04:00
drmDev
b7c4eec90f Merge branch 'master' of https://github.com/drmDev/mage 2016-07-26 20:00:37 -04:00
fwannmacher
3caf66e4b6 - Fixed Issue #2108 2016-07-26 19:34:06 -03:00
fireshoes
ad3f3649da Added FNM promo Rise from the Tides. 2016-07-26 13:52:36 -05:00
drmDev
54fcc1c408 WIP Syphon Flesh, Gravestorm, Gravespawn Sovereign implementations 2016-07-26 14:46:32 -04:00
Derek M
218583ebf8 Merge pull request #2120 from Dilnu/master
Fix all known cases of Issue #2106
2016-07-26 11:19:44 -04:00
Samuel Sandeen
2173069c09 Update Legerdemain to use filters in targeting.
Fix the way targeting is handled on Legerdemain.

Previously it was possible to get into an impossible state if there was
no valid second target.
2016-07-26 08:33:33 -04:00
drmDev
18a6e5392b Bloodscale Prowler, Burning Tree Bloodscale,Gristleback implemented 2016-07-26 06:35:47 -04:00
drmDev
f56b81b243 Trigon of Mending bug fix - allows targetting player 2016-07-25 23:46:01 -04:00
Samuel Sandeen
4c9a49df5b Merge remote-tracking branch 'magefree/master' 2016-07-25 21:58:43 -04:00
Samuel Sandeen
c12959e025 Standardize Another target logic in some cases.
This removes custom targets and instead uses the AnotherTargetPredicate
to filter.
2016-07-25 21:58:11 -04:00
Samuel Sandeen
67194253e4 Fix simple issues in target specification 2016-07-25 21:53:12 -04:00
drmDev
bc14f8176a Merge remote-tracking branch 'upstream/master' 2016-07-25 18:23:35 -04:00
drmDev
aa2605d6cf Tribal Unity cardNumber to string fix 2016-07-25 18:16:40 -04:00
Derek M
5c4059fac6 Merge pull request #2118 from fwannmacher/master
Corrected some more bugs
2016-07-25 18:14:00 -04:00
fwannmacher
cbd0e36f97 - Fixed Issue #2100 2016-07-25 17:55:38 -03:00
fwannmacher
1fc81b8bc7 - Fixed Issue #2094 2016-07-25 17:25:53 -03:00
Derek M
86e7ace06e Merge pull request #2112 from fwannmacher/master
Converted cardNumber from int to String. Now card number with "a" or "b" can be used.
2016-07-25 16:24:01 -04:00
fwannmacher
cd22b3013b - Fixed Issue #2102 2016-07-25 16:41:28 -03:00
fwannmacher
9390ec20b0 - Fixed Issue #2098 2016-07-25 12:52:01 -03:00
drmDev
f2cb945744 Spectral Shepherd double check to only target spirits you control 2016-07-25 11:11:59 -04:00
drmDev
6584079d7a bug fix for Tunnel Vision when it does not find card in library 2016-07-25 06:43:51 -04:00
Derek M
0f48520697 Merge pull request #2115 from Dilnu/master
Implement new cards and fix a bug with two existing ones.
2016-07-25 04:48:27 -04:00
Samuel Sandeen
3aa480cef8 Merge remote-tracking branch 'magefree/master' 2016-07-24 22:07:15 -04:00
Samuel Sandeen
68e84d9c23 Modify the way some second targets are chosen
If implemented the wrong way when you try to choose second targets the
game can get into an impossible state this fixes three such cards.
2016-07-24 22:07:04 -04:00
drmDev
099e490e4d patching up possible NPEs on quiet speculation 2016-07-24 21:49:36 -04:00
drmDev
f1343dd03f Quiet Speculation bugfix for #1970 - controller searches target player library 2016-07-24 21:47:41 -04:00
Samuel Sandeen
d97d9ea130 Merge remote-tracking branch 'magefree/master' 2016-07-24 18:02:53 -04:00
Samuel Sandeen
5e26638ab5 Fix a bug in Tribal Unity
BoostAllOfChosenSubtypeEffect was too specific and didn’t apply to this
situation. It has been replaced with it’s superclass BoostAllEffect
2016-07-24 18:02:22 -04:00
drmDev
e77033f30c Spreading Flames damage fix 2016-07-24 16:59:13 -04:00
drmDev
642de722f6 Mind Shatter bug fix for #2110. Before a discard effect can happen, checks the amount of cards to be discarded > 0 2016-07-24 15:00:07 -04:00
fwannmacher
10778cdd6b - Converted CardImpl.cardNumber from int to String
- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
Samuel Sandeen
05d88b46dd Merge remote-tracking branch 'magefree/master' 2016-07-24 11:53:11 -04:00
LevelX2
bd70f923b7 * Permeating Mass - Fixed that the copy effect did only work, if Permeating Mass did not die from combat damge. 2016-07-24 17:13:53 +02:00
LevelX2
c264da1cca * Tree of Perdition - Fixed that changed thougness value did not chnage back after it left battlefield. 2016-07-24 14:27:50 +02:00
Samuel Sandeen
a535d9d0e8 Merge remote-tracking branch 'magefree/master' 2016-07-23 17:44:44 -04:00
Samuel Sandeen
32a814fa6e Implement Simic Guildmage 2016-07-23 17:40:12 -04:00
Samuel Sandeen
690c0f41a9 Implement Tribal Unity 2016-07-23 17:40:01 -04:00