LoneFox
6b345fb291
Snow mana symbol is {S}, not {snow}
2015-11-23 16:47:16 +02:00
LoneFox
4214ef94b0
Fix the text of ripple abilities
2015-11-22 20:10:39 +02:00
LevelX2
05dd1daee6
* Added some information to the player tooltip in game (expericence counters, deck hash code, # of wins).
2015-11-22 11:07:48 +01:00
Neil Gentleman
038d02e8d7
add test for non-standard booster generation
2015-11-21 18:35:10 -08:00
LevelX2
96bc3172f5
* Fixed a problem of returning cards from exile (e.g. Fiend Hunter) if the triggering permanent made multiple zone changes before the left battlefield triggered ability resolved to return the exiled permanents.
2015-11-21 23:41:41 +01:00
poixen
b0da2f2260
Merge pull request #1378 from poixen/mana_cleanup
...
Removed minus subtraction limits
2015-11-21 12:06:02 +01:00
poixen
a5242ff087
resolved conflicts
2015-11-21 12:02:55 +01:00
poixen
5c6bdfceb8
Merge pull request #1379 from poixen/manasymbol
...
Manasymbol
2015-11-21 11:47:28 +01:00
LevelX2
0d86e8e063
Xmage 1.4.5v0
2015-11-21 10:33:43 +01:00
emerald000
59fabeee20
Added missing Scion subtype.
2015-11-20 17:42:14 -05:00
poixen
f2972c5b8e
Updated Phyrexian Mana
...
+ “A Phyrexian mana symbol represents a cost that can be paid either
with *one mana of its color* or by paying 2 life”. These symbols are
mono colored, as such I have made them so.
+ Added test cases for phyrexian mana symbols
2015-11-20 22:43:26 +01:00
poixen
de13fb5cba
Removed redundant modifiers
...
+ Removed the private modifiers. They are not needed in an ENUM class.
2015-11-20 22:08:39 +01:00
poixen
f34e69308e
Updated mono colored hybrid mana type
...
+ “107.4e. Hybrid mana symbols are also colored mana symbols.” I have
added the Type COLORED to each mono hybrid symbol
+ added tests for hybrid mana symbols
2015-11-20 22:07:24 +01:00
poixen
f6cc03ec44
Added W mana test case
...
Added U mana test case
Added B mana test case
Added R mana test case
Added G mana test case
2015-11-20 20:59:52 +01:00
poixen
56be135532
Removed minus subtraction limits
...
+ Removed minus subtraction limits to allow other areas of code to work
2015-11-20 17:22:48 +01:00
LevelX2
8a133a43d0
Added test for Mana.enough method.
2015-11-20 15:06:00 +01:00
Quercitron
7e58dc70d5
Update Swiss tournament pairing - For the last round, for each unpaired player pair against the highest ranked player they haven't played against
2015-11-20 02:54:50 +03:00
LevelX2
c4ab5806e0
Revert "Mana Class Overhaul"
2015-11-19 22:59:57 +01:00
LevelX2
68ff09c219
Revert "Mana updates"
2015-11-19 22:59:15 +01:00
LevelX2
f4871fe489
Merge pull request #1375 from poixen/mana_cleanup
...
Mana updates
2015-11-19 22:37:14 +01:00
poixen
05b841577a
added subtraction logic to enough()
...
+ added subornation logic to enough(). We do not want to mix the public
subtract() call with this method. As doing so would mean that either a)
subtraction can go below 0 (this should not happen) or b) we break this
function with exceptions. This is a work around for these scenarios.
2015-11-19 17:42:59 +01:00
poixen
2c617a6aaf
Mana updates
...
+ calling subtraction will now throw an exception if you try and use
more mana than is available. This is better than setting it to 0.
Setting to 0 impose that you should still be allowed to perform the
action.
+ updated subtraction test to check for exception
+ subtractionCost() will not allow using mana that is not available,
same as subtract()
2015-11-19 17:09:40 +01:00
LevelX2
ec7c888044
Some fixes to put token onto battlefield handling of cards. Some minor reworks.
2015-11-19 15:52:45 +01:00
LevelX2
7bb5d1bb43
Merge pull request #1374 from poixen/mana_cleanup
...
Mana Class Overhaul
2015-11-19 14:37:39 +01:00
Quercitron
486d547f5e
Fix Swiss pairing for the case when some players have left the tournament
2015-11-19 13:18:43 +03:00
poixen
1f5638539f
Class Overhaul
...
+ added javadoc
+ added final to method variables that should not be mutated
+ Mana can no longer be initialised with minus values
+ added null assertions
+ renamed ‘addXXX’ to ‘increaseXXX’. Add implies that you are able to
add variable amounts.
+ subtraction can no longer allow minus values.
+ removed unused state
+ refactored classes use renamed/removed mana calls
+ added comment to contains(), needs to be looked into?
+ Added validation to setting of mana. Can no longer be set to minus
values. Will log if an attempt is made
+Added comment to static mana, this is unsafe.
2015-11-19 09:53:52 +01:00
Neil Gentleman
00ec431889
add Gorgon Recluse, cleanup similar cards
...
Added filtering to BlocksOrBecomesBlockedByCreatureTriggeredAbility,
so that non-wall and color-specific basilisks could reuse it.
Simic Basilisk and Deathgazer were incorrectly destroying the creature
immediately, not at end of combat.
2015-11-18 21:05:14 -08:00
Quercitron
05a789cd8b
Use approach with minimal weight matching to determine Swiss tournament pairings
2015-11-19 02:58:02 +03:00
LevelX2
9b074876db
Merge origin/master
2015-11-19 00:42:45 +01:00
LevelX2
fd0d9c166d
[C15] Added Mizzix's Mastery, Mirror Match and Synthetic Destiny.
2015-11-19 00:39:43 +01:00
Fiorden
3991ec4ba0
Merge pull request #1 from magefree/master
...
testing update
2015-11-18 21:05:09 +01:00
Fiorden
bfb7d06cae
Fixed that Mountain subtype was not remowed by Spreading Seas, Sea's Claim
2015-11-18 20:05:06 +01:00
LevelX2
dcf3ac87f1
[C15] Added Deadly Tempest and Dread Summons.
2015-11-18 20:04:00 +01:00
LevelX2
7044e58231
[C15] Added Scourge of Nel Toth.
2015-11-18 17:39:32 +01:00
LevelX2
bfb54ca112
* Deflecting Palm - Fixed a bug that the to the source controller redirected damage of Deflecting Palm could not be redirected to an existing planeswalker of that controller.
2015-11-18 17:38:48 +01:00
Neil Gentleman
1750bf32a1
fix Seance
...
Spirit subtype wasn't being added, and the token shouldn't have haste
2015-11-17 23:36:06 -08:00
LevelX2
1d590442d0
[C15] Added Awaken the Sky Tyrant and Dream Pillager.
2015-11-15 20:05:58 +01:00
LevelX2
160f14eed1
[C15] Oreskos Explorer, Bastion Protector and Dawnbreak Reclaimer.
2015-11-15 18:54:26 +01:00
LevelX2
d3751af0db
[C15] Added Skullwinder and Ezuri's Predation.
2015-11-15 11:10:52 +01:00
LevelX2
576a9ea74f
Updated mtg-cards-data.txt. Added a land deck for Mormir Basic format.
2015-11-15 10:25:02 +01:00
LevelX2
dd28bb18c4
* Untap symbol - Fixed that the creature has to be under your control since the start of the last turn or needs to have haste to be able to pay the untap cost (e.g. Pili-Pala).
2015-11-14 11:46:23 +01:00
LevelX2
d3000da3a3
* Void Winnower - Fixed that the check for even casting costs did not work correctly.
2015-11-14 11:14:50 +01:00
LevelX2
50b5602459
* Conflagrate - Fixed that the damage amount could be calulated if cast by flashback.
2015-11-14 10:01:13 +01:00
LevelX2
1335d58e77
* Collapsing Borders - Fixed that it did not give life to players.
2015-11-14 02:33:24 +01:00
LevelX2
4711e0cf99
Changed ability handling of modal spells to be able to select the same mode multiple times with different targets.
2015-11-14 01:56:56 +01:00
LevelX2
ae3640557a
Merge pull request #1361 from nigelzor/vanguard
...
add Momir Basic game type
2015-11-12 04:00:27 -05:00
Neil Gentleman
c5ecb26289
Momir: lookup token at activation
...
loading all the cards at game start is quite slow
2015-11-11 12:55:49 -08:00
Neil Gentleman
cda5a06a6c
fix sorcery-speed LimitedTimesPerTurnActivatedAbility
...
calling super.canActivate() from inside activate() will always fail,
because the stack is no longer empty
2015-11-11 12:31:42 -08:00
LoneFox
70f77b858e
Rename BecomesTappedCreatureControlledTriggeredAbility -> BecomesTappedTriggeredAbility and generalize it to allow all kinds of permanent fiilters instead of just controlled creatures. Implement cards: Lifeblood and Lifetap
2015-11-11 10:18:49 +02:00
LoneFox
f133854db1
Rename BecomesTappedTriggeredAbility -> BecomesTappedSourceTriggeredAbility
2015-11-11 09:49:25 +02:00