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* added support to search targets from multiple opponents instead one; * added support of TargetCreaturePermanentAmount and all new target types; * added new priorities (kills most valuable first); * added bad and good conditions (choose most valuable in good case and most weakest in bad case, e.g. damage yourself); * fixed that AI targets opponent for good ability instead yourself; |
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src/main/java/mage/player/ai | ||
pom.xml |