Magic Another Game Engine
Find a file
2015-08-16 17:59:14 +02:00
Mage * Fixed that effects created from attachments to the attached object by activated or triggered abilities did not exists independent from the attachment (fixes #1206). 2015-08-16 13:02:02 +02:00
Mage.Client Merge pull request #1192 from gerschulle/draft-log 2015-08-13 11:21:56 +01:00
Mage.Common Xmage 1.4.3v0 2015-08-06 22:18:01 +02:00
Mage.Plugins Xmage 1.4.3v0 2015-08-06 22:18:01 +02:00
Mage.Server Xmage 1.4.3v0 2015-08-06 23:11:36 +02:00
Mage.Server.Console Xmage 1.4.3v0 2015-08-06 22:18:01 +02:00
Mage.Server.Plugins * Fixed a bug of AI target card in hand selection leading to UI hang if AI had no valid targets in hand (e.g. Show and Tell or Hypergenesis). 2015-08-16 17:59:14 +02:00
Mage.Sets * Fixed that effects created from attachments to the attached object by activated or triggered abilities did not exists independent from the attachment (fixes #1206). 2015-08-16 13:02:02 +02:00
Mage.Stats Xmage 1.4.3v0 2015-08-06 22:18:01 +02:00
Mage.Tests * Fixed that effects created from attachments to the attached object by activated or triggered abilities did not exists independent from the attachment (fixes #1206). 2015-08-16 13:02:02 +02:00
Mage.Updater Xmage 1.4.3v0 2015-08-06 22:18:01 +02:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils Implmented 38 cards. Fixed subtypes on UrzaTron lands to be "Urza's" and "Mine, Tower, or Power-Plant" instead of "Urza's Mine", etc. Added ChooseLandTypeEffect. Fixed some collector's numbers in Mirage. Added Shred counter type.Added ExileTopCardOfGraveyardCost and ExileTopCreatureCardOfGraveyardCost.Added PhaseOutSourceEffect and PhaseOutTargetEffect 2015-08-16 02:16:10 -05:00
.gitignore Refactored a lot of the artifact/enchantment destruction. Using common filter types to reduce code duplication. 2015-06-05 12:05:51 -04:00
clean_dbs.sh edited TODOs and comment header in clean_dbs.sh 2015-07-15 22:06:02 +03:00
pom.xml Xmage 1.4.3v0 2015-08-06 22:18:01 +02:00
readme.md Readme: simplifying feature list + minor edits 2015-07-27 07:06:34 -04:00

XMage - Magic, Another Game Engine

XMage allows you to play Magic against one or more online players or computer opponents. It includes full rules enforcement for over 10,000 unique cards (nearly 20,000 counting all cards from different editions). Starting with Eventide, all regular sets have nearly all the cards implemented (detailed overview).

There are public servers where you can play XMage against other players. You can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor (load and save decks)
  • Simple computer AI opponent
  • Two player duel or a multiplayer free-for-all game with up to 10 players
  • Supports special formats like Commander (up to 10 players), Cube, Tiny Leaders, Super Standard, Historic Standard
  • There are two tournament types supported (elimination or swiss type handling), which can be played with up to 16 players:
    • Booster (also Cube) draft tournaments (4-16)
    • Sealed (also from Cube) tournaments (2-16)

Installation

Download and install the latest XMage release. You will need to have Version 7 or later of the Java Runtime Environment.

Look here for more detailed instructions. Here you can find a log of the latest changes.

Developer

If you are interested in developing XMage, here are some useful resources: