Magic Another Game Engine
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Oleg Agafonov 256dc94c80 * Fixed 10 cards with "all permanents becomes" effect that it revoke colors instead doesn't change that;
* Affected cards: Jolrael, Empress of Beasts, Life // Death, Living Lands, Living Plane, Natural Affinity, Natural Emergence, Nature's Revolt, Rude Awakening,
Sylvan Awakening, Thelonite Druid
2018-05-10 13:41:05 +04:00
Mage * Fixed 10 cards with "all permanents becomes" effect that it revoke colors instead doesn't change that; 2018-05-10 13:41:05 +04:00
Mage.Client Token image changes for DOM 2018-05-10 00:25:49 -04:00
Mage.Common XMage 1.4.29V4 2018-05-01 01:20:52 +02:00
Mage.Plugins Xmage 1.4.29V0 2018-04-19 21:07:14 +02:00
Mage.Server Cheat engine: 2018-05-06 01:05:04 +04:00
Mage.Server.Console Fixed equal or == errors -- 23 cards and more (see #4407) 2018-04-28 21:24:48 +04:00
Mage.Server.Plugins Merge pull request #4656 from pmbarrett314/master 2018-05-07 00:53:39 +02:00
Mage.Sets * Fixed 10 cards with "all permanents becomes" effect that it revoke colors instead doesn't change that; 2018-05-10 13:41:05 +04:00
Mage.Stats Xmage 1.4.29V0 2018-04-19 21:07:14 +02:00
Mage.Tests * Fixed that cast conditions of legendary sorceries were checked correctly if you cast a card owned by another player e.g. from exile (fixes #4921). 2018-05-10 08:55:10 +02:00
Mage.Updater Xmage 1.4.29V0 2018-04-19 21:07:14 +02:00
Mage.Verify Xmage 1.4.29V0 2018-04-19 21:07:14 +02:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils * Some more fixed/reworked card movement handling. 2018-05-08 23:46:34 +02:00
.gitignore * Added Brawl.. /target/ directories to gitignore. 2018-04-26 17:30:28 +02:00
.travis.yml setup TravisCI build, add badge to readme 2016-07-30 09:57:16 -07:00
clean_dbs.sh make clean_dbs.sh executable 2015-11-08 22:32:42 -08:00
mageadmin.log subtypes #1 2017-05-20 22:41:25 +02:00
pom.xml Xmage 1.4.29V0 2018-04-19 21:07:14 +02:00
readme.md Update readme with number of implemented cards. 2018-04-21 23:33:57 +02:00

XMage — Magic, Another Game Engine

Join the chat at https://gitter.im/magefree/mage Build Status

XMage allows you to play Magic against one or more online players or computer opponents. It includes full rules enforcement for over 17.200 unique cards (over 33.100 counting all cards from different editions). Starting with Morningtide, all regular sets have nearly all the cards implemented.

There are public servers where you can play XMage against other players. You can also host your own server to play against the AI and/or your friends.

XMage community:

Features

  • Deck editor (load and save decks)
  • Simple computer AI opponent
  • Two player duel or a multiplayer free-for-all game with up to 10 players
  • Supports special formats like Commander (up to 10 players), Cube, Tiny Leaders, Super Standard, Historic Standard
  • There are two tournament types supported (elimination or swiss type handling), which can be played with up to 16 players:
    • Booster (also Cube) draft tournaments (4-16)
    • Sealed (also from Cube) tournaments (2-16)

Installation

Download and install the latest XMage release. You will need to have Version 7 or later of the Java Runtime Environment.

Look here for more detailed instructions. Here you can find a log of the latest changes.

Developer

If you are interested in developing XMage, here are some useful resources: