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95 lines
5.3 KiB
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95 lines
5.3 KiB
Markdown
# XMage — Magic, Another Game Engine
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[![Join the chat at https://gitter.im/magefree/mage](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/magefree/mage?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Build Status](https://travis-ci.org/magefree/mage.svg?branch=master)](https://travis-ci.org/magefree/mage)
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XMage allows you to play Magic against one or more online players or computer opponents. It includes full rules enforcement for over **19.200** unique cards (over 37.400 counting all cards from different editions, you can find event custom sets like Star Wars). All regular sets have nearly all the cards implemented. A more detailed information which cards are implemented can be found [here](https://github.com/magefree/mage/wiki/Set-implementation-list).
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It's support single matches and tournaments with dozens game modes like duel, multiplayer, standard, modern, commander, pauper, oathbreaker, freeform and much more.
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There are [public servers](http://xmageservers.online/) where you can play XMage against other players. You can also host your own server to play against the AI and/or your friends.
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XMage community:
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* [Official XMage forum](http://www.slightlymagic.net/forum/viewforum.php?f=70);
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* [Official XMage support and feature request on github](https://github.com/magefree/mage/issues);
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* [Reddit XMage group](https://www.reddit.com/r/XMage/);
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* [Reddit XMage discord channel](https://discord.gg/Pqf42yn).
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Servers status:
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* http://xmageservers.online/
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## Features
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* Multiplatform app: Windows, Linux, MacOS;
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* Deck editor (support multiple deck formats and deck sources);
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* Two player duel or a multiplayer free-for-all game with up to 10 players;
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* Computer AI opponents;
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* Players rating system (Glicko);
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* Supports special formats like Commander (up to 10 players), Oathbreaker, Cube, Tiny Leaders, Super Standard, Historic Standard and more;
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* Single matches or tournaments supported (elimination or swiss type handling), which can be played with up to 16 players:
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* Booster (also Cube) draft tournaments (4-16)
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* Sealed (also from Cube) tournaments (2-16)
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## Issues / bugs
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Before you create a new issue, take a look at the [List of things already fixed but not yet released](https://github.com/magefree/mage/wiki/Features-and-fixes-not-released-yet#features-and-fixes-not-released-yet) to avoid creating uneccessary new issues.
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Also there is always a bug thread in the [Official XMage forum](http://www.slightlymagic.net/forum/viewforum.php?f=70) which we check regularly.
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## Installation
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* Download [latest XMage launcher file](http://xmage.de) and put it to any folder like `D:\games\xmage`;
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* You need to have [Java version 8 or later](http://java.com/) to run it;
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* If you can't run it then create `run-LAUNCHER.cmd` text file in launcher folder and put that line to it and save as ANSI format:
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* `java -Djava.net.preferIPv4Stack=true -jar XMageLauncher-0.3.8.jar`
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Look [here](http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632) for more detailed instructions.
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[Here](http://github.com/magefree/mage/wiki/Release-changes) you can find a log of the latest changes.
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## Performance tweaks
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If you have a good GPU, it's very likely you'll be able increase performance by **a lot** through extra Java flags.
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XMage runs on JRE 8, so [this link](https://docs.oracle.com/javase/8/docs/technotes/guides/2d/flags.html) should give you the available flags.
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### How to enable the extra flags
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1. Launch XMage
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2. In the menu bar from the launcher, click on "Settings", which will open up the Settings Window
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3. Go to the "Java" tab
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4. You can pass extra flags by editing the "Client java options" text field
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### Linux guide
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#### Enable OpenGL
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[Link](https://docs.oracle.com/javase/8/docs/technotes/guides/2d/flags.html#opengl)
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`-Dsun.java2d.opengl=true`
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_**Caveat**_: [There's a bug](https://bugs.openjdk.java.net/browse/JDK-6545140) with the file chooser when OpenGL is enabled (you use the file chooser when you, for instance, try to load a deck from disk). The [suggested workaround](https://bugs.java.com/bugdatabase/view_bug.do?bug_id=6439320) will make the game crash, so it's not an option.
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_**Workaround**_: When using [i3](https://github.com/i3/i3), you're able to work around the bug by toggling the "floating" capabilities of the window and forcing it to re-render.
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#### Enable XRender
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[Link](https://docs.oracle.com/javase/8/docs/technotes/guides/2d/flags.html#xrender)
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`-Dsun.java2d.xrender=true`
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#### Bigger upfront heap size
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[SO explanation](https://stackoverflow.com/a/57839720/8401696)
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This is not guaranteed to yield improvements, but it depends on your use-case. If you have a lot of RAM to spare, you might as well increase the initial heap size for good measure.
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`-Xms1G -Xmx2G`
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## Developer
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If you are interested in developing XMage, here are some useful resources:
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* [Developer Getting Started](http://github.com/magefree/mage/wiki/Developer-Getting-Started)
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* [Developer Notes](http://github.com/magefree/mage/wiki/Developer-Notes)
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* [Developer Testing Tools](http://github.com/magefree/mage/wiki/Developer-Testing-Tools)
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* [Double Faced Cards](http://github.com/magefree/mage/wiki/Double-Faced-Cards)
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* [Card Requests](https://www.slightlymagic.net/forum/viewtopic.php?f=70&t=20685)
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* [Tournament Relevant Card Requests](http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=14062)
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